Achievements

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Revision as of 15:42, 8 April 2014 by Helios (Talk | contribs) (Achievements over 200 Points)

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Achievements with Requirements

  • Note: For achievements to be awarded, the game must have 10 players to start with and 6 players in-game, (that is, they didn't quit the game) for it to count.

Achievements Under 100 Points

  • Epic Fail: Get the "Nobody Wins" ending. (+5)
    • To achieve this, everyone in the game must die.
  • Hoist by His Own Molotov: As an Arsonist, burn yourself. (+25)
    • This can be achieved by a Witch making you douse yourself or having another Arsonist in the game douse you, then you choose to ignite.
  • Mission Failed: Kill a fellow member of the Mafia. (+30)
  • Flawless Victory: Take no casualties in the Mafia. (+50)
  • Licensed to Kill: As a Bus Driver, run someone over. (+50)
    • Redirect an attack onto its attacker, for instance swapping the Mafioso and the Mafioso's target.
  • State Religion: Recruit the Mayor into the Cult. (+50)
  • Incognito: Win as a Mayor without revealing yourself. (+75)
    • This does not apply if you were an unrevealed Mayor who was recruited to be a Cultist, even if you win.
    • You must also survive to the end.
  • Last of Kin: Win as the last member of your team. (+75)
  • Medical Malpractice: As coroner, do an autopsy on a living person. (+75)

Achievements over 100 Points

  • A for Effort: Fail to kill night-immune players four times in one game. (+100)
    • Have four attacks of yours fail due to night-immunity. All four attacks can be on the same person, or they can be spread amongst many players.
  • Justice: Audit Yourself as Auditor. (+100)
  • Half Roles: Win as half of the roles in the game. (+100)
    • Win as 17 roles.
  • Hammer and Sickle: Win a tied game as a Citizen. (+125)
    • This only occurs with the "Win tie-game situations against Mafia" option checked for Citizen.
  • Suicide Hotline: Survive a game wherein more than half of the players commit suicide. (+125)
    • Suicides can be either by a person leaving or a person choosing to kill themselves.
  • Deader than Dead: Be attacked four times in one night. (+125)
  • Disco Inferno: As an Arsonist, burn 5 people at the same time. (+150)
    • If there are other Arsonists in the game, their douses will not count. In addition, all 5 players can ONLY be killed by the Arsonist; If one of the burned targets is attacked by another killing role, then the kill does not count.
  • Divine Guidance: Take no casualties in the Cult. (+150)
  • Happily Ever After: Take no casualties in the Town. (+150)
  • The Last Laugh: Win with the "Jester Wins" ending as a Jester. (+150)
    • The Jester must die on the last day of the game and cause a person to kill themselves along with no one else being alive.
    • Alternatively, if the Jester was lynched earlier in the game, and the remaining players end up dying later on the same night in what would ordinarily result in a "Nobody Wins", the achievement will unlock.
  • Forever Alone: Win with the "Witch Wins" ending as a Witch. (+175)

Achievements over 200 Points

  • Hung Jury: Be acquitted by a 7-7 vote. (+200)
    • Generally this can only be achieved on the first day of a full house game. As such, it requires the game to start on Day with the option to Trial.
  • Sole Survivor: Win with the "Survivor Wins" ending as a Survivor. (+200)
  • The Inquisition: As a Mason Leader, use all of your recruitings to smite Cultists. (+200)
    • Only one person may obtain this achievement per game.
  • You're Winner!: Win twice in a single game. (+200)
  • Mr.Popular: Be visited by lots people in one night. (+200)
  • Identity Crisis: Be lots of different roles in a single game. (+200)
  • Zombie Suicide: Commit suicide from beyond the grave. (+250)
    • Cryptonic[1]: " Zombie Suicide is when a Marshall reveals, you aid him in lyncing a Jester, then you get lynched the same day. The following night, you get killed by the Jester and appear in the Graveyard twice."
  • Eternal Revenue Service: Win with the "Auditor Wins" ending as an Auditor. (+300)
  • Ace Prosecutor: Win with the "Executioner Wins" ending as an Executioner. (+300)
    • The Executioner must survive to the end, even if the objective doesn't require so.
  • Handi-Capable: Win with the "Amnesiac Wins" ending as an Amnesiac. (+300)
  • Marathon: Spend a month in one game. (+300)
    • 31 in-game days must pass.
  • All Roles: Win as every role in the game. (+500)
    • There are 34 roles to win as.
  • Gate of Steiner: Visit 8 or more people in one night(good luck!). (+510)

Donation Achievements

  • Generosity: Donor level donation.
  • Altruism: Patron level donation.
  • Philanthrophy Benefactor level donation.

Role Achievements

Role Achievements are gained apron winning with each role. This only count as the role given at the start of the game and not role at the end of the game.

Example:

  1. Starting game as Amnesiac.
  2. Becoming Sheriff.
  3. Get converted to Cultist.
  4. Winning will grant the Amnesiac Role Achievement.

To view Role Achievements that haven't been achieved yet, use the -alist command.

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