Difference between revisions of "Crier"

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{{Infobox town|summary = You are a normal citizen tasked with informing the sleeping populace.|abilities = Cry|ability = Crier will be able to talk to the ENTIRE town during the night. This includes the night.|investigator = You discover nothing of importance, suggesting that your target is as unsuspicious as a Citizen, Crier, Survivor, or even a bedridden Amnesiac.|type = [[Town Power]]}}
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{{Infobox town|summary = You are a normal citizen tasked with informing the sleeping populace.|abilities = Cry|ability = No|investigator = You discover nothing of importance, suggesting that your target is as unsuspicious as a Citizen, Crier, Survivor, or even a bedridden Amnesiac.|type = [[Town Power]]}}
 
[[Category:Town Roles]]
 
[[Category:Town Roles]]
 
[[Category:Town Random]]
 
[[Category:Town Random]]
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==Overview==
 
==Overview==
The Crier is a really basic role and has no definite strategy revolving around him. Mainly, a crier wants to inform the town of information they might have missed, or their opinion on something that may sway votes. In the hands of a troll or new player, the crier is essentially useless and perhaps detrimental. In the hands of an experienced player, the crier has the ability to rally a town and get scum roles killed off quickly. The crier is, however, limited by town information so even a Mafia veteran have trouble sometimes, while a newbie with a bunch of information might just save the town. If all else fails, the crier has the ability to easily clear his name and provide the town with a definite good role.
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The [[Crier]] is a really basic role and has no definite strategy revolving around him. Mainly, a [[Crier]] wants to inform the [[Town]] of information they might have missed, or their opinion on something that may sway votes. In the hands of a troll or new player, the [[Crier]] is essentially useless and perhaps detrimental. In the hands of an experienced player, the [[Crier]] has the ability to rally a [[Town]] and get scum roles killed off quickly. The [[Crier]] is, however, limited by [[Town]] information so even a [[Mafia]] veteran have trouble sometimes, while a newbie with a bunch of information might just save the [[Town]]. If all else fails, the [[Crier]] has the ability to easily clear his name and provide the [[Town]] with a definite good role.
  
 
==Strategies==
 
==Strategies==
 
* Because you are the only one speaking at night and to the entire town, it is important you highlight who should be lynched next as you are hidden as you speak.
 
* Because you are the only one speaking at night and to the entire town, it is important you highlight who should be lynched next as you are hidden as you speak.
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* It is important to suggest who to investigate to the [[Sheriff]] and the [[Investigator]] as you could give them clues about who you think is suspicious.
 
* It is important to suggest who to investigate to the [[Sheriff]] and the [[Investigator]] as you could give them clues about who you think is suspicious.
* Suggest who to target for the [[Vigilante]] as the suggestion would help NOT to random kill a town.
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* Suggest who to target for the [[Vigilante]] as the suggestion would help NOT to random kill a [[Town]].
  
 
==Options==
 
==Options==
No options for the Crier
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No options for the [[Crier]].
  
 
==Notes==
 
==Notes==
* The Crier does not speak to only town roles, but also [[Mafia]] roles and Neutral roles.
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* The [[Crier]] does not speak to only [[Town]] roles, but also [[Mafia]] roles and [[Neutral]] roles.
  
{{RoleNavigator}}?
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{{RoleNavigator}}

Revision as of 08:23, 24 April 2013

Crier
Affiliation Town
Summary You are a normal citizen tasked with informing the sleeping populace.
Goal Lynch every criminal and evildoer
Details
Has Night Ability? No
Abilities Cry
Categories Town Power
Investigation Results
Sheriff Not Suspicious
Investigator You discover nothing of importance, suggesting that your target is as unsuspicious as a Citizen, Crier, Survivor, or even a bedridden Amnesiac.

Overview

The Crier is a really basic role and has no definite strategy revolving around him. Mainly, a Crier wants to inform the Town of information they might have missed, or their opinion on something that may sway votes. In the hands of a troll or new player, the Crier is essentially useless and perhaps detrimental. In the hands of an experienced player, the Crier has the ability to rally a Town and get scum roles killed off quickly. The Crier is, however, limited by Town information so even a Mafia veteran have trouble sometimes, while a newbie with a bunch of information might just save the Town. If all else fails, the Crier has the ability to easily clear his name and provide the Town with a definite good role.

Strategies

  • Because you are the only one speaking at night and to the entire town, it is important you highlight who should be lynched next as you are hidden as you speak.
  • It is important to suggest who to investigate to the Sheriff and the Investigator as you could give them clues about who you think is suspicious.
  • Suggest who to target for the Vigilante as the suggestion would help NOT to random kill a Town.

Options

No options for the Crier.

Notes

  • The Crier does not speak to only Town roles, but also Mafia roles and Neutral roles.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor