Difference between revisions of "Bodyguard"

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(Overview)
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==Overview==
 
==Overview==
The [[Bodyguard]] is a role intended for keeping [[Town|Town aligned roles]] alive. If a player the Bodyguard guards at night is attacked, the [[Bodyguard]] and the attacker die instead, with the guarded player unharmed.
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The [[Bodyguard]] is a role intended for keeping [[Town|Town aligned roles]] alive. If a player the Bodyguard guards at night is attacked, the Bodyguard and the attacker die instead, with the guarded player unharmed.
*E.g. the [[Sheriff]] is attacked by the [[Serial Killer]] after the [[Bodyguard]] chose to guard the Sheriff. The Serial Killer and the Bodyguard will die, but the Sheriff will be unharmed.
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==Strategies==
 
==Strategies==
 
* Protect whoever has revealed themselves as as an important Town role. Try to target whoever you think will be killed.
 
* Protect whoever has revealed themselves as as an important Town role. Try to target whoever you think will be killed.
  
* If the ability to ignore invulnerability is enabled, feel free to protect people from the first night on. Otherwise, it may be a sound strategy to wait until there is an important [[Town|Town role]] to save, as you may die for nothing on Night 1 if you die protecting a [[Mafia]] from an invulnerable [[Serial Killer]].
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* If the ability to ignore invulnerability is enabled, feel free to protect people from the first night on. Otherwise, it may be a sound strategy to wait until there is an important [[Town|Town role]] to save, as you may die for nothing on Night 1 if you die protecting an evil player from an invulnerable [[Serial Killer]].
 
   
 
   
 
* The Bodyguard can kill a Town member, such as if a [[Vigilante]] shot your target. Be careful who you choose to protect, you do not want to save an evil role while killing a Town member.
 
* The Bodyguard can kill a Town member, such as if a [[Vigilante]] shot your target. Be careful who you choose to protect, you do not want to save an evil role while killing a Town member.
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==Notes==
 
==Notes==
* If death descriptions or night sequence is enabled, both the [[Bodyguard]] and the attacker will be reported as dying from a duel.
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* If death descriptions or night sequence is enabled, both the Bodyguard and the attacker will be reported as dying from a duel.
  
* [[Bodyguard]]s will protect [[Cultist]]s from the [[Mason Leader]]. Both the [[Bodyguard]] and the [[Mason Leader]] will die in the ensuing duel.
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* Bodyguards will protect [[Cultists from the [[Mason Leader]]. Both the Bodyguard and the Mason Leader will die in the ensuing duel.
  
* [[Bodyguard]]s will not protect from [[Arsonist]] douses nor will they protect from [[Arsonist]] ignitions.
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* Bodyguards will not protect from [[Arsonist]] douses nor will they protect from Arsonist ignitions.
  
* If a [[Bodyguard]] guards a person who visits a [[Veteran]] who goes on alert, the [[Bodyguard]] will die.
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* If a Bodyguard guards a person who visits a [[Veteran]] who goes on alert, the Bodyguard will die.
 
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* A [[Bodyguard]] will always stay together with a person, that means he visits the same targets his target visits. Since this is the case he wont die through a [[Mass Murderer]] who goes on his target, but all other players will do so.
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* The Bodyguard will stay together with his guarded target. That means he won't die if a Mass Murderer visits his target, if that target visited someone else that night.
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Revision as of 04:39, 29 May 2014

Bodyguard
Affiliation Town
Summary A war veteran who secretly makes a living by selling protection.
Goal Lynch every criminal and evildoer
Details
Has Night Ability? Yes
Abilities Guard
Categories Town Protective, Town Killing
Investigation Results
Sheriff Not Suspicious
Investigator Murder.

Overview

The Bodyguard is a role intended for keeping Town aligned roles alive. If a player the Bodyguard guards at night is attacked, the Bodyguard and the attacker die instead, with the guarded player unharmed.

Strategies

  • Protect whoever has revealed themselves as as an important Town role. Try to target whoever you think will be killed.
  • If the ability to ignore invulnerability is enabled, feel free to protect people from the first night on. Otherwise, it may be a sound strategy to wait until there is an important Town role to save, as you may die for nothing on Night 1 if you die protecting an evil player from an invulnerable Serial Killer.
  • The Bodyguard can kill a Town member, such as if a Vigilante shot your target. Be careful who you choose to protect, you do not want to save an evil role while killing a Town member.

Options

  • Ignores invulnerability - (Default: On)
  • Cannot be healed - (Default: On)
  • Prevents Cultist conversion - (Default: Off)

Notes

  • If death descriptions or night sequence is enabled, both the Bodyguard and the attacker will be reported as dying from a duel.
  • Bodyguards will protect [[Cultists from the Mason Leader. Both the Bodyguard and the Mason Leader will die in the ensuing duel.
  • Bodyguards will not protect from Arsonist douses nor will they protect from Arsonist ignitions.
  • If a Bodyguard guards a person who visits a Veteran who goes on alert, the Bodyguard will die.
  • The Bodyguard will stay together with his guarded target. That means he won't die if a Mass Murderer visits his target, if that target visited someone else that night.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor