Setups
Contents
User Submitted
If an option is not stated, it is assumed to be the default setting.
Deantwo's Setup
This setup has a chance to have between 2-4 Sheriffs and Doctors, also has the chance of 2 Jailors or Jailor and Mayor. Unsure if he's well balanced or not but i don't see anyone winning more then others. - Deantwo (Talk) 01:36, 9 October 2012 (PDT)
Sheriff |
Doctor |
Jailor |
Town Core |
Town Core |
Town Investigative |
Town Protective |
Town Power |
Godfather |
Mafia Support |
Mafia Deception |
Neutral Benign |
Neutral Benign |
Neutral Evil |
Amnesiac |
- "Town Core: Exclude Citizen" = ON
- "Veteran: Excluded from randoms" = ON
All other options are considered user preferred.
Raphael's Choice
Sheriff |
Investigator |
Town Core |
Town Killing |
Town Investigative |
Town Protective |
Town Power |
Town Random |
Town Random |
Godfather |
Mafia Random |
Mafia Random |
Neutral Evil |
Neutral Benign |
Neutral Benign |
- Invulnerable at night - On
- Can target self - On
- 1 night between sprees - On
- Ignores immunity - On
- Invulnerable at night - On
- Targets are informed that they are doused - Off
- Excluded from randoms - Off
- Immunity prevents conversion - On
- Nights between conversions - 2
Raph55's Choice
Sheriff |
Doctor |
Jailor |
Town Core |
Town Killing |
Town Investigative |
Town Protective |
Town Power |
Town Random |
Godfather |
Mafia Support |
Mafia Deception |
Neutral Killing |
Neutral Benign |
Neutral Evil |
msisepleld's 2x Mass Murderer Save
(Balanced for Optimality)
The Specific classes for town play key roles into the balancing of the neutral classes: Veteran (Investigated same as MM), Vigilante, Jailor, Witch (Neutral Evil), and/or Cult (Neutral Evil).
Due to the lack of the Mafia killing role, the Witch becomes very difficult to play. The Vigilante with unlimited bullets and the jailor with 2 executions balance this. The Vigilante can only kill Town, Witches, Jesters, and Survivors that don't vest. Because the Mass Murderers are Immune at night, this makes the Vigilante more of a threat to Town than an asset. Witches are able to use the Vigilante/Jailor to kill town.
The Town Category roles allow up to 4 Doctors and/or Sheriffs. In my experience almost every game has at least 1 doctor and 1 sheriff.
(Please follow the recommended Role/Category settings for optimal balance of this -save.) ENJOY!!
Mass Murderer |
Mass Murderer |
Veteran |
Investigator |
Vigilante |
Jailor |
Town Random |
Town Random |
Town Core |
Town Investigative |
Town Protective |
Amnesiac |
Neutral Evil |
Neutral Benign |
Neutral Benign |
- Day Length: 1.0 min
- Day Type: Trial
- Night Length: 0.7 min (time for -lw)
- Last Will Allowed: Yes
- Discussion length: 0.5 min
- Start Day at: Day/No Lynch
- Night Type: Death Descriptions
- PM Allowed: Yes
- Discussion: Yes
- Trial Pauses Day: Yes
- Trial Defense: Yes
- Choose Names: Yes
- Trial Length: 0.7 min.
Most important role options: |
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Vigilante: (Needs Unlimited Shots to Balance Witch)
Amnesiac: (Reason: Having a 10th town member makes town really powerful but if both MM die the game can still continue.)
Witch: (Important for Witch Balance)
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Other less important role options: |
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Rare roles: (Not seen in save unless Amnesiac switched for Any Random)
Options for roles not tested for babance: |
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