Difference between revisions of "Changelog"

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m (0.78 - 0.86 Beta)
m (0.89 - 0.91 Beta)
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==0.89 - 0.91 Beta==
 
==0.89 - 0.91 Beta==
 
* Fixes
 
* Fixes
* PM only allowed at night
+
* [[Private Messages|PM]] only allowed at night
  
 
==0.87 - 0.88 Beta==
 
==0.87 - 0.88 Beta==

Revision as of 20:25, 17 June 2011

1.71-1.76

1.68-1.70

1.55 - 1.67

1.47 - 1.54

  • Some more bugfixes
  • Bodyguard can now ignore invulnerability
  • Consigliere now has the option to become Mafioso if alone
  • Bodyguard cannot be healed if he dies from a protection
  • The "Become Mafioso when alone" option now works for any amount of non-killing roles

1.45 - 1.46

  • Issues resolved

1.43 - 1.44

  • Investigators no longer receive information if they die that night
  • Minor change here and there
  • Arsonist now has the option to ignore doctor healing
  • Random roles overhaul
  • Bodyguard and Blackmailer added
  • Some bugfixings here and there

1.42

1.35 - 1.41

  • Coroner and Bus Driver roles added
  • Various minor tweaks and fixes
  • Clue variant added
  • Janitor now has an optional cleaning limit
  • Host option to randomize names added
  • Paradoxical resonance algorithm implemented for night actions

1.31 - 1.34

  • A bunch of new game options
  • Day voting refinements
  • Save Slot fixed once and for all

1.26 - 1.30

  • Points system refinements
  • Spy now sees the Mafia's kill target
  • Executions are upgraded
  • Jester can take someone with him when he's lynched
  • Save slot can be freely edited in 1-player mode
  • Option added for Witch victims to be uninformed of being manipulated
  • Roles list moved next to the graveyard
  • Random will no longer generate single Masons

1.22 - 1.25

  • Fixed the extremely small amount of points you were getting when you won

1.21

  • 1.21GW!!! celebration
  • Points algorithm adjusted; lost points returned to people who asked
  • Better options/roles display in the Help menu
  • More UI art (thanks Dgrayed!)
  • More points rewards (hats!)
  • Various bugfixes and balance adjustments
  • Global ranking system revised

1.10 - 1.20

  • Banks suck.

1.9

  • Anti-spam system introduced

1.6 - 1.8

  • Nobody knows the trouble I've seen. Nobody knows...

1.5

  • Stats are NOT reset, but will probably be a little weird for people who played during a certain timeframe
  • Maintenance update

1.3 - 1.4

  • Just kidding about the stats being fixed. Now, they're REALLY fixed. And reset.

1.1 - 1.2

  • Stats fixed. Again.

1.0

  • Shortest Map Ban Ever celebration
  • Random roles have more options
  • Spy, Janitor, Framer, Arsonist, Jester, and Witch added
  • Banks reset; new encryption added
  • Wide array of minor tweaks
  • Whisper notifications are now less intrusive
  • The original host of the game in the battle.net lobby (player 1) is now always the starting host
  • DR's Choice updated
  • Variant Save feature implemented
  • More custom music added (thanks, KingAdamXVII!)

0.93 - 0.94 Beta

  • Role names changed

0.92 Beta

  • Number of DR's birthday celebration
  • PM only allowed during the day
  • PM actions (but not messages) are revealed to everyone
  • Chat added to the event log
  • List of players shown at night
  • Trial length is fixed; discussion length can be edited
  • Repicks only allowed after 20 seconds or when the host tries to start the game
  • No Lynch on Day 1 option re-added in the Start On menu
  • Various tweaks
  • Bank signatures removed (encryption to be added later -- and a global stat reset)

0.89 - 0.91 Beta

  • Fixes
  • PM only allowed at night

0.87 - 0.88 Beta

  • Port and polish

0.78 - 0.86 Beta

0.77 Beta

  • More fixes
  • Survivor can use the bulletproof vest
  • Added unlockable model selections
  • Event log added

0.76 Beta

  • Bugfixes!

0.75 Beta

  • You get a random name if you don't pick one yourself
  • Numerous small tweaks
  • Ballot+Trial day type added
  • '-r' command added
  • Points system implemented
  • Even more bugfixes

0.73 - 0.74 Beta

  • Emergency fix

0.72 Beta

  • Anti-stalemate system (if nothing happens for 5 phases and the player count is even, the game will end)
  • Mason fix
  • Repick algorithm improved
  • Repick cannot be used by players who have never finished a game
  • Last Wills are now optional
  • Serial Killer can now kill their roleblockers
  • Various minor changes

0.70 - 0.71 Beta

  • Last-minute tweaks and fixes

0.69 Beta

0.68 Beta

  • Minor fixes

0.67 Beta

  • Additional fixes
  • Some UI art added (thanks, Irrational)
  • Statistics display updated

0.66 Beta

  • More fixes
  • Host can type '-repick' to pass to someone else

0.65 Beta

  • Minor interface improvements
  • Banks finally fixed
  • Graveyard list added

0.64 Beta

  • EMERGENCY FIX

0.63 Beta

  • Game timing shortened
  • Option for kill sounds added

0.62 Beta

  • Stats tracking added (current stats reset)
  • Host repick added
  • Minor bugs fixed

0.55 - 0.61 Beta

  • Emergency fixes

0.54 Beta

  • Multiple bugfixes (common trend, it seems...)
  • Night camera flyby system added
  • A few other bits of polish

0.52 - 0.53 Beta

  • Additional bugfixes

0.51 Beta

  • Final attempt to hide the lag screen chat
  • Minor fixes; anti-newbhost system fix

0.50 Beta

  • Attempt to fix the lag screen

0.49 Beta

  • Major maintinence update for various bugs and gameplay issues
  • Classic variant reworked
  • DarkRevenant's Choice variant added
  • Night sounds shortened
  • Anti newb-host system added
  • Optional power given to the Citizen role
  • Remaining roles counter added to the options screen

0.40 - 0.48 Beta

  • Even more bugfixes

0.39 Beta

  • Vigilante added
  • Default night/trial/discussion lengths reduced significantly
  • Tutorial coloring improved
  • Sniper execution improved
  • Jupo Tree added
  • Minor issues resolved

0.37 - 0.38 Beta

  • Various essential fixes made

0.36 Beta

  • Minimap and loading screen images added
  • Misc. fixes and changes in multiple areas

0.35 Beta

  • Fixes relating to the options screen