Executioner

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Executioner
Affiliation Neutral
Summary An obsessed hunter whose life's goal is to get his target justly executed
Goal Live to see his target lynched during the day
Details
Has Night Ability? No
Abilities None
Categories Neutral Benign
Investigation Results
Sheriff Not Suspicious
Investigator No Crime.

Overview

The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If his target is killed at night, the Executioner may become a Jester depending on the settings.

Strategies

  • The best time for an Executioner to push up his target to trial or lynch relies on two factors. The earlier the accusation, the more the town is skeptical about you figuring out your target so soon; for example accusing your target after Night 1. Statistically, its a little bit unlikely that one person will find an evil role night one. On the other hand, the later the Executioner waits, the harder time that he'll have when he tries to accuse. His role could be confirmed by other investigative roles.
  • A popular Executioner strategy is for the Executioner can feign any investigative role. This gives him the ability to bring distrust onto his target. He is also capable of convincing a Doctor to heal him at night after gaining the Town's trust. The Executioner has the best chance by claiming a investigative role for the Town to get his target executed. To successfully do this, he must be willing to face scrutiny. Experience playing a Mafia role is helpful training since it offers practice deceiving other players.
  • Sheriff: By claiming Sheriff, the Executioner has several options. You can claim your target is a member of the Mafia or Cult, or is a Serial Killer, Mass Murderer, or Arsonist; the Executioner should check what roles the Sheriff can take. The Executioner's typical strategy is to claim that its target is a member of the Mafia. However, this is a common strategy and most experienced players might be wary of going with this Sheriff claim, especially on Day 1. Sometimes, it is best to claim their target an evil detectable neutral role, preferably one that is on the roles list.
  • Investigator: By claiming Investigator, the Executioner has the freedom to claim his target is whatever evil role he so chooses if Investigators detect exact roles. If not, the Executioner has to pick a better role for his target to claim. A good accusation is claiming an investigative role whose counterpart is not possible to be randomed. Here are a few examples:
  • Lookout: The Lookout claim works when an Executioner claims the role and says '"X" was the only one to visit "Y" is dead. It is almost foolproof unless someone else steps up and claims that they also visited the deceased last night. However, this claim works especially well for Day 1 accusations. The Executioner should take caution to not claim or imply that their target is the Godfather if Lookouts don't ignore detection immunity and the Godfather is detection immune.
  • Detective: The Detective claim works directly opposite to the Lookout claim strategy. The Executioner will claim Detective and will say 'I followed "X" last night and he visited "Y," the deceased.' This claim works especially well after more days have passed. Again, the Executioner should take caution to not claim or imply that their target is the Godfather if Detectives don't ignore detection immunity and the Godfather is detection immune.
  • Consigliere: Similar to the Investigator, a useful strategy for the Executioner to use would be to claim Consigliere and claim your target is Serial Killer. This method works best if the Consigliere has the ability to detect the exact roles.
  • If the Executioner predicts he is going to fail his primary objective of getting his target lynched, and the appropriate Jester option is enabled, the Executioner can start to pretend he's a Jester. This works especially when the target leaves the game during the daytime.
  • If there are Cultists in play, and you just got your target lynched (and you don't have to survive to the end), you should commit Suicide ASAP. It's better that you die knowing that you've already guaranteed a victory than become converted and risk losing the game.

Options

  • Becomes Jester upon failure - (Default: On)
  • Target is always town - (Default: On)
  • Must survive to the end - (Default: Off)
  • Invulnerable at Night - (Default: Off)

Notes

  • The Executioner is not rewarded any points until the game is over.
    • The Executioner gets many more points if he survives until the end of the game. In some cases, he only gets points if he survives until the end of the game.
  • Along with the Mason, Mayor, and Spy; the Executioner is one of four roles with no active night abilities.
  • Executioner can act as a Sheriff, to a small degree. When the settings are on limiting his target to a town-only role; it may be polite if he dies early to leave in his Last Will who his target Town was. This will only work when the settings limit his target to a town-only role.
  • If the Executioner's target dies and the 'Jester option' is not enabled, the Executioner will suicide.
  • If the Executioner's target appears to die, but doesn't turn into a Jester or kills himself, then the target was a Disguiser. The Executioner now has no idea who his target might be.
    • Furthermore, if the Executioner turns into a Jester or dies, but his target is still alive, then the target was disguised by a Disguiser.
  • Executioner can also back-stab the Town and "clear up" a Mafia member's role who is under suspicion. Again, this only works when the settings limit the target to a town-only role.
  • Assuming he got his target lynched, Executioner wins with anyone. Once this goal is completed, he is basically a Survivor without a vest. It generally suits him best to side with the majority vote each day. Often, he will need to "promise" the Town that they have his vote in order to survive from an attack by a Vigilante the following night or a lynching the following day if the town lacks proper leads on the Mafia, Serial Killer or Arsonist.
  • An Executioner's target will never be a Spy or Mayor.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor