Difference between revisions of "Marshall"

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(Overview)
(Strategies)
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==Strategies==
 
==Strategies==
* It would be smart to use your command after you have found several suspicious people and lynch them instead of just lynching one lead and leaving the people who revealed the mafia vulnerable for several nights.
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* Activate your ability when you have a list of several suspicious people.
* The group lynching also removes the trial section of each lynch, this way you can stop the defendant from convincing several voters to vote innocent during a trial.
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* Use your status as a confirmed Town player (when you activate your ability) to have people give you their roles in a private message. Lynch those who do not cooperate or give role claims that are impossible. Even if you are no longer able to activate group lynches, your status as a confirmed Town player can help Town win the game if you analyze role claims.
* This role is very powerful in the late game, you are able to completely demolish the Mafia if you still have majority as town and know who the Mafia are.
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* Do not activate your ability if a [[Judge]] may be in the game, especially in the late game where the Judge may have the vote power to instantly lynch someone when court is called. The Judge will be able to lynch 2-4 people in one day depending on the settings for Marshall. Attempt to kill the Judge before activating your ability.
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** If there is a confirmed Marshall in the game (such as being preplaced in the role list) you can claim you are Marshall. Since no one should be able to counterclaim you unless an Evil/Neutral role lies, you can explain that you are not activating your ability because of the Judge, and begin to collect role claims. This strategy requires an intelligent and experienced Town for it to work, as less experienced Mafia players will have a hard time understanding how you are confirmed as Marshall even though you haven't activated your ability and why you aren't activating it.
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* Be wary of [[Jester]]s when you activate your ability.
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* Be on the lookout for silenced players. Since players who are voted will not go to trial when your ability is active, they will have limited ability to reveal that they are unable to speak.
  
 
==Options==
 
==Options==

Revision as of 00:51, 9 June 2014

Marshall
Affiliation Town
Summary The leader of the town militia.
Goal Lynch every criminal and evildoer
Details
Has Night Ability? No
Abilities Group Lynch
Categories Town Government
Investigation Results
Sheriff Not Suspicious
Investigator Corruption.


Overview

The Marshall has the ability to allow for multiple lynches to take place on the same day.

Strategies

  • Activate your ability when you have a list of several suspicious people.
  • Use your status as a confirmed Town player (when you activate your ability) to have people give you their roles in a private message. Lynch those who do not cooperate or give role claims that are impossible. Even if you are no longer able to activate group lynches, your status as a confirmed Town player can help Town win the game if you analyze role claims.
  • Do not activate your ability if a Judge may be in the game, especially in the late game where the Judge may have the vote power to instantly lynch someone when court is called. The Judge will be able to lynch 2-4 people in one day depending on the settings for Marshall. Attempt to kill the Judge before activating your ability.
    • If there is a confirmed Marshall in the game (such as being preplaced in the role list) you can claim you are Marshall. Since no one should be able to counterclaim you unless an Evil/Neutral role lies, you can explain that you are not activating your ability because of the Judge, and begin to collect role claims. This strategy requires an intelligent and experienced Town for it to work, as less experienced Mafia players will have a hard time understanding how you are confirmed as Marshall even though you haven't activated your ability and why you aren't activating it.
  • Be wary of Jesters when you activate your ability.
  • Be on the lookout for silenced players. Since players who are voted will not go to trial when your ability is active, they will have limited ability to reveal that they are unable to speak.

Options

  • 1 group execution allowed - (Default: On)
  • 2 group executions allowed - (Default: Off)
  • 3 executions per group - (Default: On)
  • 4 executions per group - (Default: Off)

If both executions per group options are unchecked, the group lynch count is set to 2.

If both group execution(s) allowed options are unchecked, the game can't start.

Notes

  • All lynched players' roles will be revealed at the end of the day, not one by one.
  • The Marshall cannot be healed, therefor cannot be saved by a Doctor.
  • There can never be both Marshall and Mayor in a game. If a custom setup contains both then the game will not start.

Trivia

Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor