Difference between revisions of "Silencer"

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#REDIRECT [[Blackmailer]]
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{{Infobox triad|summary = A manipulative eavesdropper who uses information to shut people up|abilities = Silence|ability = Yes|Sheriff = Triad|investigator = No Crime.|type = [[Mafia Support]]}}
 
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[[Category:Triad Roles]]
 
[[Category:Triad Roles]]
 
[[Category:Triad Random]]
 
[[Category:Triad Random]]
 
[[Category:Triad Support]]
 
[[Category:Triad Support]]
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==Overview==
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The [[Silencer]] can be a very powerful asset to the [[Triad]], because he can stop one person from talking during the day once per day.  The [[Town]] relies on communication to deduce who is [[Triad]], so the ability to stop that communication should be feared.
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==Strategy==
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* Blackmailing players acting suspicious may get the [[Town]] to lynch them.
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:* Avoid getting the [[Witch]] killed if possible.
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* If an [[Investigator]] or [[Sheriff]] is silenced before they can reveal, they may try to get an evil role lynched by voting for them multiple times (this is unlikely to work with [[Hosting Guide#Day Type|Secret Ballot]]). To head the [[Town]] off from discovering the investigating role early, it may be wise to suggest they are an [[Executioner]] so the [[Town]] doesn't give them momentum.
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:* Advanced strategy: If a [[Blackmailer]] knows they have an investigating role silenced early, it may be wise to keep that player alive so they cannot talk to the [[Town]] through their [[last will]] unless an [[Incense Master]] is in play.
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* Even after an [[Investigator]] reveals his role to the [[Town]], it is very easy to slow him down through blackmailing him since he doesn't necessarily know who is [[Triad]] and can't tell the [[Town]] what information he's found.
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:* That is also somewhat true for the [[Sheriff]] to a lesser degree because he can't tell the [[Town]] who he has found who is innocent, although he can still spam the vote button for guilty.
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* Blackmailing a [[Jailor]] may be advantageous because he would not be able to relay information to the [[Town]].
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* Advanced strategy: If you have a [[Forger]] in play, have him frame the same person that is blackmailed so they seem doubly suspicious.
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* Finding a [[Mayor]] early before he reveals can be a winning factor for the [[Triad]], since a silenced [[Mayor]] CANNOT -vote and reveal that following day. This is one of the most strongest features that a [[Silencer]] can bring into the game, completely shutting down one role entirely. This is only a vital plan to play out if it's late game and the [[Mayor]] has not yet revealed, preventing him from solo-voting an obvious [[Triad]] role to the stand. Or, in rare occasions, where a [[Dragon Head]] is not immune to detection and and [[Investigator]] reveals a Mayor and for some odd reason he does not reveal that day, silencing him can lead to [[Town]] lynching off the [[Mayor]].
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:*This strategy works similarly to a Marshall.
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==Options==
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* Becomes [[Enforcer]] if alone - (Default = On)
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* Silenced person can talk during trial - (Default = Off)
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==Notes==
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* When playing against the [[Silencer]], try to communicate that you are silenced.  With more advanced players, frequently voting to lynch someone and then cancelling that vote is a good way to signal. Experienced players will work out a communication system with yes-no questions after that.
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* Players targeted by the [[Silencer]] may speak their last words.
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* Even if the [[Silencer]] dies, his target will still be blackmailed, even if it is the [[Veteran]].
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{{RoleNavigator}}
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== Headline text ==

Revision as of 18:10, 16 May 2014

Silencer
Affiliation Triad
Summary A manipulative eavesdropper who uses information to shut people up
Goal Kill off the Town and everyone else who would oppose you.
Details
Has Night Ability? Yes
Abilities Silence
Categories Mafia Support
Investigation Results
Sheriff Triad
Investigator No Crime.

Overview

The Silencer can be a very powerful asset to the Triad, because he can stop one person from talking during the day once per day. The Town relies on communication to deduce who is Triad, so the ability to stop that communication should be feared.

Strategy

  • Blackmailing players acting suspicious may get the Town to lynch them.
  • Avoid getting the Witch killed if possible.
  • If an Investigator or Sheriff is silenced before they can reveal, they may try to get an evil role lynched by voting for them multiple times (this is unlikely to work with Secret Ballot). To head the Town off from discovering the investigating role early, it may be wise to suggest they are an Executioner so the Town doesn't give them momentum.
  • Advanced strategy: If a Blackmailer knows they have an investigating role silenced early, it may be wise to keep that player alive so they cannot talk to the Town through their last will unless an Incense Master is in play.
  • Even after an Investigator reveals his role to the Town, it is very easy to slow him down through blackmailing him since he doesn't necessarily know who is Triad and can't tell the Town what information he's found.
  • That is also somewhat true for the Sheriff to a lesser degree because he can't tell the Town who he has found who is innocent, although he can still spam the vote button for guilty.
  • Blackmailing a Jailor may be advantageous because he would not be able to relay information to the Town.
  • Advanced strategy: If you have a Forger in play, have him frame the same person that is blackmailed so they seem doubly suspicious.
  • Finding a Mayor early before he reveals can be a winning factor for the Triad, since a silenced Mayor CANNOT -vote and reveal that following day. This is one of the most strongest features that a Silencer can bring into the game, completely shutting down one role entirely. This is only a vital plan to play out if it's late game and the Mayor has not yet revealed, preventing him from solo-voting an obvious Triad role to the stand. Or, in rare occasions, where a Dragon Head is not immune to detection and and Investigator reveals a Mayor and for some odd reason he does not reveal that day, silencing him can lead to Town lynching off the Mayor.
  • This strategy works similarly to a Marshall.

Options

  • Becomes Enforcer if alone - (Default = On)
  • Silenced person can talk during trial - (Default = Off)

Notes

  • When playing against the Silencer, try to communicate that you are silenced. With more advanced players, frequently voting to lynch someone and then cancelling that vote is a good way to signal. Experienced players will work out a communication system with yes-no questions after that.
  • Players targeted by the Silencer may speak their last words.
  • Even if the Silencer dies, his target will still be blackmailed, even if it is the Veteran.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor

Headline text