Mechanics

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Revision as of 06:17, 20 September 2012 by Boss (Talk | contribs) (murdered message seems kind of pointless, doesn't it and added a tidbit about 1v1v1 stalemates.)

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Order of Night actions

Actions are posted chronologically.
  • Bulletproof vests are used
  • Target switches and role-blockers
    • Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes.
  • Framer frames someone, Arsonist douses/undouses, and other miscellaneous role actions happen.
  • Disguiser replaces his target if the kill was successful

Mechanics sequence relevant and directly dictated by Dark Revenant as of June 1, 2011

Tie Breakers

Three Days of Peace

When a game of Mafia goes for three days and three nights without any player dying a tiebreaker formula is executed:

  • If the Town outnumbers the Mafia then the Town wins
  • If the Mafia have equal or greater numbers to the Town then the Mafia Wins
  • If the neutral pairings have equal or greater numbers than the town then the neutrals will win
  • For example if there were two Serial Killers and 2 Escorts left who were continuously blocking the Serial Killers then the Serial Killers would still win.
  • If one faction outnumbers different neutrals, then that faction will win.

One Versus One

When the game comes down to a one versus one scenario (at the start of a day, not after a lynch) the game is automatically concluded with the roles winning in the following order:

Random Role Constraints

Certain roles cannot be randomed in situations in which they would have no effect on the game. These roles include:

  • Mason Leader will not spawn from random roles (not including Mafia Variant).

Note: Spy and some other roles such as Sheriff are exempt from this rule and still spawn even if there are no Mafia-aligned roles in the game.

Day-Break Kill Messages

He/She was shot at close range.
He/She was also riddled with bullets at close range.
There were signs of struggle. He/she was shot at close range.
There were signs of struggle. He/She was also riddled with bullets at close range.
There were signs of struggle. His/Her body was battered and had multiple bone fractures. He/She was shot at close range.
His/Her body had bruises and minor fractures. He/she was shot at close range.
His/Her body had bruises and minor fractures. He/She was also riddled with bullets at close range.
He/She had multiple stab wounds.
There were signs of a struggle. He/She had multiple stab wounds.
He/She had bruises and some bone fractures. He/She had multiple stab wounds.
His/Her body was severely battered with many broken bones. He/She had multiple stab wounds.
He/She was killed with a military-grade assault rifle.
He/She had multiple wounds from a fragmentation grenade. He/She was killed with a military-grade assault rifle.
He/She was shot by a high-caliber gun.
He/She was ripped apart with several rounds from a high-calibur gun.
His/Her body had bruises and minor fractures. He was shot by a high-caliber gun.
His/Her body was severely battered with many broken bones. He/She was shot by a high-caliber gun.
He/She was completely eviscerated.
He/She died horribly to chainsaw wounds.
He/She was torn to pieces with a chainsaw.
He/She became an unrecognizable pile of gore.
His/Her entrails were strewn about the house.
He/she was incinerated.
He/She was burnt to death.
He/She was killed in a fire.
He/She was killed in a duel.
He/She was slain in a shootout.
He/She was executed in a jail cell.
He/She apparently shot herself. Her suicide note expressed grief and guilt over the Jester's death.
He/She apparently shot himself after leaving a suicide note with the words "I failed." on it.
He/She was run over by a bus.
He/She was bludgeoned to death.
  • Administrator Kick:
He/She was struck by lightning.
He/She apparently committed suicide.
  • Leaver Suicide:
(name) committed suicide.

Russian Roulette Mini-game

Mafia features a Russian Roulette mini-game that players can partake it upon dying during the actual game.

  • The game begins by having one player type -roulette in the graveyard chat
    • By typing -roulette # # players you can set a minimum bet and number of chambers in the revolver, respectively
  • Other players can then join the game by subsequently typing -join
    • Players can also type -observe to observe the game
  • Players can then bet points on the game by typing -bet #
    • At the end of betting, the bets are normalized so no one player bets more points than the other players combined. Therefore, a 1v1 game will always result in both players betting equal amounts.
  • The game is a standard game of Russian Roulette with a six-barrel revolver (unless changed in the settings) and one bullet
    • Upon beginning the game one player receives the gun and can type -pull to pull the trigger or -pass to pass the gun along
    • Recipients of the gun after it has been passed must pull the trigger at least once before passing the gun again
  • Once a player has been killed the surviving players split the points bet by that player between them
    • Players who bet more points receive more winnings
    • Players who pulled the trigger multiple times consecutively during play receive more winnings.
  • Once a player has been killed in a game of Russian Roulette they cannot join any subsequent games
  • If the game of Mafia comes to a conclusion during a game of Russian Roulette the game will NOT be aborted.
  • Bets are silently removed at the beginning of the game and are given back at the end; leaving when you know your odds are bad (50% or 100% to die) will still make you lose the points you bet.