Difference between revisions of "Executioner"

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m (I made adjustments to grammar and fixed awkwardly worded passages. I made slight adjustments to the notes section in order to more clearly convey the past poster's ideas. Feedback on this edit will appreciated. Thanks.)
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{{Infobox neutral|summary      = An obsessed hunter whose life's goal is to get his target justly executed |goal = Lives to see his target lynched|abilities    =  None|ability      = No|sheriff      =  Not  Suspicious  |investigator = Executioner or [[Sheriff]]|level = [[:Category:Advanced Roles|Advanced]]|type = [[:Category:Benign  Roles|Benign]]}}
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{{Infobox neutral|summary      = An obsessed hunter whose life's goal is to get his target justly executed |goal = Live to see his target lynched during the day|abilities    =  None|ability      = None|sheriff      =  Not  Suspicious  |investigator = Executioner or [[Sheriff]]|level = [[:Category:Advanced Roles|Advanced]]|type = [[:Category:Benign  Roles|Benign]]}}
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Roles]]
 
[[Category:Advanced Roles]]
 
[[Category:Advanced Roles]]
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==Overview==
 
==Overview==
The Executioner is a neutral role with no active abilities; the Executioner wins if their target is lynched during the day. If the target is killed at night, the Executioner may become a [[Jester]] depending on the settings.
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The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If the target is killed at night, the Executioner may become a [[Jester]] depending on the settings.
 
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==Strategies==
 
==Strategies==
* The Executioner can feign being a [[Sheriff]] or [[Investigator]] is a very viable strategy, with the ability to bring distrust onto his target as well as being to convince a [[Doctor]] to heal the Executioner at night.  
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* The Executioner can feign being a [[Sheriff]] or [[Investigator]]. This gives him the ability to bring distrust onto his target. He is also capable of convincing a [[Doctor]] to heal him at night after gaining the town's trust.  
* The Executioner has the best chance by claiming a power role for the town to get his target executed. To successfully do this, he must be willing to face scrutiny on their role claim. Experience playing a Mafia role in this way is helpful.
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* The Executioner has the best chance by claiming a power role for the town to get his target executed. To successfully do this, he must be willing to face scrutiny. Experience playing a Mafia role is helpful training since it offers practice deceiving other players.  
  
 
==Options==
 
==Options==
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==Notes==
 
==Notes==
* The Executioner wins by lynching his target but isn't rewarded any points until the game is over.
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* The Executioner is not rewarded any points until the game is over.
:* The Executioner gets much more points if he survives till the end, and in some cases he only gets points if he survives till the end.
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* The Executioner gets many more points if he survives until the end of the game. In some cases, he only gets points if he survives until the end of the game.
  
* Along with the [[Mason]], [[Mayor]], and [[Spy]], the Executioner is one of four roles with no active night ability.
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* Along with the [[Mason]], [[Mayor]], and [[Spy]]; the Executioner is one of four roles with no active night abilities.
  
* In a certain sense Executioner can be a Sheriff, to a degree. When the settings are on limiting his target to a town-only role, it may be a polite way to leave in your last will if you die early who a town role is. Or you can simply back-stab town and clear up a Mafia role who's under suspicion. This only works when the settings limit it to town-only, though.
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* Executioner can act as a Sheriff, to a small degree. When the settings are on limiting his target to a town-only role; it may be polite if he dies early to leave in his last will who his target town was. This will only work when the settings limit his target to a town-only role.
  
*By also referring to the list, he could may determine in which alignment is the victim, and to help the town in lynch evildoer - a Executioner target
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* Executioner can also back-stab the town and "clear up" a Mafia member's role who is under suspicion. Again, this only works when the settings limit the target to a town-only role.
  
*Executioner wins with everyone, assuming he got his target lynched. Once this goal is completed, he is basically a [[Survivor]] without a vest, and it generally suits him best to side with the majority come each day. Often, he will need to "promise" town that they have his vote to even survive the following night from a [[Vigilante]], or the following day from a lynch if they lack proper leads on Mafia/[[Serial Killer]]/[[Arsonist]].
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* Assuming he got his target lynched, executioner wins with anyone excluding the [[Serial Killer]] and [[Arsonist]]. Once this goal is completed, he is basically a [[Survivor]] without a vest. It generally suits him best to side with the majority vote each day. Often, he will need to "promise" the town that they have his vote in order to survive from an attack by a [[Vigilante]] the following night or a lynching the following day if the town lacks proper leads on the Mafia, [[Serial Killer]] or [[Arsonist]].
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Revision as of 09:54, 6 August 2012

Executioner
Affiliation Neutral
Summary An obsessed hunter whose life's goal is to get his target justly executed
Goal Live to see his target lynched during the day
Details
Has Night Ability? None
Abilities None
Categories Benign
Investigation Results
Sheriff Not Suspicious
Investigator Executioner or Sheriff

Overview

The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If the target is killed at night, the Executioner may become a Jester depending on the settings.

Strategies

  • The Executioner can feign being a Sheriff or Investigator. This gives him the ability to bring distrust onto his target. He is also capable of convincing a Doctor to heal him at night after gaining the town's trust.
  • The Executioner has the best chance by claiming a power role for the town to get his target executed. To successfully do this, he must be willing to face scrutiny. Experience playing a Mafia role is helpful training since it offers practice deceiving other players.

Options

  • Becomes Jester upon failure - (Default: On)
  • Target is always Town - (Default: On)
  • Must survive to the end - (Default: On)
  • Invulnerable at Night - (Default: Off)

Notes

  • The Executioner is not rewarded any points until the game is over.
  • The Executioner gets many more points if he survives until the end of the game. In some cases, he only gets points if he survives until the end of the game.
  • Along with the Mason, Mayor, and Spy; the Executioner is one of four roles with no active night abilities.
  • Executioner can act as a Sheriff, to a small degree. When the settings are on limiting his target to a town-only role; it may be polite if he dies early to leave in his last will who his target town was. This will only work when the settings limit his target to a town-only role.
  • Executioner can also back-stab the town and "clear up" a Mafia member's role who is under suspicion. Again, this only works when the settings limit the target to a town-only role.
  • Assuming he got his target lynched, executioner wins with anyone excluding the Serial Killer and Arsonist. Once this goal is completed, he is basically a Survivor without a vest. It generally suits him best to side with the majority vote each day. Often, he will need to "promise" the town that they have his vote in order to survive from an attack by a Vigilante the following night or a lynching the following day if the town lacks proper leads on the Mafia, Serial Killer or Arsonist.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor