Difference between revisions of "Cultist"

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(Strategies: added more info for dealing with neutral killing roles)
(changing links and added something about when you can't convert Neutrals)
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{{Infobox neutral|summary = A believer of a shadowy cult, secretly attempting to convert the town to darkness|goal = convert surviving players|abilities = convert|ability = Yes|sheriff = Cultist (or Not Suspicious)|investigator = '''Cultist''' or [[Mason]]|type = [[Neutral Evil]]}}  
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{{Infobox neutral|summary = A believer of a shadowy cult, secretly attempting to convert the town to darkness|goal = convert surviving players|abilities = convert|ability = Yes|sheriff = [[Cultist]] (or Not Suspicious)|investigator = [[Cultist]] or [[Mason]]|type = [[Neutral Evil]]}}  
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Evil]]
 
[[Category:Neutral Evil]]
  
 
==Overview==
 
==Overview==
A Cultist is a member of a shadowy cult. They have the ability to convert other people to the Cult and talk to other Cultists at night. The Cultist's main strength is its ability to neutralize powerful Town members and use its greatest advantage - its numbers - against them. The Cult can be considered the opposite of the Masons, as they are not Town aligned and have no central leader, with decisions for who to convert following a democratic vote. In the case of a tie, the target is randomly selected from the tied selections.
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A [[Cultist]] is a member of a shadowy cult. They have the ability to convert other people to the [[Cultist|Cult]] and talk to other [[Cultist]]s at night. The [[Cultist]]'s main strength is its ability to neutralize powerful [[Town]] members and use its greatest advantage - its numbers - against them. The [[Cultist|Cult]] can be considered the opposite of the [[Mason]]s, as they are not [[Town]] aligned and have no central leader, with decisions for who to convert following a democratic vote. In the case of a tie, the target is randomly selected from the tied selections.
  
 
==Strategies==
 
==Strategies==
* The [[Mason]]s are your worst enemy, especially the [[Mason Leader]]. He will kill a Cultist if he targets them at night. Lynch him if you have the opportunity.
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* The [[Mason]]s are your worst enemy, especially the [[Mason Leader]]. He will kill a [[Cultist]] if he targets them at night. Lynch him if you have the opportunity.
* The [[Serial Killer]] and the Mafia may be your enemy, but without them, it will be difficult to lynch the entire town. It is sometimes a good idea to not lynch killing roles until the Cult may outnumber the town.
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* The [[Serial Killer]] and the [[Mafia]] may be your enemy, but without them, it will be difficult to lynch the entire [[Town]]. It is sometimes a good idea to not lynch [[:Category:Killing Roles|killing roles]] until the [[Cultist|Cult]] may outnumber the town.
* If someone commands authority in the town (i.e. a confirmed [[sheriff]] or [[investigator]]), it would be a good idea to recruit them. They can use their influence to get people lynched. A Sheriff or Investigator may continue to act falsely in their roles if they see recruitment targets fail - if you know who the Masons are, you can determine that your failed recruit may either be a [[Serial Killer]], [[Arsonist]], [[Executioner]], or a member of the Mafia and gain the trust of the town.
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* If someone commands authority in the [[Town]] (i.e. a confirmed [[sheriff]] or [[investigator]]), it would be a good idea to recruit them. They can use their influence to get people lynched. A [[Sheriff]] or [[Investigator]] may continue to act falsely in their roles if they see recruitment targets fail - if you know who the [[Mason]]s are, you can determine that your failed recruit may either be a [[Serial Killer]], [[Arsonist]], [[Mass Murderer]], [[Executioner]], or a member of the [[Mafia]] and gain the trust of the [[Town]].
:*Alternatively, even if you weren't a Sheriff or Investigator, you may come out as one saying you found a member of the Mafia if your recruitment fails.
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:* The reason a recruiting may fail to a [[Serial Killer]], [[Arsonist]], [[Mass Murderer]], or [[Executioner]]. Is because the "Immunity prevents conversion" option is enabled and the target has Immunity at Night. Be aware of what roles you can't recruit in any given [[Hosting Guide|setup]].
* There are both advantages and disadvantages to recruiting the Mayor. It may be unwise to recruit the Mayor if he will lose his votes in the Cult, as the Town may see that he no longer is the Mayor and lynch or kill him if possible. You may have to delay your conversion of the Mayor if this is the case. However, if the Mayor does keep his votes in the Cult, try to recruit him as soon as possible. However, be aware of the Doctor's settings. If the Doctor is set to not prevent conversions but to know when one happens, then the Mayor will be revealed as being converted and will probably die. Conversion or not, it is critical that the Cult neutralize the Mayor as soon as possible, as the Cult's strength lies in their voting power.
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:* Alternatively, even if you weren't a [[Sheriff]] or [[Investigator]], you may come out as one saying you found a member of the [[Mafia]] if your recruitment fails.
* Try to recruit or lynch townsmen with killing roles (i.e. [[Jailor]] or [[Vigilante]]), so they may not kill you when they know who the cult is. The Jailor can pretend to jail cult members to maintain his cover, as well as providing cover for fellow cult members.
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* There are both advantages and disadvantages to recruiting the [[Mayor]]. It may be unwise to recruit the [[Mayor]] if "Loses extra votes in Cult" is on, as the [[Town]] may see that he no longer is the [[Mayor]] and lynch or kill him if possible. You may have to delay your conversion of the [[Mayor]] if this is the case. However, if the [[Mayor]] does keep his votes in the [[Cultist|Cult]], try to recruit him as soon as possible. However, be aware of the [[Doctor]]'s settings. If the [[Doctor]] is set to not prevent conversions but to know when one happens, then the [[Mayor]] will be revealed as being converted and will probably die. Conversion or not, it is critical that the [[Cultist|Cult]] neutralize the [[Mayor]] as soon as possible, as the [[Cultist|Cult]]'s strength lies in their voting power.
* Do not try to recruit someone you think the Doctor will target if the Doctor is set to prevent conversions or to know when a conversion will happen. This will waste a valuable night. It is essential that the Cult convert as often, and safely, as possible.
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* Try to recruit or lynch townsmen with [[:Category:Killing Roles|killing roles]] (i.e. [[Jailor]] or [[Vigilante]]), so they may not kill you when they know who the [[Cultist|Cult]] is. The [[Jailor]] can pretend to jail [[Cultist|Cult]] members to maintain his cover, as well as providing cover for fellow [[Cultist|Cult]] members.
* If you are able to convert immune roles, or if the following roles are not immune, then it is wise to convert [[Serial Killer]]s, [[Arsonist]]s, and [[Mass Murderer]]s as soon as possible because not only have you neutralized a potential threat, but also so that you add additional power to cult. However, this may notify smart towns that there are Cultists in play because of lack of people getting killed by Serial Killers/Mass Murderers.
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* Do not try to recruit someone you think the [[Doctor]] will target if the [[Doctor]] is set to prevent conversions or to know when a conversion will happen. This will waste a valuable night. It is essential that the [[Cultist|Cult]] convert as often, and safely, as possible.
:* Unfortunately, Arsonists are nearly impossible to find until they ignited.
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* If you are able to convert immune roles, or if the following roles are not immune, then it is wise to convert [[Serial Killer]]s, [[Arsonist]]s, and [[Mass Murderer]]s as soon as possible because not only have you neutralized a potential threat, but also so that you add additional power to [[Cultist|Cult]]. However, this may notify smart [[Town]]s that there are [[Cultist]]s in play because of lack of people getting killed by [[Serial Killer]]s/[[Mass Murderer]]s.
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:* Unfortunately, [[Arsonist]]s are nearly impossible to find until they ignited.
  
 
==Options==
 
==Options==
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* Nights between conversions 1 - (Default: On)
 
* Nights between conversions 1 - (Default: On)
 
* Nights between conversions 2 - (Default: Off)
 
* Nights between conversions 2 - (Default: Off)
If both the ''Nights between conversions'' options are unchecked, the Cultists will be able to convert every night until the limit (which is variable) is reached.
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If both the ''Nights between conversions'' options are unchecked, the [[Cultist]]s will be able to convert every night until the limit (which is variable) is reached.
  
 
==Notes==
 
==Notes==
* Cannot convert mafia roles.
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* Cannot convert [[Mafia|Mafia roles]].
* Cannot have more than 1/3 of the original game size (minus Mafia roles).
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* Cannot have more than 1/3 of the original game size (minus [[Mafia|Mafia roles]]).
* The Cult gains one conversion for every two cultists killed.
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:* The [[Cultist|Cult]] gains one conversion for every two [[Cultist]]s killed.
 
* If one of your teammates suddenly disappears but isn't dead, a [[Disguiser]] has taken his place and should be lynched immediately.
 
* If one of your teammates suddenly disappears but isn't dead, a [[Disguiser]] has taken his place and should be lynched immediately.
* If the Cult member that goes out to recruit is killed, there will be no conversion that night.
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* If the [[Cultist|Cult]] member that goes out to recruit is killed, there will be no conversion that night.
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Revision as of 11:19, 3 October 2012

Cultist
Affiliation Neutral
Summary A believer of a shadowy cult, secretly attempting to convert the town to darkness
Goal convert surviving players
Details
Has Night Ability? Yes
Abilities convert
Categories Neutral Evil
Investigation Results
Sheriff Cultist (or Not Suspicious)
Investigator Cultist or Mason

Overview

A Cultist is a member of a shadowy cult. They have the ability to convert other people to the Cult and talk to other Cultists at night. The Cultist's main strength is its ability to neutralize powerful Town members and use its greatest advantage - its numbers - against them. The Cult can be considered the opposite of the Masons, as they are not Town aligned and have no central leader, with decisions for who to convert following a democratic vote. In the case of a tie, the target is randomly selected from the tied selections.

Strategies

  • The Masons are your worst enemy, especially the Mason Leader. He will kill a Cultist if he targets them at night. Lynch him if you have the opportunity.
  • The Serial Killer and the Mafia may be your enemy, but without them, it will be difficult to lynch the entire Town. It is sometimes a good idea to not lynch killing roles until the Cult may outnumber the town.
  • If someone commands authority in the Town (i.e. a confirmed sheriff or investigator), it would be a good idea to recruit them. They can use their influence to get people lynched. A Sheriff or Investigator may continue to act falsely in their roles if they see recruitment targets fail - if you know who the Masons are, you can determine that your failed recruit may either be a Serial Killer, Arsonist, Mass Murderer, Executioner, or a member of the Mafia and gain the trust of the Town.
  • The reason a recruiting may fail to a Serial Killer, Arsonist, Mass Murderer, or Executioner. Is because the "Immunity prevents conversion" option is enabled and the target has Immunity at Night. Be aware of what roles you can't recruit in any given setup.
  • Alternatively, even if you weren't a Sheriff or Investigator, you may come out as one saying you found a member of the Mafia if your recruitment fails.
  • There are both advantages and disadvantages to recruiting the Mayor. It may be unwise to recruit the Mayor if "Loses extra votes in Cult" is on, as the Town may see that he no longer is the Mayor and lynch or kill him if possible. You may have to delay your conversion of the Mayor if this is the case. However, if the Mayor does keep his votes in the Cult, try to recruit him as soon as possible. However, be aware of the Doctor's settings. If the Doctor is set to not prevent conversions but to know when one happens, then the Mayor will be revealed as being converted and will probably die. Conversion or not, it is critical that the Cult neutralize the Mayor as soon as possible, as the Cult's strength lies in their voting power.
  • Try to recruit or lynch townsmen with killing roles (i.e. Jailor or Vigilante), so they may not kill you when they know who the Cult is. The Jailor can pretend to jail Cult members to maintain his cover, as well as providing cover for fellow Cult members.
  • Do not try to recruit someone you think the Doctor will target if the Doctor is set to prevent conversions or to know when a conversion will happen. This will waste a valuable night. It is essential that the Cult convert as often, and safely, as possible.
  • If you are able to convert immune roles, or if the following roles are not immune, then it is wise to convert Serial Killers, Arsonists, and Mass Murderers as soon as possible because not only have you neutralized a potential threat, but also so that you add additional power to Cult. However, this may notify smart Towns that there are Cultists in play because of lack of people getting killed by Serial Killers/Mass Murderers.
  • Unfortunately, Arsonists are nearly impossible to find until they ignited.

Options

  • Excluded from randoms - (Default: On)
  • Immunity prevents conversion - (Default: On)
  • Nights between conversions 1 - (Default: On)
  • Nights between conversions 2 - (Default: Off)

If both the Nights between conversions options are unchecked, the Cultists will be able to convert every night until the limit (which is variable) is reached.

Notes

  • The Cult gains one conversion for every two Cultists killed.
  • If one of your teammates suddenly disappears but isn't dead, a Disguiser has taken his place and should be lynched immediately.
  • If the Cult member that goes out to recruit is killed, there will be no conversion that night.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor