Difference between revisions of "Kidnapper"

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==Options==
 
==Options==
 
* Becomes [[Mafioso]] if alone - (Default = On)
 
* Becomes [[Mafioso]] if alone - (Default = On)
* Can kidnap [[Mafia]]members - (Default = Off)
+
* Can kidnap [[Mafia]] members - (Default = Off)
  
 
==Notes==
 
==Notes==

Revision as of 12:55, 26 April 2013

Kidnapper
Affiliation Mafia
Summary  ?
Goal Kill off the Town and everyone else who would oppose you.
Details
Has Night Ability? Yes
Abilities Jail, Execute
Categories Mafia Killing, Mafia Support
Investigation Results
Sheriff Mafia
Investigator Your target owns a rifle plus a number of chains, shackles, and padlocks; they are likely a Jailor, or perhaps a Kidnapper.

Overview

This role is the Mafia version of the Jailor. It has the ability to jail and role-block one player each night that follows a day with no lynch. The Kidnapper can speak anonymously with the jailed person at night, and optionally execute them.

Strategy

  • If a Mayor reveals, it is probably in the Mafia's best interest to kidnap and execute him.
  • Kidnapping an Amnesiac can let you talk with them privately an anonymously and maybe convince them to take on a Mafia role.
  • Jailing either an Investigator or Sheriff can give the same effect as role-blocking them. By jailing them, you make them useless, slowing down the Town.
  • Kidnapping the following roles both wastes a night, as well as gives them unnecessary night immunity:
  • Mayor: Mayor can not normally do anything during the night, and you would only be giving him night immunity (Unless you plan to execute him)
  • Survivor: Persuading them to side with the Mafia at a later point will give you the advantage of winning if there is supposedly a tie between the Town and the Mafia. They might even be thankful for the night immunity, but it wastes a night for the Mafia.
  • Citizen: As Citizens do nothing during the night, this will give them free night immunity and waste your night.
  • Mason: The only benefit of kidnapping a Mason would be to prevent them from talking with their teammates, but this is generally seen as quite useless.
  • Jailing a fellow Mafia member (if the save permits) without charges or without a reason to use a charge may be wise if there is no need for the Kidnapper to jail someone that night. This ensures that they will survive the night (short of an invulnerability-piercing Arsonist attacking them) and continue to be an asset to the team.

Options

  • Becomes Mafioso if alone - (Default = On)
  • Can kidnap Mafia members - (Default = Off)

Notes

  • Stays in Mafia's night chat, even when in Kidnapper chat.
  • If the Can feign an execute after execute is used option is enabled. The Kidnapper can reactivate the ability to "feign" a kill. The target will still believe they are about to be executed, but nothing will happen as night concludes if the charge has already been used.
  • The Kidnapper's execution CAN be used in conjunction with the standard Mafia kill similar to Disguiser.
    • If the Mafia have both a Disguiser and a Kidnapper, along with the Godfather's kill, a total of 3 kills can be be preformed in one night.
  • The chat for someone who is kidnapped by a Kidnapper will look exactly the same as someone who is jailed by a Jailor.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor