Difference between revisions of "Executioner"

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{{Infobox neutral|summary = An obsessed hunter whose life's goal is to get his target justly executed|goal = Live to see his target lynched during the day|abilities = None|ability = No|sheriff =  Not Suspicious|investigator = Your target is an excellent judge of character; they are likely a Sheriff, but could also be a Blackmailer or even an Executioner.|type = [[Neutral Benign]]}}
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{{Infobox neutral|summary = An obsessed hunter whose life's goal is to get his target justly executed.|goal = Live to see his target lynched during the day.|abilities = None|ability = No|sheriff =  Not Suspicious|investigator = No Crime.|type = [[Neutral Benign]]}}
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Roles]]
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[[Category:Neutral Random]]
 
[[Category:Neutral Benign]]
 
[[Category:Neutral Benign]]
  
 
==Overview==
 
==Overview==
The [[Executioner]] is a neutral role with no active abilities. The [[Executioner]] wins if his target is lynched during the day. If the target is killed at night, the [[Executioner]] may become a [[Jester]] depending on the settings.
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The [[Executioner]] is a highly dynamic neutral role with no active abilities. Instead, the Executioner receives a game-assigned "target" at the beginning of the game and only wins if his target is lynched during the day. Many players find the Executioner to be a very interesting and fun role for this reason, but one that can be challenging depending on how skilled his target is at defending himself against accusations of being scum.  
  
 +
Depending on game settings, if an Executioner's target is killed at night, he may turn into a [[Jester]] (Option: Becomes Jester Upon Failure = ON).
 +
 +
Optional gameplay as an Executioner is highly dependent upon the host's settings for the role given the various options available (becoming Jester upon failure, target always being Town, must survive until end, and invulnerable at night.  The current meta for the role is somewhat varied so you should always review your role card carefully in order to play the Executioner well.[[File:Executioner Win.png|thumb|220x220px|This is the game image that appears when an Executioner achieves a solo win.]]
 
==Strategies==
 
==Strategies==
* The best time for an [[Executioner]] to push up his target to trial or lynch relies on two factors. The earlier the accusation, the more the town is skeptical about you figuring out your target so soon; for example accusing your target Night 1. Statistically, its a little bit unlikely that one person will find an evil role night one. On the other hand, the later the Executioner waits, the harder time that he'll have when he tries to accuse. His role could be confirmed by other [[Town Investigative|investigative roles]].
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* The best time for an Executioner to push up his target to trial or lynch relies on two factors.  
 +
**The earlier the accusation, the more the Town will be skeptical about you identifying a member of the Mafia / Triad or a Neutral Evil role so soon in the game.  For example, accusing your target after Night 1 will often be met by a counterclaim that you are an Executioner, because statistically, it is somewhat unlikely that one person will find an evil role night one.  
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**Alternatively, the longer in the game that the Executioner waits before attempting to lynch his target, the more likely it is that your target will be confirmed as a Town member.
  
* A popular [[Executioner]] strategy is for the [[Executioner]] can feign any [[Town Investigative|investigative role]]. This gives him the ability to bring distrust onto his target. He is also capable of convincing a [[Doctor]] to heal him at night after gaining the [[Town]]'s trust. The [[Executioner]] has the best chance by claiming a [[Town Investigative|investigative role]] for the [[Town]] to get his target executed. To successfully do this, he must be willing to face scrutiny. Experience playing a [[Mafia]] role is helpful training since it offers practice deceiving other players.  
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* A popular and often very effective Executioner strategy is for the Executioner to pretend to be an [[Town Investigative|investigative role]] and claim to have evidence that makes his target an evil player.
 +
** However, most players expect Executioners to do this, so a little creativity is advised. Fake [[Last Will|last wills]] that you can copy-paste for the Town to see will help boost your credibility.
 +
** It is also advisable to begin compiling your last will early in the game so you do not accidentally, for example, claim to have investigated a player after that player died.  Doing so would immediately destroy any credibility that you have and make it nearly impossible for you to achieve your win condition (unless you subsequently became a Jester and were lynched for clear misinformation).
 +
** Alternatively if you see that the Town is lynch happy, sometimes little effort can be required to lynch your target. This is often the case in public games where players can be "lynch happy" and eager to jump on any lead that is offered by, whether legitimate or not.
  
:* '''Sheriff''': By claiming [[Sheriff]], the [[Executioner]] has several options.  You can claim your target is a member of the [[Mafia]] or [[Cultist|Cult]], or is a [[Serial Killer]], [[Mass Murderer]], or [[Arsonist]]; the [[Executioner]] should check what roles the [[Sheriff]] can take. The [[Executioner]]'s typical strategy is to claim that its target is a member of the [[Mafia]]. However, this is a common strategy and most experienced players might be wary of going with this [[Sheriff]] claim, especially on Day 1. Sometimes, it is best to claim their target an [[Neutral Evil|evil detectable neutral role]], preferably one that is on the roles list.
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* Claiming unconventional roles can be a good strategy to may you more believable.
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** If you notice that there is a night that a confirmed evil role does not kill on (e.g. a [[Dragon Head]]), you can claim to be either (1) an Escort and say that you roleblocked your target last night; or (2) a Jailor who jailed your target last night. In either case, the Town might reach the conclusion that he must be evil and that the Town should lynch him.  A risk of this approach, however, is that the actual Jailor or Escort may counterclaim you and take credit for that action, which will damage your credibility with the Town.
 +
** Another approach could be claiming Vigilante and saying that you attempted to shoot your target at night, but that you received a message that the target was night immune.  Given the Godfather / Dragon Head and Neutral Killing roles typically have night immunity, this can often lead to a lynch of your target.
  
:* '''Investigator''': By claiming [[Investigator]], the [[Executioner]] has the freedom to claim his target is whatever [[Neutral Evil|evil role]] he so chooses if [[Investigator]]s detect exact roles. If not, the Executioner has to pick a better role for his target to claim.  A good accusation is claiming an [[Town Investigative|investigative role]] whose counterpart is not possible to be randomed. Here are a few examples:
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* The Executioner can attempt to double bluff the Town. Asking [[Town Killing]] roles to kill your target at night will help convince people you aren't an Executioner, since an Executioner wants to lynch his target. If your target does not die at night, people are more likely to lynch him the next day, since you pretended not to care if he died at night.
*** [[Cultist]] accusation when [[Mason]]s aren't possible or excluded in the [[Town Core]].
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** Alternatively, if your target does die at night, the Town is more likely to lynch you. At this point you will be a Jester, and being lynched will be your new goal.
*** [[Janitor]] accusation when [[Coroner]]s don't have their appropriate 'night check' setting on.
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*** [[Godfather]] or [[Framer]] accusation when [[Citizen]]s are excluded in the [[Town Random]] and [[Spy]]s are excluded from randoms and either accusation is immune to detection. This is slight risky because [[Spy]]s, [[Citizen]]s, immune-to-detection [[Godfather]]s, and immune-to-detection [[Framer]]s all look like the [[Jester]].
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*** [[Mass Murderer]] accusation when [[Veteran]]s are excluded from randoms.  This is an especially good [[Executioner]] claim because if an [[Investigator]] survives an encounter from a possible [[Veteran]], the accusation will be more believable.
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:* '''Lookout''': The [[Lookout]] claim works when an [[Executioner]] claims the role and says '"X" was the only one to visit "Y" is dead. It is almost foolproof unless someone else steps up and claims that they also visited the deceased last night.  However, this claim works especially well for Day 1 accusations. The Executioner should take caution to not claim or imply that their target is the [[Godfather]] if [[Lookout]]s don't ignore detection immunity and the [[Godfather]] is detection immune.
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* Above all, creativity is key. An Executioner has only his wits as a means to victory. The best Executioners are highly adaptable in being able to use known information and roles for their specific game while spreading lies and deceit in order to convince the Town to lynch their targets.
 
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:* '''Detective''': The [[Detective]] claim works directly opposite to the [[Lookout]] claim strategy.  The [[Executioner]] will claim [[Detective]] and will say 'I followed "X" last night and he visited "Y," the deceased.'  This claim works especially well after more days have passed. Again, the [[Executioner]] should take caution to not claim or imply that their target is the [[Godfather]] if [[Detective]]s don't ignore detection immunity and the [[Godfather]] is detection immune.
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:* '''Consigliere''': Similar to the [[Investigator]], a useful strategy for the Executioner to use would be to claim [[Consigliere]] and claim your target is [[Serial Killer]]. This method works best if the [[Consigliere]] has the ability to detect the exact roles.
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* If the [[Executioner]] predicts he is going to fail his primary objective of getting his target lynched, and the appropriate [[Jester]] option is enabled, the [[Executioner]] can start to pretend he's a [[Jester]]. This works especially when the target leaves the game during the daytime.
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* If there are [[Cultist]]s in play, and you just got your target lynched (and you don't have to survive to the end), you should commit [[Suicide]] ASAP. It's better that you die knowing that you've already guaranteed a victory than become converted and risk losing the game.
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==Options==
 
==Options==
* Becomes [[Jester]] upon failure - (Default: On)
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* Becomes [[Jester]] upon failure - (Default: ON)
* Target is always [[Town]] - (Default: On)
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** In the current meta, most hosts enable this option because it provides a "second life" for the Executioner.  Otherwise, if the Executioner's target just happens to be night killed during Night 1, it is an immediate loss for the Executioner, which is perhaps not particularly fair or balanced.
* Must survive to the end - (Default: On)
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* Target is always [[town]] - (Default: ON)
* Invulnerable at Night - (Default: Off)
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** In the current meta, a majority of hosts enable this optionl, which makes the Executioner somewhat of an impediment to the Town -- i.e. his goal is always to lynch a Town member.  However, a non-trivial minority of hosts disable this option, which makes the Executioner far more of a wild card -- his target may be Mafia / Triad or Neutral Killing / Evil, in which case, his advocating for a lynch may be beneficial for the Town.
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** As an Executioner, the easier path to victory is probably with this option enabled because if your target is a member of the Mafia or Triad, you will almost certainly encounter pressure when you try to get that person lynched.
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* Must survive to the end - (Default: OFF)
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** The current meta is very much split with respect to this option and the next (night invulnerability).  Hosts that believe the Executioner is a difficult role to win as or whom favor Neutrals often disable this option, because it effectively makes the Executioner have two win conditions (a successful lynch of his target AND survival until the end).
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** To the extent you choose to enable this option, it is HIGHLY recommended that you enable night invulnerability as well.  Otherwise, the Executioner will have a very (almost unfairly) difficult time winning the game because of the risk of sudden night kill against him -- recall that an Executioner does not receive any bulletproof vests or have any other way to protect himself at night.  Some players have pejoratively described this combination of options as a more difficult Survivor win or a Survivor without vests.
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** To the extent you are playing Executioner and must survive until the end without night invulnerability, it may be prudent to "fail" your initial goal on purpose so that you can be converted to a Jester, which has an easier win condition (given that survival is no longer a requirement).  Otherwise, it will be very difficult for you to win and you are very likely to get night killed at some point in the game.
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* Invulnerable at Night - (Default: OFF)
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** Likewise, the current meta is very much split on this option as well.  An Executioner without night immunity is very much vulnerable to being night killed and has no means of protecting himself at night.  Therefore, most hosts who disable this option, allow the Executioner to win immediately upon his target being lynched during the day.
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** To the extent this option is off, you may need to find ways to signal subtlety to the scum roles in your game that you are not a good target to attack at night, but simultaneously not make yourself a target of a Town lynch by acting too scummy during the day.  This can be a very tough balance to maintain.
 +
** The most favorable settings for the Executioner would be night invulnerability on and not needing to survive until the end -- these settings are defensible in terms of creating a "strong" Executioner, which has the ability to impact the game.  Otherwise, most hosts go with either "night immunity but must survive until end" or "no night immunity, but no need to survive until the end".
  
 
==Notes==
 
==Notes==
* The [[Executioner]] is not rewarded any points until the game is over.
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* As with any other role, the Executioner is not rewarded any points until the game is over. Therefore, if you are playing to receive points you should make sure to stay in the game and not AFK, even if you have already satisfied your win condition.
** The [[Executioner]] gets many more points if he survives until the end of the game. In some cases, he only gets points if he survives until the end of the game.
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** If the option "Must survive to the end" is enabled, the Executioner will receive even more points for winning in recognition of the difficultly of achieving such a win.
 
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* Along with the [[Mason]], [[Mayor]], and [[Spy]]; the [[Executioner]] is one of four roles with no active night abilities.
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* [[Executioner]] can act as a [[Sheriff]], to a small degree. When the settings are on limiting his target to a town-only role; it may be polite if he dies early to leave in his [[Last Will]] who his target [[Town]] was. This will only work when the settings limit his target to a town-only role.
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* If the [[Executioner]]'s target dies and the 'Jester option' is not enabled, the [[Executioner]] will suicide.
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* The Executioner has no active night ability.  However, as mentioned above, many Executioners pretend to be a Town Investigative role and manufacture a false last will in order to convince the Town that they have in fact identified a scum.
  
* If the [[Executioner]]'s target appears to die, but doesn't turn into a [[Jester]] or kills himself, then the target was a [[Disguiser]]. The [[Executioner]] now has no idea who his target might be.
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* If the Executioner's target dies and the "Becomes Jester upon failure" is not enabled, the Executioner will suicide. In the current meta, this is a very infrequent event because most hosts enable this option.
** Furthermore, if the [[Executioner]] turns into a [[Jester]] or dies, but his target is still alive, then the target was disguised by a [[Disguiser]].
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* [[Executioner]] can also back-stab the [[Town]] and "clear up" a [[Mafia]] member's role who is under suspicion. Again, this only works when the settings limit the target to a town-only role.
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* If the Executioner's target appears to die, but he doesn't turn into a [[Jester]] or commit suicide, then the target was a [[Disguiser]] or [[Informant]]. The [[Executioner]] now has no idea who his target might be.  This is a somewhat rare occurrence as well.
  
* Assuming he got his target lynched, [[Executioner]] wins with anyone. Once this goal is completed, he is basically a [[Survivor]] without a vest. It generally suits him best to side with the majority vote each day. Often, he will need to "promise" the [[Town]] that they have his vote in order to survive from an attack by a [[Vigilante]] the following night or a lynching the following day if the town lacks proper leads on the [[Mafia]], [[Serial Killer]] or [[Arsonist]].
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* Assuming he had his target lynched and he does not have to survive to the end of the game, the Executioner is free to act as he desires for the remainder of the game. This often leads to the Executioner being a highly sought after "free agent" in terms of whether he will decide to help the Town, help the Mafia / Triad, or simply freelance and play the game as he finds most interesting from that point on.
  
* An [[Executioner]]'s target will never be a [[Spy]] or [[Mayor]].
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* An Executioner's target will never be a [[Crier]], [[Mayor]] or [[Marshall]] given each of those roles has an ability to self-confirm, which would make the Executioner's goal extremely difficult, if not outright impossible.
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Latest revision as of 22:38, 9 November 2016

Executioner
Affiliation Neutral
Summary An obsessed hunter whose life's goal is to get his target justly executed.
Goal Live to see his target lynched during the day.
Details
Has Night Ability? No
Abilities None
Categories Neutral Benign
Investigation Results
Sheriff Not Suspicious
Investigator No Crime.

Overview

The Executioner is a highly dynamic neutral role with no active abilities. Instead, the Executioner receives a game-assigned "target" at the beginning of the game and only wins if his target is lynched during the day. Many players find the Executioner to be a very interesting and fun role for this reason, but one that can be challenging depending on how skilled his target is at defending himself against accusations of being scum.

Depending on game settings, if an Executioner's target is killed at night, he may turn into a Jester (Option: Becomes Jester Upon Failure = ON).

Optional gameplay as an Executioner is highly dependent upon the host's settings for the role given the various options available (becoming Jester upon failure, target always being Town, must survive until end, and invulnerable at night. The current meta for the role is somewhat varied so you should always review your role card carefully in order to play the Executioner well.
File:Executioner Win.png
This is the game image that appears when an Executioner achieves a solo win.

Strategies

  • The best time for an Executioner to push up his target to trial or lynch relies on two factors.
    • The earlier the accusation, the more the Town will be skeptical about you identifying a member of the Mafia / Triad or a Neutral Evil role so soon in the game. For example, accusing your target after Night 1 will often be met by a counterclaim that you are an Executioner, because statistically, it is somewhat unlikely that one person will find an evil role night one.
    • Alternatively, the longer in the game that the Executioner waits before attempting to lynch his target, the more likely it is that your target will be confirmed as a Town member.
  • A popular and often very effective Executioner strategy is for the Executioner to pretend to be an investigative role and claim to have evidence that makes his target an evil player.
    • However, most players expect Executioners to do this, so a little creativity is advised. Fake last wills that you can copy-paste for the Town to see will help boost your credibility.
    • It is also advisable to begin compiling your last will early in the game so you do not accidentally, for example, claim to have investigated a player after that player died. Doing so would immediately destroy any credibility that you have and make it nearly impossible for you to achieve your win condition (unless you subsequently became a Jester and were lynched for clear misinformation).
    • Alternatively if you see that the Town is lynch happy, sometimes little effort can be required to lynch your target. This is often the case in public games where players can be "lynch happy" and eager to jump on any lead that is offered by, whether legitimate or not.
  • Claiming unconventional roles can be a good strategy to may you more believable.
    • If you notice that there is a night that a confirmed evil role does not kill on (e.g. a Dragon Head), you can claim to be either (1) an Escort and say that you roleblocked your target last night; or (2) a Jailor who jailed your target last night. In either case, the Town might reach the conclusion that he must be evil and that the Town should lynch him. A risk of this approach, however, is that the actual Jailor or Escort may counterclaim you and take credit for that action, which will damage your credibility with the Town.
    • Another approach could be claiming Vigilante and saying that you attempted to shoot your target at night, but that you received a message that the target was night immune. Given the Godfather / Dragon Head and Neutral Killing roles typically have night immunity, this can often lead to a lynch of your target.
  • The Executioner can attempt to double bluff the Town. Asking Town Killing roles to kill your target at night will help convince people you aren't an Executioner, since an Executioner wants to lynch his target. If your target does not die at night, people are more likely to lynch him the next day, since you pretended not to care if he died at night.
    • Alternatively, if your target does die at night, the Town is more likely to lynch you. At this point you will be a Jester, and being lynched will be your new goal.
  • Above all, creativity is key. An Executioner has only his wits as a means to victory. The best Executioners are highly adaptable in being able to use known information and roles for their specific game while spreading lies and deceit in order to convince the Town to lynch their targets.

Options

  • Becomes Jester upon failure - (Default: ON)
    • In the current meta, most hosts enable this option because it provides a "second life" for the Executioner. Otherwise, if the Executioner's target just happens to be night killed during Night 1, it is an immediate loss for the Executioner, which is perhaps not particularly fair or balanced.
  • Target is always town - (Default: ON)
    • In the current meta, a majority of hosts enable this optionl, which makes the Executioner somewhat of an impediment to the Town -- i.e. his goal is always to lynch a Town member. However, a non-trivial minority of hosts disable this option, which makes the Executioner far more of a wild card -- his target may be Mafia / Triad or Neutral Killing / Evil, in which case, his advocating for a lynch may be beneficial for the Town.
    • As an Executioner, the easier path to victory is probably with this option enabled because if your target is a member of the Mafia or Triad, you will almost certainly encounter pressure when you try to get that person lynched.
  • Must survive to the end - (Default: OFF)
    • The current meta is very much split with respect to this option and the next (night invulnerability). Hosts that believe the Executioner is a difficult role to win as or whom favor Neutrals often disable this option, because it effectively makes the Executioner have two win conditions (a successful lynch of his target AND survival until the end).
    • To the extent you choose to enable this option, it is HIGHLY recommended that you enable night invulnerability as well. Otherwise, the Executioner will have a very (almost unfairly) difficult time winning the game because of the risk of sudden night kill against him -- recall that an Executioner does not receive any bulletproof vests or have any other way to protect himself at night. Some players have pejoratively described this combination of options as a more difficult Survivor win or a Survivor without vests.
    • To the extent you are playing Executioner and must survive until the end without night invulnerability, it may be prudent to "fail" your initial goal on purpose so that you can be converted to a Jester, which has an easier win condition (given that survival is no longer a requirement). Otherwise, it will be very difficult for you to win and you are very likely to get night killed at some point in the game.
  • Invulnerable at Night - (Default: OFF)
    • Likewise, the current meta is very much split on this option as well. An Executioner without night immunity is very much vulnerable to being night killed and has no means of protecting himself at night. Therefore, most hosts who disable this option, allow the Executioner to win immediately upon his target being lynched during the day.
    • To the extent this option is off, you may need to find ways to signal subtlety to the scum roles in your game that you are not a good target to attack at night, but simultaneously not make yourself a target of a Town lynch by acting too scummy during the day. This can be a very tough balance to maintain.
    • The most favorable settings for the Executioner would be night invulnerability on and not needing to survive until the end -- these settings are defensible in terms of creating a "strong" Executioner, which has the ability to impact the game. Otherwise, most hosts go with either "night immunity but must survive until end" or "no night immunity, but no need to survive until the end".

Notes

  • As with any other role, the Executioner is not rewarded any points until the game is over. Therefore, if you are playing to receive points you should make sure to stay in the game and not AFK, even if you have already satisfied your win condition.
    • If the option "Must survive to the end" is enabled, the Executioner will receive even more points for winning in recognition of the difficultly of achieving such a win.
  • The Executioner has no active night ability. However, as mentioned above, many Executioners pretend to be a Town Investigative role and manufacture a false last will in order to convince the Town that they have in fact identified a scum.
  • If the Executioner's target dies and the "Becomes Jester upon failure" is not enabled, the Executioner will suicide. In the current meta, this is a very infrequent event because most hosts enable this option.
  • If the Executioner's target appears to die, but he doesn't turn into a Jester or commit suicide, then the target was a Disguiser or Informant. The Executioner now has no idea who his target might be. This is a somewhat rare occurrence as well.
  • Assuming he had his target lynched and he does not have to survive to the end of the game, the Executioner is free to act as he desires for the remainder of the game. This often leads to the Executioner being a highly sought after "free agent" in terms of whether he will decide to help the Town, help the Mafia / Triad, or simply freelance and play the game as he finds most interesting from that point on.
  • An Executioner's target will never be a Crier, Mayor or Marshall given each of those roles has an ability to self-confirm, which would make the Executioner's goal extremely difficult, if not outright impossible.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor