Mason Leader

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Mason Leader
Affiliation Town
Summary The leader of a secret society
Goal Lynch every criminal and evildoer
Details
Has Night Ability? Yes
Abilities Recruit Citizen
Categories Town Government
Investigation Results
Sheriff Not Suspicious
Investigator Conspiracy, Murder, Soliciting, Trespassing.

Overview

The Mason Leader attempts to recruit members of the Town to be come a Mason. This ability only works on Citizens.

Mason Leaders are also an Anti-Cultist role, as when an Mason Leader attempts to recruit a Cultist, he will bludgeon the Cultist to death. This action however takes up a recruitment.

Strategies

  • When using the Last Will function, make sure to include who the other Masons are and who was targeted for recruitment.
  • Coordinate with the Masons during the night to create voting blocks.
  • If a Mason doesn't appear at night meetings or on your list of Mason allies (at the top right) anymore but hasn't died, inform the Town immediately. This certainly means they were targeted and killed by the Disguiser. (Note: "does not appear on your list of Mason allies" opposes a similar statement in the "Notes" section)
  • Do not try to randomly recruit someone. An attempt to recruit a Mafia member will send that player a message containing the Mason Leader's name and role. The Mason Leader will NOT be informed that their target was Mafia.

Options

  • Excluded from randoms - (Default: Off)
  • Limited recruits 2 - (Default: On)
  • Limited recruits 3 - (Default: Off)
  • Limited recruits 4 - (Default: Off)

If all the Limited recruits options are unchecked, the Mason Leader will have infinite recruitings available.

Notes

  • There can only be one Mason Leader in a game at any given time.
  • Mason Leader targets do not know they were picked unless they were Citizens or Mafia.
  • Mason Leaders will always know if their recruitment was successful. The Mason Leader and the rest of the Masons will receive a message with the recruit's name. The recruit becomes a Mason before the end of the night.
    • The Mason Leader will convert before a Cultist, so if a Mason Leader and Cultist both choose the same Citizen it will become a Mason and find the name of the Cultist who visited him.
  • If the Mason option "Becomes Leader if alone" is enabled, when a Mason becoming Mason Leader, he'll get a new full amount of recruitment attempts, making it useful for the Mason Leader to Suicide if more recruitment attempts is needed.
  • When a Disguiser replaces a Mason or Mason Leader the victim won't disappear from the allies list, but the Disguiser won't be part of the Mason night chat.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor