Difference between revisions of "Executioner"

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(Notes)
(Strategies)
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==Strategies==
 
==Strategies==
* The best time for an [[Executioner]] to push up his target to trial or lynch relies on two factors. The earlier the accusation, the more the town is skeptical about you figuring out your target so soon; for example accusing your target after Night 1. Statistically, its a little bit unlikely that one person will find an evil role night one. On the other hand, the later the Executioner waits, the harder time that he'll have when he tries to accuse. His role could be confirmed by other [[Town Investigative|investigative roles]].
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* The best time for an Executioner to push up his target to trial or lynch relies on two factors.  
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**The earlier the accusation, the more the town is skeptical about you figuring out your target so soon; for example accusing your target after Night 1. Statistically, its a little bit unlikely that one person will find an evil role night one.  
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**On the other hand, the later the Executioner waits, the more likely it is that your target will be confirmed as a Town member.
  
* A popular [[Executioner]] strategy is for the [[Executioner]] can feign any [[Town Investigative|investigative role]]. This gives him the ability to bring distrust onto his target. He is also capable of convincing a [[Doctor]] to heal him at night after gaining the [[Town]]'s trust. The [[Executioner]] has the best chance by claiming a [[Town Investigative|investigative role]] for the [[Town]] to get his target executed. To successfully do this, he must be willing to face scrutiny. Experience playing a [[Mafia]] role is helpful training since it offers practice deceiving other players.  
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* A popular Executioner strategy is for the Executioner to pretend to be an [[Town Investigative|investigative role]] and claim to have evidence that makes his target an evil player. However, most players expect Executioners to do this, so a little creativity is advised. Fake [[Last Will|last wills]] that you can copy-paste for the Town to see will help boost your credibility. Alternatively if you see that the Town is lynch happy, sometimes little effort can be required to lynch your target.
  
:* '''Sheriff''': By claiming [[Sheriff]], the [[Executioner]] has several options. You can claim your target is a member of the [[Mafia]] or [[Cultist|Cult]], or is a [[Serial Killer]], [[Mass Murderer]], or [[Arsonist]]; the [[Executioner]] should check what roles the [[Sheriff]] can take. The [[Executioner]]'s typical strategy is to claim that its target is a member of the [[Mafia]]. However, this is a common strategy and most experienced players might be wary of going with this [[Sheriff]] claim, especially on Day 1. Sometimes, it is best to claim their target an [[Neutral Evil|evil detectable neutral role]], preferably one that is on the roles list.
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* Claiming unconventional roles will make you more believable. If you notice that there is a night that a confirmed evil role does not kill on (e.g. a [[Dragon Head]]), you can claim to be an Escort and say that you roleblocked your target last night, which means he must be evil and that the Town should lynch him.
  
:* '''Investigator''': By claiming [[Investigator]], the [[Executioner]] has the freedom to claim his target is whatever [[Neutral Evil|evil role]] he so chooses if [[Investigator]]s detect exact roles. If not, the Executioner has to pick a better role for his target to claim.  A good accusation is claiming an [[Town Investigative|investigative role]] whose counterpart is not possible to be randomed. Here are a few examples:
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* The Executioner can attempt to double bluff the Town. Asking [[Town Killing]] roles to kill your target at night will help convince people you aren't an Executioner, since an Executioner wants to lynch his target. If your target does not die at night, people are more likely to lynch him the next day, since you pretended not to care if he died at night.
:** [[Janitor]] accusation when [[Coroner]]s don't have their appropriate 'night check' setting on.
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** Alternatively, if your target does die at night, the Town is more likely to lynch you. At this point you will be a Jester, and being lynched will be your new goal.
:** [[Godfather]] or [[Framer]] accusation when [[Citizen]]s are excluded in the [[Town Random]] and [[Spy]]s are excluded from randoms and either accusation is immune to detection. This is slight risky because [[Spy]]s, [[Citizen]]s, immune-to-detection [[Godfather]]s, and immune-to-detection [[Framer]]s all look like the [[Jester]].
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:** [[Mass Murderer]] accusation when [[Veteran]]s are excluded from randoms.  This is an especially good [[Executioner]] claim because if an [[Investigator]] survives an encounter from a possible [[Veteran]], the accusation will be more believable.
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:* '''Lookout''': The [[Lookout]] claim works when an [[Executioner]] claims the role and says '"X" was the only one to visit "Y" is dead. It is almost foolproof unless someone else steps up and claims that they also visited the deceased last night.  However, this claim works especially well for Day 1 accusations. The Executioner should take caution to not claim or imply that their target is the [[Godfather]] if [[Lookout]]s don't ignore detection immunity and the [[Godfather]] is detection immune.
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* Above all, creativity is key. An Executioner has only his wits as a means to victory. The best Executioners are highly adaptable in being able to use known information and roles for their specific game while spreading lies and deceit in order to convince the Town to lynch their targets.
 
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:* '''Detective''': The [[Detective]] claim works directly opposite to the [[Lookout]] claim strategy.  The [[Executioner]] will claim [[Detective]] and will say 'I followed "X" last night and he visited "Y," the deceased.'  This claim works especially well after more days have passed. Again, the [[Executioner]] should take caution to not claim or imply that their target is the [[Godfather]] if [[Detective]]s don't ignore detection immunity and the [[Godfather]] is detection immune.
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:* '''Consigliere''': Similar to the [[Investigator]], a useful strategy for the Executioner to use would be to claim [[Consigliere]] and claim your target is [[Serial Killer]]. This method works best if the [[Consigliere]] has the ability to detect the exact roles.
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* If the [[Executioner]] predicts he is going to fail his primary objective of getting his target lynched, and the appropriate [[Jester]] option is enabled, the [[Executioner]] can start to pretend he's a [[Jester]]. This works especially when the target leaves the game during the daytime.
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* If there are [[Cultist]]s in play, and you just got your target lynched (and you don't have to survive to the end), you should commit [[Suicide]] ASAP. It's better that you die knowing that you've already guaranteed a victory than become converted and risk losing the game.
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==Options==
 
==Options==

Revision as of 22:45, 20 May 2014

Executioner
Affiliation Neutral
Summary An obsessed hunter whose life's goal is to get his target justly executed
Goal Live to see his target lynched during the day
Details
Has Night Ability? No
Abilities None
Categories Neutral Benign
Investigation Results
Sheriff Not Suspicious
Investigator No Crime.

Overview

The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If his target is killed at night, the Executioner may become a Jester depending on the settings.

Strategies

  • The best time for an Executioner to push up his target to trial or lynch relies on two factors.
    • The earlier the accusation, the more the town is skeptical about you figuring out your target so soon; for example accusing your target after Night 1. Statistically, its a little bit unlikely that one person will find an evil role night one.
    • On the other hand, the later the Executioner waits, the more likely it is that your target will be confirmed as a Town member.
  • A popular Executioner strategy is for the Executioner to pretend to be an investigative role and claim to have evidence that makes his target an evil player. However, most players expect Executioners to do this, so a little creativity is advised. Fake last wills that you can copy-paste for the Town to see will help boost your credibility. Alternatively if you see that the Town is lynch happy, sometimes little effort can be required to lynch your target.
  • Claiming unconventional roles will make you more believable. If you notice that there is a night that a confirmed evil role does not kill on (e.g. a Dragon Head), you can claim to be an Escort and say that you roleblocked your target last night, which means he must be evil and that the Town should lynch him.
  • The Executioner can attempt to double bluff the Town. Asking Town Killing roles to kill your target at night will help convince people you aren't an Executioner, since an Executioner wants to lynch his target. If your target does not die at night, people are more likely to lynch him the next day, since you pretended not to care if he died at night.
    • Alternatively, if your target does die at night, the Town is more likely to lynch you. At this point you will be a Jester, and being lynched will be your new goal.
  • Above all, creativity is key. An Executioner has only his wits as a means to victory. The best Executioners are highly adaptable in being able to use known information and roles for their specific game while spreading lies and deceit in order to convince the Town to lynch their targets.

Options

  • Becomes Jester upon failure - (Default: On)
  • Target is always town - (Default: On)
  • Must survive to the end - (Default: Off)
  • Invulnerable at Night - (Default: Off)

Notes

  • The Executioner is not rewarded any points until the game is over.
    • If the option "Must survive to the end" is enabled, the Executioner will receive even more points for winning.
  • The Executioner has no active night ability.
  • If the Executioner's target dies and the "Becomes Jester upon failure" is not enabled, the Executioner will suicide.
  • If the Executioner's target appears to die, but he doesn't turn into a Jester or commit suicide, then the target was a Disguiser or Informant. The Executioner now has no idea who his target might be.
  • Assuming he had his target lynched and he does not have to survive to the end of the game, the Executioner is free to act as he desires for the remainder of the game.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor