Difference between revisions of "Mason Leader"

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{{Infobox town|summary = The leader of a secret society|ability = Yes|abilities = Recruit [[Citizen]]|investigator  = Your target seems to be highly charismatic; therefore, you conclude that they are the [[Mayor]], the [[Mason Leader]], the [[Godfather]], or at least a lowly [[Jester]].|type = [[Town Power]]}}
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{{Infobox town|summary = The leader of a secret society.|ability = Yes|abilities = May to try to convert one person to a Mason each night.  This ability only works on [[Citizen]]s.  Also collaborates with the other Masons at night in the secret Mason chat.|investigator  = Conspiracy, Murder, Soliciting, Trespassing.|type = [[Town Government]]}}
 
[[Category:Town Roles]]
 
[[Category:Town Roles]]
[[Category:Town Power]]
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[[Category:Town Random]]
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[[Category:Town Government]]
 
[[Category:Unique Roles]]
 
[[Category:Unique Roles]]
  
 
==Overview==
 
==Overview==
The [[Mason Leader]] attempts to recruit members of the [[Town]] to be come a [[Mason]]. This ability only works on [[Citizen]]s.
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The '''Mason Leader''' is a [[Town Government]] role with the ability to recruit a [[Citizen]] to become a [[Mason]] at night. Typically, a Mason Leader will be limited to a certain number of recruitments per game, however, dependent on the host's settings for the role.
  
[[Mason Leader]]s are also an Anti-[[Cultist]] role, as when an [[Mason Leader]] attempts to recruit a [[Cultist]], he will bludgeon the [[Cultist]] to death. This action however takes up a recruitment.
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Mason Leaders also have the ability to kill (bludgeon to death) any [[Cultist]] that he happens to visit at night.  Therefore, the Mason Leader can be a very powerful role in countering the spread of Cultists in a game.  Killing a Cultist, however, counts as one of the Mason Leader's recruitments for purposes of his game limit.
  
 
==Strategies==
 
==Strategies==
* When using the [[Last Will]] function, make sure to include who the other [[Mason]]s are and who was targeted for recruitment.
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* When preparing your [[Last Will]], it is very helpful to indicate who the other [[Mason]]s are and who you have targeted for recruitment.
  
* Coordinate with the [[Mason]]s during the night to create voting blocks.
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* To the extent you have begun the game with other Masons or recruited them, you should attempt to coordinate with the [[Mason]]s during the night in order to create a Town voting block.
  
* If a [[Mason]] doesn't appear at night meetings or on your list of [[Mason]] allies (at the top right) anymore but hasn't died, inform the [[Town]] immediately.  This certainly means they were targeted and killed by the [[Disguiser]].
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* If a [[Mason]] suddenly no longer appears at your night meetings or on your list of [[Mason]] allies (at the top right) but has not died, you should inform the [[Town]] of this immediately.  This almost always means that the Mason in question was targeted and killed by a [[Disguiser]] (Mafia) or [[Informant]] (Triad).
  
* Do not try to randomly recruit someone. An attempt to recruit a [[Mafia]] member will send that player a message containing the [[Mason Leader]]'s name and role.  The [[Mason Leader]] will NOT be informed that their target was [[Mafia]].
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* You should be very careful which players you attempt to recruit because any attempt to recruit a [[Mafia]] / [[Triad]] member will notify that player of the [[Mason Leader]]'s name and role.  In contrast, the [[Mason Leader]] will NOT be informed that their target was [[Mafia]], but merely that the recruitment failed (just as with any non-Citizen).
  
 
==Options==
 
==Options==
* Excluded from randoms - (Default: On)
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* Excluded from randoms - (Default: Off)
 
* Limited recruits 2 - (Default: On)
 
* Limited recruits 2 - (Default: On)
 
* Limited recruits 3 - (Default: Off)
 
* Limited recruits 3 - (Default: Off)
 
* Limited recruits 4 - (Default: Off)
 
* Limited recruits 4 - (Default: Off)
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If all the ''Limited recruits'' options are unchecked, the [[Mason Leader]] will have infinite recruitings available.
  
 
==Notes==
 
==Notes==
* There can only be one [[Mason Leader]] in game.
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* There can only be one [[Mason Leader]] in a game at any given time.
 
** See: [[:Category:Unique Roles|Unique Roles]]
 
** See: [[:Category:Unique Roles|Unique Roles]]
  
* There cannot be a [[Mason Leader]] without at least one [[Citizen]] or [[Cultist]] in play.
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* There cannot be a [[Mason Leader]] without at least one [[Citizen]] or [[Cultist]] in play, unless it is pre-placed in the setup.
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** See: [[Mechanics#Powerless Roles|Powerless Roles]]
  
* [[Mason Leader]] targets do not know they were picked unless they were [[Citizen]]s or [[Mafia]]
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* [[Mason Leader]] targets do not know they were picked unless they were [[Citizen]]s or [[Mafia]].
  
* [[Mason Leader]]s will always know if their recruitment was successful. The [[Mason Leader]] and the rest of the [[Mason]]s will receive a message with the recruit's name. The recruit becomes a [[Mason]] before the end of the night.
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* [[Mason Leader]]s will always know if their recruitment was successful. The [[Mason Leader]] and the rest of the [[Mason]]s will receive a message with the recruit's name. The recruit becomes a [[Mason]] before the end of the night.
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** The [[Mason Leader]] will convert before a [[Cultist]], so if a [[Mason Leader]] and [[Cultist]] both choose the same [[Citizen]] it will become a [[Mason]] and find the name of the [[Cultist]] who visited him.
  
* If the [[Mason]] option "Becomes Leader if alone" is enabled. When a [[Mason]] becoming [[Mason Leader]], he'll get a new full amount of recruitment attempts. Making it useful for the [[Mason Leader]] to [[Suicide]] if more recruitment attempts is needed.
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* If the [[Mason]] option "Becomes Leader if alone" is enabled, when a [[Mason]] becoming [[Mason Leader]], he'll get a new full amount of recruitment attempts, making it useful for the [[Mason Leader]] to [[Suicide]] if more recruitment attempts is needed.
  
* If one of your teammates suddenly disappears but isn't dead, a [[Disguiser]] has his place and should be lynched immediately.
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* When a [[Disguiser]] replaces a [[Mason]] or [[Mason Leader]] the victim won't disappear from the allies list, but the [[Disguiser]] won't be part of the [[Mason]] night chat.
 
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* The [[Mason Leader]] will convert before a [[Cultist]], so if a [[Mason Leader]] and [[Cultist]] both choose the same [[Citizen]] it will become a [[Mason]] and find the name of the [[Cultist]] who visited him.
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{{RoleNavigator}}
 
{{RoleNavigator}}

Latest revision as of 22:38, 9 November 2016

Mason Leader
Affiliation Town
Summary The leader of a secret society.
Goal Lynch every criminal and evildoer
Details
Has Night Ability? Yes
Abilities May to try to convert one person to a Mason each night. This ability only works on Citizens. Also collaborates with the other Masons at night in the secret Mason chat.
Categories Town Government
Investigation Results
Sheriff Not Suspicious
Investigator Conspiracy, Murder, Soliciting, Trespassing.

Overview

The Mason Leader is a Town Government role with the ability to recruit a Citizen to become a Mason at night. Typically, a Mason Leader will be limited to a certain number of recruitments per game, however, dependent on the host's settings for the role.

Mason Leaders also have the ability to kill (bludgeon to death) any Cultist that he happens to visit at night. Therefore, the Mason Leader can be a very powerful role in countering the spread of Cultists in a game. Killing a Cultist, however, counts as one of the Mason Leader's recruitments for purposes of his game limit.

Strategies

  • When preparing your Last Will, it is very helpful to indicate who the other Masons are and who you have targeted for recruitment.
  • To the extent you have begun the game with other Masons or recruited them, you should attempt to coordinate with the Masons during the night in order to create a Town voting block.
  • If a Mason suddenly no longer appears at your night meetings or on your list of Mason allies (at the top right) but has not died, you should inform the Town of this immediately. This almost always means that the Mason in question was targeted and killed by a Disguiser (Mafia) or Informant (Triad).
  • You should be very careful which players you attempt to recruit because any attempt to recruit a Mafia / Triad member will notify that player of the Mason Leader's name and role. In contrast, the Mason Leader will NOT be informed that their target was Mafia, but merely that the recruitment failed (just as with any non-Citizen).

Options

  • Excluded from randoms - (Default: Off)
  • Limited recruits 2 - (Default: On)
  • Limited recruits 3 - (Default: Off)
  • Limited recruits 4 - (Default: Off)

If all the Limited recruits options are unchecked, the Mason Leader will have infinite recruitings available.

Notes

  • There can only be one Mason Leader in a game at any given time.
  • Mason Leader targets do not know they were picked unless they were Citizens or Mafia.
  • Mason Leaders will always know if their recruitment was successful. The Mason Leader and the rest of the Masons will receive a message with the recruit's name. The recruit becomes a Mason before the end of the night.
    • The Mason Leader will convert before a Cultist, so if a Mason Leader and Cultist both choose the same Citizen it will become a Mason and find the name of the Cultist who visited him.
  • If the Mason option "Becomes Leader if alone" is enabled, when a Mason becoming Mason Leader, he'll get a new full amount of recruitment attempts, making it useful for the Mason Leader to Suicide if more recruitment attempts is needed.
  • When a Disguiser replaces a Mason or Mason Leader the victim won't disappear from the allies list, but the Disguiser won't be part of the Mason night chat.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor