Witch Doctor

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Witch Doctor
Affiliation Cult (Neutral Evil)
Summary A hedge psychic, using his powers of healing to operate as the leader of a group of cultists.
Goal Lynch or convert all non-Cult members
Has Night Ability? Yes
Abilities Save a player, protecting him from death and converting him to the Cult if he was attacked that night. Also, may speak with the Cult at night in the Cultist night chat.
Categories Neutral Evil
Investigation Results
Sheriff Cultist (or Not Suspicious)
Investigator Conspiracy.


A Witch Doctor is a member of a shadowy cult. They have the ability to convert other people to the Cult and talk to other Cultists at night. The Witch Doctor's role in the cult is to use its extra conversions by saving people like the town role Doctor. The Cult can be considered the opposite of the Masons, as they are not Town aligned and have no central leader, with decisions for who to convert following a democratic vote. In the case of a tie, the target is randomly selected from the tied selections.

The Witch Doctor is not to be confused as a leader of the Cult. The Witch Doctor is merely a support and power role for the Cult.


  • A confirmed Sheriff is an easy member of the Town to convert as the Mafia is likely to target the Sheriff once his role is revealed.
    • But remember the Mafia may try to attack your newly converted ally again, because they still think he's a Sheriff.


  • Limited to 2 saves - (Default: On)
  • Limited to 3 saves - (Default: Off)
  • 1 night between saves - (Default: Off)
  • Excluded from Randoms - (Default: Off)

If both the Limited to # saves options are unchecked, the Witch Doctor will have 1(?) successful conversion charge(s).

If both are checked, the Witch Doctor will have unlimited saves.


  • The Witch Doctor's cult conversion may occur alongside the standard Cultist conversion.
  • The Witch Doctor's cult conversions can push the Cult over the 1/3 Limit.
  • Witch Doctors can heal their own Cultists, but will drain from their charges if successful.
  • When the Witch Doctor when converted option for the Doctor is enabled, when converted by a Cultist, the Doctor becomes a Witch Doctor if one does not already exist.
  • When the Witch Doctor when converted option for the Witch is enabled, when converted by a Cultist, the Witch becomes a Witch Doctor if one does not already exist.
  • If the Witch Doctor and a Doctor both target the same player, and the target is attacked, the Doctor will be the one to heal first.
    • If the option Prevents Cultist conversion for the Doctor is enabled, the Doctor will be notified of the conversion attempt. (Even though the Witch Doctor's heal was never used)
  • When a Disguiser replaces a Cultist or Witch Doctor the victim won't disappear from the allies list, but the Disguiser won't be part of the Cult night chat.
  • There is a limit of 1 Witch Doctor at any one time. If a Witch or Doctor is converted with the Witch Doctor When Converted settings on while a Witch Doctor already exists, they will be converted to a Cultist instead of a Witch Doctor.
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Consigliere, Consort, Disguiser, Framer, Godfather, Janitor, Kidnapper, Mafioso
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Executioner, Jester, Judge, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor