Difference between revisions of "Mason Leader"

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(Options: making it show the options more like they are in-game (all unchecked = infinite recruits ?))
(added links and added a note)
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{{Infobox town|summary = The leader of a secret society|ability = Yes|abilities = Recruit [[Citizen]]|investigator  = '''Mason Leader''' or [[Mayor]] or [[Godfather]] (if not immune to detection)|type = [[Town Power]]}}
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{{Infobox town|summary = The leader of a secret society|ability = Yes|abilities = Recruit [[Citizen]]|investigator  = [[Mason Leader]] or [[Mayor]] or [[Godfather]] (if not immune to detection)|type = [[Town Power]]}}
 
[[Category:Town Roles]]
 
[[Category:Town Roles]]
 
[[Category:Town Power]]
 
[[Category:Town Power]]
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==Overview==
 
==Overview==
The Mason Leader attempts to recruit members of the town to be come a [[Mason]]. This ability only works on [[Citizen]]s.
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The [[Mason Leader]] attempts to recruit members of the [[Town]] to be come a [[Mason]]. This ability only works on [[Citizen]]s.
  
Mason Leaders are also an Anti-Cultist role, as when an Mason Leader attempts to recruit a Cultist, he will bludgeon the Cultist to death. This action however takes up a recruitment.
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[[Mason Leader]]s are also an Anti-[[Cultist]] role, as when an [[Mason Leader]] attempts to recruit a [[Cultist]], he will bludgeon the [[Cultist]] to death. This action however takes up a recruitment.
  
 
==Strategies==
 
==Strategies==
* When using the last will function, make sure to include who the other [[Mason]]s are and who was targeted for recruitment.
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* When using the [[Last Will]] function, make sure to include who the other [[Mason]]s are and who was targeted for recruitment.
  
 
* Coordinate with the [[Mason]]s during the night to create voting blocks.
 
* Coordinate with the [[Mason]]s during the night to create voting blocks.
  
* If a [[Mason]] doesn't appear at night meetings or on your list of Mason allies (at the top right) anymore but hasn't died, inform the town immediately.  This certainly means they were targeted and killed by the [[Disguiser]].
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* If a [[Mason]] doesn't appear at night meetings or on your list of [[Mason]] allies (at the top right) anymore but hasn't died, inform the [[Town]] immediately.  This certainly means they were targeted and killed by the [[Disguiser]].
  
* Do not try to randomly recruit someone. An attempt to recruit a [[:category:Mafia_Roles|Mafia]] member will send that player a message containing the Mason Leader's name and role.  The Mason Leader will NOT be informed that their target was Mafia.
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* Do not try to randomly recruit someone. An attempt to recruit a [[Mafia]] member will send that player a message containing the [[Mason Leader]]'s name and role.  The [[Mason Leader]] will NOT be informed that their target was [[Mafia]].
  
 
==Options==
 
==Options==
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==Notes==
 
==Notes==
* There can only be one Mason Leader in game.
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* There can only be one [[Mason Leader]] in game.
* There cannot be a Mason Leader without at least one [[Citizen]] or [[Cultist]] in play.
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** See: [[:Category:Unique Roles|Unique Roles]]
* Mason Leader targets do not know they were picked unless they were [[Citizen]]s or [[:category:Mafia Roles|Mafia]]
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* Mason Leaders will always know if their recruitment was successful.  The Mason Leader and the rest of the [[Mason]]s will receive a message with the recruit's name.  The recruit becomes a Mason before the end of the night.
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* There cannot be a [[Mason Leader]] without at least one [[Citizen]] or [[Cultist]] in play.
 +
 
 +
* [[Mason Leader]] targets do not know they were picked unless they were [[Citizen]]s or [[Mafia]]
 +
 
 +
* [[Mason Leader]]s will always know if their recruitment was successful.  The [[Mason Leader]] and the rest of the [[Mason]]s will receive a message with the recruit's name.  The recruit becomes a [[Mason]] before the end of the night.
 +
 
 +
* If the [[Mason]] option "Becomes Leader if alone" is enabled. When a [[Mason]] becoming [[Mason Leader]], he'll get a new full amount of recruitment attempts. Making it useful for the [[Mason Leader]] to [[Suicide]] if more recruitment attempts is needed.
 +
 
 
* If one of your teammates suddenly disappears but isn't dead, a [[Disguiser]] has his place and should be lynched immediately.
 
* If one of your teammates suddenly disappears but isn't dead, a [[Disguiser]] has his place and should be lynched immediately.
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Revision as of 11:28, 21 October 2012

Mason Leader
Affiliation Town
Summary The leader of a secret society
Goal Lynch every criminal and evildoer
Details
Has Night Ability? Yes
Abilities Recruit Citizen
Categories Town Power
Investigation Results
Sheriff Not Suspicious
Investigator Mason Leader or Mayor or Godfather (if not immune to detection)

Overview

The Mason Leader attempts to recruit members of the Town to be come a Mason. This ability only works on Citizens.

Mason Leaders are also an Anti-Cultist role, as when an Mason Leader attempts to recruit a Cultist, he will bludgeon the Cultist to death. This action however takes up a recruitment.

Strategies

  • When using the Last Will function, make sure to include who the other Masons are and who was targeted for recruitment.
  • Coordinate with the Masons during the night to create voting blocks.
  • If a Mason doesn't appear at night meetings or on your list of Mason allies (at the top right) anymore but hasn't died, inform the Town immediately. This certainly means they were targeted and killed by the Disguiser.
  • Do not try to randomly recruit someone. An attempt to recruit a Mafia member will send that player a message containing the Mason Leader's name and role. The Mason Leader will NOT be informed that their target was Mafia.

Options

  • Excluded from randoms - (Default: On)
  • Limited recruits 2 - (Default: On)
  • Limited recruits 3 - (Default: Off)
  • Limited recruits 4 - (Default: Off)

Notes

  • There can only be one Mason Leader in game.
  • There cannot be a Mason Leader without at least one Citizen or Cultist in play.
  • Mason Leader targets do not know they were picked unless they were Citizens or Mafia
  • Mason Leaders will always know if their recruitment was successful. The Mason Leader and the rest of the Masons will receive a message with the recruit's name. The recruit becomes a Mason before the end of the night.
  • If the Mason option "Becomes Leader if alone" is enabled. When a Mason becoming Mason Leader, he'll get a new full amount of recruitment attempts. Making it useful for the Mason Leader to Suicide if more recruitment attempts is needed.
  • If one of your teammates suddenly disappears but isn't dead, a Disguiser has his place and should be lynched immediately.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor