Difference between revisions of "Kidnapper"
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:* [[Citizen]]: As [[Citizen]]s do nothing during the night, this will give them free night immunity and waste your night. | :* [[Citizen]]: As [[Citizen]]s do nothing during the night, this will give them free night immunity and waste your night. | ||
:* [[Mason]]: The only benefit of kidnapping a [[Mason]] would be to prevent them from talking with their teammates, but this is generally seen as quite useless. | :* [[Mason]]: The only benefit of kidnapping a [[Mason]] would be to prevent them from talking with their teammates, but this is generally seen as quite useless. | ||
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+ | *Jailing a fellow [[Mafia]] member (if the save permits) without charges or without a reason to use a charge may be wise if there is no need for the [[Kidnapper]] to jail someone that night. This ensures that they will survive the night and continue to be an asset to the team. | ||
==Options== | ==Options== |
Revision as of 22:52, 14 April 2013
Kidnapper | |
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Affiliation | Mafia |
Summary | ? |
Goal | Kill off the Town and everyone else who would oppose you. |
Details | |
Has Night Ability? | Yes |
Abilities | Jail, Execute |
Categories | Mafia Killing, Mafia Support |
Investigation Results | |
Sheriff | Mafia |
Investigator | Your target owns a rifle plus a number of chains, shackles, and padlocks; they are likely a Jailor, or perhaps a Kidnapper. |
Contents
Overview
?
Strategy
- Kidnapping an Amnesiac can let you talk with them privately an anonymously and maybe convince them to take on a Mafia role.
- Jailing either an Investigator or Sheriff can give the same effect as role-blocking them. By jailing them, you make them useless, slowing down the Town.
- Kidnapping the following roles both wastes a night, as well as gives them unnecessary night immunity:
- Mayor: Mayor can not normally do anything during the night, and you would only be giving him night immunity (Unless you plan to execute him)
- Survivor: They might even be thankful for the night immunity, but it wastes a night for the Mafia.
- Citizen: As Citizens do nothing during the night, this will give them free night immunity and waste your night.
- Mason: The only benefit of kidnapping a Mason would be to prevent them from talking with their teammates, but this is generally seen as quite useless.
- Jailing a fellow Mafia member (if the save permits) without charges or without a reason to use a charge may be wise if there is no need for the Kidnapper to jail someone that night. This ensures that they will survive the night and continue to be an asset to the team.
Options
- Becomes Mafioso if alone - (Default = On)
- Can feign an execute after execute is used - (Default = On)
- Can jail Mafia members - (Default = Off)
Notes
- Stays in Mafia's night chat, even when in Kidnapper chat.
- If the Can feign an execute after execute is used option is enabled. The Kidnapper can reactivate the ability to "feign" a kill. The target will still believe they are about to be executed, but nothing will happen as night concludes if the charge has already been used.
- The Kidnapper's execution CAN be used in conjunction with the standard Mafia kill similar to Disguiser.
- The Death Description is the same as that of a Jailor.
- The chat for someone who is kidnapped by a Kidnapper will look exactly the same as someone who is jailed by a Jailor.
Roles | |
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Town | Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante |
Mafia | Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato |
Triad | Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard |
Neutral | Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor |