Difference between revisions of "Witch"

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{{Infobox neutral|summary = A malicious mystic who uses his manipulative powers for evil|goal = Survive and see the town lose the game|abilities = Control a players night action each night|ability = Yes|sheriff = Not Suspicious|investigator = '''Witch''' or [[Survivor]] or [[Amnesiac]]|type = [[Neutral Evil]]}}  
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{{Infobox neutral|summary = A malicious mystic who uses his manipulative powers for evil|goal = Survive and see the town lose the game|abilities = Control a players night action each night|ability = Yes|sheriff = Not Suspicious|investigator = [[Witch]] or [[Survivor]] or [[Amnesiac]]|type = [[Neutral Evil]]}}  
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Evil]]
 
[[Category:Neutral Evil]]
  
 
== Overview ==
 
== Overview ==
The Witch is an extremely versatile role whose power is determined by the combination of roles in the setup. Its potential ranges from relatively lackluster to extremely powerful. The role has the ability to control a target at night, selecting who they use their night ability on. The Witch wins if the town loses and the Witch is still alive.  
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The [[Witch]] is an extremely versatile role whose power is determined by the combination of roles in the setup. Its potential ranges from relatively lackluster to extremely powerful. The role has the ability to control a target at night, selecting who they use their night ability on. The [[Witch]] wins if the [[Town]] loses and the [[Witch]] is still alive.  
  
 
== Strategies ==
 
== Strategies ==
  
*[[Doctor]] - Seizing control of a Doctor is extremely beneficial to a Witch as it renders the Witch immune to death at night as well as leaving the town vulnerable to having their power roles killed. Extreme caution should be advised in ensuring that the target is indeed a doctor and not a role that will be harmful towards the Witch.
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*[[Doctor]] - Seizing control of a Doctor is extremely beneficial to a [[Witch]] as it renders the [[Witch]] immune to death at night as well as leaving the [[Town]] vulnerable to having their important roles killed. Extreme caution should be advised in ensuring that the target is indeed a [[Doctor]] and not a role that will be harmful towards the [[Witch]].
  
*[[Escort]] or [[Consort]] - Utilizing an Escort or Consort is generally far more destructive to a Town when it comes to blocking investigating roles as not only does it stop the investigating roles but also stops the Escort from blocking a killing role.
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*[[Escort]] or [[Consort]] - Utilizing an [[Escort]] or [[Consort]] is generally far more destructive to a [[Town]] when it comes to blocking [[Town Investigative|Town Investigative roles]] as not only does it stop the [[Town Investigative|investigative roles]] but also stops the [[Escort]] from blocking a [[:Category:Killing Roles|killing role]].
  
*[[Sheriff]] or [[Investigator]] - Controlling a Sheriff or Investigator essentially makes these roles entirely useless as they can simply be forced to target themselves over and over again. This stops the Town from gaining any real leads and will almost certainly lead to their demise.
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*[[Sheriff]] or [[Investigator]] - Controlling a [[Sheriff]] or [[Investigator]] essentially makes these roles entirely useless as they can simply be forced to target themselves over and over again. This stops the [[Town]] from gaining any real leads and will almost certainly lead to their demise.
  
*[[Mafioso]], [[Vigilante]]s, [[Serial Killer]]s or [[Godfather]]s (when killing without a Mafioso) - Using a Mafioso, Vigilante or Serial Killer is a great way to begin eliminating the Town without endangering yourself to being killed as well. As the game goes on it may become more beneficial to eliminate these roles from the game which can be achieved by forcing them to kill themselves.
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*[[Mafioso]], [[Vigilante]]s, [[Serial Killer]]s or [[Godfather]]s (when killing without a [[Mafioso]]) - Using a [[Mafioso]], [[Vigilante]] or [[Serial Killer]] is a great way to begin eliminating the [[Town]] without endangering yourself to being killed as well. As the game goes on it may become more beneficial to eliminate these roles from the game which can be achieved by forcing them to kill themselves.
  
:*You can control [[Mass Murderer]]s in a similar fashion. Just make sure you do not force them to target themselves as they will camp their own house. Because you have primarily targeted them, the Mass Murderer you controlled will kill you.
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:*You can control [[Mass Murderer]]s in a similar fashion. Just make sure you do not force them to target themselves as they will camp their own house. Because you have primarily targeted them, the [[Mass Murderer]] you controlled will kill you.
  
*[[Bodyguard]]s - If a Vigilante announced his target the day before, or if the Witch has a good idea of who the Serial Killer or Mafia will target, the Witch can control a Bodyguard to protect the attacked person. This essentially results in killing two birds with one stone, as both the Vigilante/Serial Killer/Mafia and the Bodyguard will be dead and unable to threaten you.
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*[[Bodyguard]]s - If a [[Vigilante]] announced his target the day before, or if the [[Witch]] has a good idea of who the [[Serial Killer]] or [[Mafia]] will target, the Witch can control a [[Bodyguard]] to protect the attacked person. This essentially results in killing two birds with one stone, as both the [[Vigilante]]/[[Serial Killer]]/[[Mafia]] and the [[Bodyguard]] will be dead and unable to threaten you.
  
*[[Framer]]s, [[Janitor]]s or [[Arsonist]]s - Can be controlled, but generally difficult to use effectively if at all. Framers and Janitors will be working against the town regardless and Arsonists are next to impossible to detect as a Witch until they've ignited their targets.
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*[[Framer]]s, [[Janitor]]s or [[Arsonist]]s - Can be controlled, but generally difficult to use effectively if at all. [[Framer]]s and [[Janitor]]s will be working against the town regardless and [[Arsonist]]s are next to impossible to detect as a [[Witch]] until they've ignited their targets.
  
*[[Citizen]]s, [[Mason]]s, [[Spy|Spies]], [[Jester]]s, [[Executioner]]s, or [[Survivor]]s - Provide no benefit to the Witch when controlled, avoid targeting these players.
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*[[Citizen]]s, [[Mason]]s, [[Spy|Spies]], [[Jester]]s, [[Executioner]]s, or [[Survivor]]s - Provide no benefit to the [[Witch]] when controlled, avoid targeting these players.
  
*Siding with the [[:Category:Mafia Roles|Mafia]] - Whilst the Witch is essentially a Neutral role siding with the Mafia can be extremely beneficial as both the Witch and the Mafia have a common enemy. It is often a powerful strategic move for the Witch to let itself be known to the Mafia so that it can help them eliminate the town.
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*Siding with the [[Mafia]] - Whilst the [[Witch]] is essentially a [[Neutral|Neutral role]] siding with the [[Mafia]] can be extremely beneficial as both the [[Witch]] and the [[Mafia]] have a common enemy. It is often a powerful strategic move for the [[Witch]] to let itself be known to the [[Mafia]] so that it can help them eliminate the town.
  
:*This becomes much easier if private messages are enabled. Also, faking being Blackmailed can help promise that the Mafia will not kill you at night, and may even lead them to suspect you're an evil role who is siding with Mafia. To fake being Blackmailed, simply spam the vote button. In most scenarios, people will assume you are Blackmailed. Take care with this plan, however, because this may force a Investigator to check you and discover your role.
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:*This becomes much easier if [[Private Messages]] (PMs) are enabled. Also, faking being [[Blackmailer|blackmailed]] can help promise that the [[Mafia]] will not kill you at night, and may even lead them to suspect you're an [[Neutral Evil|evil role]] who is siding with [[Mafia]]. To fake being [[Blackmailer|blackmailed]], simply spam the vote button. In most scenarios, people will assume you are [[Blackmailer|blackmailed]]. Take care with this plan, however, because this may force a [[Investigator]] to check you and discover your role.
  
*When a [[Veteran]] is in play, you can also control [i]anyone[/i] and make them visit a revealed veteran. It can be a [[Spy]] or a [[Citizen]] for all it matters, witching them and making them target the [[Veteran]] will indeed force them to visit him/her, and resulting in them being killed by the [[Veteran]]. A useful strategy when you need to kill off a Town role, without forcing a Mafia or [[Serial Killer]] from attacking them. This requires great caution however; this will reveal a witch is in play, and can serve against you if you're a silent witch, though only if it's a role that cannot normally visit someone alive at night. This includes [[Mason]], [[Citizen]], [[Spy]], [[Mayor]], [[Executioner]], [[Jester]], and [[Survivor]].
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*When a [[Veteran]] is in play, you can also control [i]anyone[/i] and make them visit a revealed [[Veteran]]. It can be a [[Spy]] or a [[Citizen]] for all it matters, witching them and making them target the [[Veteran]] will indeed force them to visit him/her, and resulting in them being killed by the [[Veteran]]. A useful strategy when you need to kill off a [[Town|Town role]], without forcing a [[Mafia]] or [[Serial Killer]] from attacking them. This requires great caution however; this will reveal a [[Witch]] is in play, and can serve against you if you're a silent [[Witch]], though only if it's a role that cannot normally visit someone alive at night. This includes [[Mason]], [[Citizen]], [[Spy]], [[Mayor]], [[Executioner]], and [[Survivor]].
  
:*It is important to note that [[Lookout]]s, [[Coroner]]s, [[Janitor]]s, and [[Amnesiac]]s can't be killed by a veteran.
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:*It is important to note that [[Lookout]]s, [[Coroner]]s, [[Janitor]]s, and [[Amnesiac]]s can't be killed by a [[Veteran]].
  
*Controlling a [[Coroner]] will actually be more harmful toward yourself than to the Coroner. Although it wastes one of the Coroner's nights, this is because Coroners can only successfully autopsy dead bodies. Because you can only force a Coroner to target a living player, the Coroner will be notified that the person he tried to autopsy is alive, therefore revealing that there's a witch in the game (even if targets don't know that they are manipulated).
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*Controlling a [[Coroner]] will actually be more harmful toward yourself than to the [[Coroner]]. Although it wastes one of the [[Coroner]]'s nights, this is because [[Coroner]]s can only successfully autopsy dead bodies. Because you can only force a [[Coroner]] to target a living player, the [[Coroner]] will be notified that the person he tried to autopsy is alive, therefore revealing that there's a [[Witch]] in the game (even if targets don't know that they are manipulated).
  
:*You cannot get the Coroner killed by a living [[Veteran]].
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:*You cannot get the [[Coroner]] killed by a living [[Veteran]].
  
* No matter who a Witch targets at night, if they can perform an action, they will use their action. This means if she targets a [[Survivor]] or a [[Citizen]], they will use their vest.
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* No matter who a [[Witch]] targets at night, if they can perform an action, they will use their action. This means if she targets a [[Survivor]] or a [[Citizen]], they will use their vest.
:*This also works on a [[Jailor]]. It will force him to kill his jailed target, and only if the jailor still has an execution charge left.
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:*This also works on a [[Jailor]]. It will force him to kill his jailed target, and only if the [[Jailor]] still has an execution charge left.
:*Note: The witch cannot make the jailor kill someone else, only the person that is currently jailed.
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::*Note: The witch cannot make the [[Jailor]] kill someone else, only the person that is currently jailed.
  
 
== Options ==
 
== Options ==
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== Notes ==
 
== Notes ==
  
*Can force the target to target themselves, this will force a [[Doctor]] to heal themselves, an [[Arsonist]] to douse himself, a [[Sheriff]] or [[Investigator]] to investigate themselves or a killing role to kill themselves  
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*A [[Witch]] can force her Victim to target themselves, this will force a [[Doctor]] to heal themselves, an [[Arsonist]] to douse himself, a [[Sheriff]] or [[Investigator]] to investigate themselves or a [[:Category:Killing Roles|killing role]] to kill themselves  
*Wins with the Mafia, [[Arsonist]], [[Serial Killer]], [[Mass Murderer]], [[Cultist]], or with other Witches.  
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*A Witch can not prevent non-targeted actions such as using bullet-proof vests or igniting gasoline ([[Survivor]], [[Citizen]], [[Arsonist]])  
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*Wins with the Mafia, [[Arsonist]], [[Serial Killer]], [[Mass Murderer]], [[Cultist]], or with other Witches.
*Even though [[Vigilante]]s themselves cannot willingly kill on Night-1, Witches can still force them to kill other players  
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*The Witch can not force roles that are immune at night (such as [[Godfather]] or [[Serial Killer]]) to commit suicide.
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*A [[Witch]] can not prevent non-targeted actions such as using bullet-proof vests or igniting gasoline ([[Survivor]], [[Citizen]], [[Arsonist]])  
*The Witch can force a role that does not normally have the ability to 'visit' (e.g. [[Citizen]]) to visit someone, showing up in [[Lookout]]/[[Detective]] reports.
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* Witches win with [[Survivor]]s, keeping them alive can benefit her, though in most situations she will have to force the Town to lynch the [[Survivor]] instead of her late-game if Mafia has lost majority or is currently dead. Witches also win the game with [[Arsonist]]s and [[Serial Killer]]s.
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*Even though [[Vigilante]]s themselves cannot willingly kill on Night-1, [[Witch]]es can still force them to kill other players.
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*The [[Witch]] can not force roles that are immune at night (such as [[Godfather]] or [[Serial Killer]]) to commit suicide.
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*The [[Witch]] can force a role that does not normally have the ability to 'visit' (e.g. [[Citizen]]) to visit someone, showing up in [[Lookout]]/[[Detective]] reports.
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* [[Witch]]es win with [[Survivor]]s, keeping them alive can benefit her, though in most situations she will have to force the [[Town]] to lynch the [[Survivor]] instead of her late-game if [[Mafia]] has lost majority or is currently dead. [[Witch]]es also win the game with [[Arsonist]]s and [[Serial Killer]]s.
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Revision as of 00:02, 21 September 2012

Witch
Affiliation Neutral
Summary A malicious mystic who uses his manipulative powers for evil
Goal Survive and see the town lose the game
Details
Has Night Ability? Yes
Abilities Control a players night action each night
Categories Neutral Evil
Investigation Results
Sheriff Not Suspicious
Investigator Witch or Survivor or Amnesiac

Overview

The Witch is an extremely versatile role whose power is determined by the combination of roles in the setup. Its potential ranges from relatively lackluster to extremely powerful. The role has the ability to control a target at night, selecting who they use their night ability on. The Witch wins if the Town loses and the Witch is still alive.

Strategies

  • Doctor - Seizing control of a Doctor is extremely beneficial to a Witch as it renders the Witch immune to death at night as well as leaving the Town vulnerable to having their important roles killed. Extreme caution should be advised in ensuring that the target is indeed a Doctor and not a role that will be harmful towards the Witch.
  • Sheriff or Investigator - Controlling a Sheriff or Investigator essentially makes these roles entirely useless as they can simply be forced to target themselves over and over again. This stops the Town from gaining any real leads and will almost certainly lead to their demise.
  • You can control Mass Murderers in a similar fashion. Just make sure you do not force them to target themselves as they will camp their own house. Because you have primarily targeted them, the Mass Murderer you controlled will kill you.
  • Framers, Janitors or Arsonists - Can be controlled, but generally difficult to use effectively if at all. Framers and Janitors will be working against the town regardless and Arsonists are next to impossible to detect as a Witch until they've ignited their targets.
  • Siding with the Mafia - Whilst the Witch is essentially a Neutral role siding with the Mafia can be extremely beneficial as both the Witch and the Mafia have a common enemy. It is often a powerful strategic move for the Witch to let itself be known to the Mafia so that it can help them eliminate the town.
  • This becomes much easier if Private Messages (PMs) are enabled. Also, faking being blackmailed can help promise that the Mafia will not kill you at night, and may even lead them to suspect you're an evil role who is siding with Mafia. To fake being blackmailed, simply spam the vote button. In most scenarios, people will assume you are blackmailed. Take care with this plan, however, because this may force a Investigator to check you and discover your role.
  • When a Veteran is in play, you can also control [i]anyone[/i] and make them visit a revealed Veteran. It can be a Spy or a Citizen for all it matters, witching them and making them target the Veteran will indeed force them to visit him/her, and resulting in them being killed by the Veteran. A useful strategy when you need to kill off a Town role, without forcing a Mafia or Serial Killer from attacking them. This requires great caution however; this will reveal a Witch is in play, and can serve against you if you're a silent Witch, though only if it's a role that cannot normally visit someone alive at night. This includes Mason, Citizen, Spy, Mayor, Executioner, and Survivor.
  • Controlling a Coroner will actually be more harmful toward yourself than to the Coroner. Although it wastes one of the Coroner's nights, this is because Coroners can only successfully autopsy dead bodies. Because you can only force a Coroner to target a living player, the Coroner will be notified that the person he tried to autopsy is alive, therefore revealing that there's a Witch in the game (even if targets don't know that they are manipulated).
  • No matter who a Witch targets at night, if they can perform an action, they will use their action. This means if she targets a Survivor or a Citizen, they will use their vest.
  • This also works on a Jailor. It will force him to kill his jailed target, and only if the Jailor still has an execution charge left.
  • Note: The witch cannot make the Jailor kill someone else, only the person that is currently jailed.

Options

  • Can cause self-targets - (Default: On)
  • Target knows they have been manipulated - (Default: On)

Notes

  • A Witch can not prevent non-targeted actions such as using bullet-proof vests or igniting gasoline (Survivor, Citizen, Arsonist)
  • Even though Vigilantes themselves cannot willingly kill on Night-1, Witches can still force them to kill other players.
  • The Witch can not force roles that are immune at night (such as Godfather or Serial Killer) to commit suicide.
  • The Witch can force a role that does not normally have the ability to 'visit' (e.g. Citizen) to visit someone, showing up in Lookout/Detective reports.
  • Witches win with Survivors, keeping them alive can benefit her, though in most situations she will have to force the Town to lynch the Survivor instead of her late-game if Mafia has lost majority or is currently dead. Witches also win the game with Arsonists and Serial Killers.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor