Difference between revisions of "Lookout"

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{{Infobox town|summary = An eagle-eyed observer, stealthily camping outside houses to gain information|abilities = Watch who targets player at night|ability = Yes|investigator = Lookout or [[Blackmailer]]|level = [[:Category:Basic Roles|Basic]]|type = [[:Category:Power Roles|Power]]}}
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{{Infobox town|summary = An eagle-eyed observer, stealthily camping outside houses to gain information.|abilities = See everyone who visits his target each night.|ability = Yes|investigator = Trespassing.|type = [[Town Investigative]]}}
 
[[Category:Town Roles]]
 
[[Category:Town Roles]]
[[Category:Basic Roles]]
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[[Category:Town Random]]
[[Category:Power Roles]]
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[[Category:Town Investigative]]
  
 
==Overview==
 
==Overview==
The Lookout has the ability to observe a player and see who "visited" them.
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The [[Lookout]] is a [[Town Investigative]] role with the ability to observe a player and see who "visited" them during a particular night. The [[Lookout]] can be considered the opposite of the [[Detective]], which in contrast, observes a player and is able to see who that player "visited" during a particular night.
  
 
==Strategies==
 
==Strategies==
* The Lookout should target roles you think are likely to attract the Mafia, such as the [[Sheriff]] or [[Investigator]]. Even if you know the Sheriff will be healed and thus will not be a target to be killed, you can still garner valuable information, such as the identity of a Consort or Blackmailer that may be targeting them.
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* The [[Lookout]] should target players you think are likely to attract the [[Mafia]]'s attention, such as any likely or confirmed [[Sheriff]], [[Investigator]], [[Mayor]], or [[Marshall]].
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** Even if you know the [[Sheriff]] will be healed and thus will not be a target to be killed, you can still garner valuable information, such as the identity of a [[Consort]] or [[Blackmailer]] that may be targeting them.
  
 
* On Day 1, it can be difficult to decide who to target. Try to target names you think will attract attention, or people who were drawing attention to themselves on Day 1.
 
* On Day 1, it can be difficult to decide who to target. Try to target names you think will attract attention, or people who were drawing attention to themselves on Day 1.
  
*The Lookout can act as a roundabout Investigator/Sheriff. If only one person visited your target, and you know what happened to that target (such as being shot by a Vigilante or role blocked by an [[Escort]]), then you can safely assume that they are part of the [[:Category:Town Roles|Town]].
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* The [[Lookout]] can act as a roundabout [[Investigator]]/[[Sheriff]]. If only one person visited your target, and you know what happened to that target (such as being shot by a [[Vigilante]] or role blocked by an [[Escort]]), then you can safely assume that they are part of the [[Town]].
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** Conversely, is someone died that night and there was only one person who visited him, you can safely conclude that they are evil and should be lynched. The one exception to this is if the [[Godfather]] is immune to detection, and [[Lookout]] does not bypass detection immunity, and that person was killed by the [[Mafia]] (See [[Mechanics#Death_Descriptions|Death Descriptions]]). In which case, unless the person who died that night was cleaned (In which case the person you saw was a [[Janitor]]), you would be unable to draw conclusions.
  
*Be wary of concluding that someone is Mafia if the "Ignore Detection Immunity" option is Off. Check to see if it's possible that a Mafioso is in the game. If you saw only one person visit another person that was killed by the Mafia, and the [[Godfather]] is in play, and he is immune to detection, then the person you saw is not the Godfather. It is unlikely that he is another Mafia role (unless the dead person was also cleaned by the [[Janitor]]), but Witches and Bus Drivers could have redirected them to the dead person. It is likely they are not Mafia, but it is not absolute, though they are not the Godfather.
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* Be wary of concluding that someone is [[Mafia]] if the "Ignore Detection Immunity" option is Off. Check to see if it's possible that a [[Mafioso]] is in the game. If you saw only one person visit another person that was killed by the [[Mafia]], and the [[Godfather]] is in play, and he is immune to detection, then the person you saw is not the [[Godfather]]. It is unlikely that he is another [[Mafia|Mafia role]] (unless the dead person was also cleaned by the [[Janitor]]), but [[Witch]]es and [[Bus Driver]]s could have redirected them to the dead person. It is likely they are not [[Mafia]], but it is not absolute, though they are not the [[Godfather]].
  
*Do not automatically back a Sheriff's or Investigator's results if you saw them visit a person they say is Mafia, but that person claims to have been framed. You can only rule out a Framer's presence if the "Ignore Detection Immunity" setting is On. Otherwise, it is still possible for them to have been framed despite the fact you only saw the Sheriff or Investigator visit them.
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* Do not automatically back a [[Sheriff]]'s or [[Investigator]]'s results if you saw them visit a person they say is [[Mafia]], but that person claims to have been framed. You can only rule out a [[Framer]]'s presence if the "Ignore Detection Immunity" setting is On. Otherwise, it is still possible for them to have been framed despite the fact you only saw the [[Sheriff]] or [[Investigator]] visit them.
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* Utilization of the [[Last Will|last will]] command is pivotal to the [[Town|Town roles]]'s success as a [[Lookout]]. Always leave unrevealed clues in the [[Last Will|last will]] to help the [[Town]] even after the [[Lookout]]'s demise. Use the [[Last Will|last will]] by typing [[Commands#Last Will|'''-last will''']] or [[Commands#Last Will|'''-lw''']] into the chat and fill information into the prompt-box.
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** Having an easily readable and understandable format can be very important. For example:
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*** N1: #1 (#14, #5, #8), N2: #2 (#14), N3: #5 (#10, #5),
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*** N1: #1 visited by #14 & #5 & #8, N2: #2 visited by #14, N3: #5 visited #10 & #5,
  
 
==Options==
 
==Options==
 
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* Ignores Detection Immunity - (Default = on)
* Ignores Detection Immunity - (Default = off)
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** In the current meta, most hosts enable this option.
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* Can target self - (Default = off)
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** In the current meta, most hosts enable this option.
  
 
==Notes==
 
==Notes==
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* [[Lookout]]s die if they visit the [[Mass Murderer]] target.
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* [[Lookout]]s do not die if they visit a [[Veteran]].
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* The only roles that can visit themselves without the help of a [[Witch]] or [[Bus Driver]] are [[Citizen]]s, [[Bus Driver]]s, [[Lookout]]s, [[Veteran]]s, [[Mass Murderer]]s, and [[Survivor]]s.
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* If a [[Bus Driver]] drives [[Lookout]]'s targets, the [[Lookout]] will see the targets that visited the house he chose (Though the [[Bus Driver]] already drove someone else there)
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Latest revision as of 22:38, 9 November 2016

Lookout
Affiliation Town
Summary An eagle-eyed observer, stealthily camping outside houses to gain information.
Goal Lynch every criminal and evildoer
Details
Has Night Ability? Yes
Abilities See everyone who visits his target each night.
Categories Town Investigative
Investigation Results
Sheriff Not Suspicious
Investigator Trespassing.

Overview

The Lookout is a Town Investigative role with the ability to observe a player and see who "visited" them during a particular night. The Lookout can be considered the opposite of the Detective, which in contrast, observes a player and is able to see who that player "visited" during a particular night.

Strategies

  • The Lookout should target players you think are likely to attract the Mafia's attention, such as any likely or confirmed Sheriff, Investigator, Mayor, or Marshall.
    • Even if you know the Sheriff will be healed and thus will not be a target to be killed, you can still garner valuable information, such as the identity of a Consort or Blackmailer that may be targeting them.
  • On Day 1, it can be difficult to decide who to target. Try to target names you think will attract attention, or people who were drawing attention to themselves on Day 1.
  • The Lookout can act as a roundabout Investigator/Sheriff. If only one person visited your target, and you know what happened to that target (such as being shot by a Vigilante or role blocked by an Escort), then you can safely assume that they are part of the Town.
    • Conversely, is someone died that night and there was only one person who visited him, you can safely conclude that they are evil and should be lynched. The one exception to this is if the Godfather is immune to detection, and Lookout does not bypass detection immunity, and that person was killed by the Mafia (See Death Descriptions). In which case, unless the person who died that night was cleaned (In which case the person you saw was a Janitor), you would be unable to draw conclusions.
  • Be wary of concluding that someone is Mafia if the "Ignore Detection Immunity" option is Off. Check to see if it's possible that a Mafioso is in the game. If you saw only one person visit another person that was killed by the Mafia, and the Godfather is in play, and he is immune to detection, then the person you saw is not the Godfather. It is unlikely that he is another Mafia role (unless the dead person was also cleaned by the Janitor), but Witches and Bus Drivers could have redirected them to the dead person. It is likely they are not Mafia, but it is not absolute, though they are not the Godfather.
  • Do not automatically back a Sheriff's or Investigator's results if you saw them visit a person they say is Mafia, but that person claims to have been framed. You can only rule out a Framer's presence if the "Ignore Detection Immunity" setting is On. Otherwise, it is still possible for them to have been framed despite the fact you only saw the Sheriff or Investigator visit them.
  • Utilization of the last will command is pivotal to the Town roles's success as a Lookout. Always leave unrevealed clues in the last will to help the Town even after the Lookout's demise. Use the last will by typing -last will or -lw into the chat and fill information into the prompt-box.
    • Having an easily readable and understandable format can be very important. For example:
      • N1: #1 (#14, #5, #8), N2: #2 (#14), N3: #5 (#10, #5),
      • N1: #1 visited by #14 & #5 & #8, N2: #2 visited by #14, N3: #5 visited #10 & #5,

Options

  • Ignores Detection Immunity - (Default = on)
    • In the current meta, most hosts enable this option.
  • Can target self - (Default = off)
    • In the current meta, most hosts enable this option.

Notes

  • Lookouts do not die if they visit a Veteran.
  • If a Bus Driver drives Lookout's targets, the Lookout will see the targets that visited the house he chose (Though the Bus Driver already drove someone else there)
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor