Difference between revisions of "Setups"
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:[[Random Mafia|<span style="color:darkred">Random Mafia</span>]] | :[[Random Mafia|<span style="color:darkred">Random Mafia</span>]] | ||
:[[Random Mafia|<span style="color:darkred">Random Mafia</span>]] | :[[Random Mafia|<span style="color:darkred">Random Mafia</span>]] | ||
− | |||
:[[Sheriff|<span style="color:green">Sheriff</span>]] | :[[Sheriff|<span style="color:green">Sheriff</span>]] | ||
:[[Investigator|<span style="color:green">Investigator</span>]] | :[[Investigator|<span style="color:green">Investigator</span>]] | ||
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:[[Advanced Town|<span style="color:darkgreen">Advanced Town</span>]] | :[[Advanced Town|<span style="color:darkgreen">Advanced Town</span>]] | ||
:[[Basic Town|<span style="color:darkgreen">Basic Town</span>]] (no Citizens) | :[[Basic Town|<span style="color:darkgreen">Basic Town</span>]] (no Citizens) | ||
− | |||
:[[Advanced Neutral|<span style="color:darkgrey">Advanced Neutral</span>]] | :[[Advanced Neutral|<span style="color:darkgrey">Advanced Neutral</span>]] | ||
:[[Advanced Neutral|<span style="color:darkgrey">Advanced Neutral</span>]] | :[[Advanced Neutral|<span style="color:darkgrey">Advanced Neutral</span>]] | ||
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− | This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. The core town roles remain, ending up with a game which is usually balanced enough for public settings. Options can be changed to the host's liking. | + | This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. The core town roles remain, ending up with a game which is usually balanced enough for public settings. If there is a leaver or two, the neutral roles can be sacrificed while maintaining balance. Options can be changed to the host's liking. |
Revision as of 22:49, 29 June 2011
Contents
User Submitted
If an option is not stated, it is assumed to be the default setting.
Claw's Choice
- Godfather
- Disguiser
- Random Adv Mafia (non-killing)
- Sheriff (Mafia & Serial Killer detection, no Arsonist detection)
- Investigator (No exact role detection)
- Doctor
- Mayor (3 Votes, can not be healed)
- Jailor (1 Kill)
- Basic Town (Power role only)
- Random Town (Nothing Excluded)
- Random Town (Nothing Excluded)
- Random Town (Nothing Excluded)
- Random Neutral
- Random Neutral
- Neutral details: the Arsonist kills through immunity but not through heals, the Serial Killer is not immune and doesn't kill role blockers, the Survivor has 2 vests, the Witch can cause victims to self target and victims know they are being controlled, the Executioner turns into jester and can have anyone as a target, the Jester causes a random guilty voter from their trial to commit suicide
oops_ur_dead's Choice
- Random Mafia
- Random Town
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
False Truth's Choice
- Godfather (invulnerable at night, immune to detection, can kill without a Mafioso)
- Random Mafia (exclude killing roles)
- Adv Mafia (no exclusions)
- Mayor (vote counts for 3)
- Sheriff (detects Mafia and Arsonists*)
- Investigator
- Doctor
- Jailor (up to 2 executions)
- Basic Town (no exclusions)
- Basic Town (no exclusions)
- Adv Town (no exclusions)
- Serial Killer (no host options)
- Arsonist (attacks ignore invulnerability and healing; immune at night)
- Random Neutral (exclude evil and killing roles)
Random role details: Escort cannot be role-blocked, Vigilante can kill two times, Spy has all options enabled, Bodyguard ignores invulnerability, Coroner discovers last target, all Mafia roles become Mafioso if alone, Disguiser cleans target, Janitor limited to two cleanings, Framer is immune to detection, Survivor has four vests, Jester kills random guilty voter, Executioner target is town and becomes Jester upon failure.
Jailbar's Choice
- Godfather
- Random Mafia
- Random Mafia
- Sheriff
- Investigator
- Doctor
- Advanced Town
- Advanced Town
- Advanced Town
- Basic Town (no Citizens)
- Advanced Neutral
- Advanced Neutral
- Basic Neutral
- Basic Neutral
This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. The core town roles remain, ending up with a game which is usually balanced enough for public settings. If there is a leaver or two, the neutral roles can be sacrificed while maintaining balance. Options can be changed to the host's liking.