Difference between revisions of "Setups"
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− | Day Length: 1.0 min | + | <small> |
− | + | *Day Length: 1.0 min | |
− | + | *[[Hosting Guide#Day Type|Day Type]]: Trial, | |
+ | *Night Length: 0.7 min (time for [[Commands#Last Will|'''-lw''']]) | ||
+ | *Last Will Allowed:Yes | ||
+ | *Discussion length: 0.5 min | ||
+ | *Start Day at: Day/No Lynch | ||
+ | *[[Hosting Guide#Night Type|Night Type]]: Death Descriptions | ||
+ | *PM Allowed: Yes | ||
+ | *Discussion: Yes | ||
+ | *Trial Pauses Day: Yes | ||
+ | *Trial Defense: Yes | ||
+ | *Choose Names: Yes | ||
+ | *Trial Length: 0.7 min. | ||
+ | </small> | ||
+ | {| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide" | ||
+ | ! '''Most important role options:''' | ||
+ | |- | ||
+ | || | ||
+ | <small> | ||
[[Mass Murderer]]: | [[Mass Murderer]]: | ||
*Invulnerable at night - On | *Invulnerable at night - On | ||
Line 239: | Line 256: | ||
*Immunity prevents conversion - On | *Immunity prevents conversion - On | ||
*Nights between conversion 1 - On | *Nights between conversion 1 - On | ||
+ | </small> | ||
+ | |} | ||
− | + | {| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide" | |
− | ''' | + | ! '''Other less important role options:''' |
− | + | |- | |
+ | || | ||
<small>[[Sheriff]]: | <small>[[Sheriff]]: | ||
*Detects Mass Murderers - On | *Detects Mass Murderers - On | ||
Line 296: | Line 316: | ||
*Becomes Leader if alone - On | *Becomes Leader if alone - On | ||
</small> | </small> | ||
+ | |} | ||
− | '''Rare | + | '''Rare roles:''' |
− | + | (Not seen in save unless [[Amnesiac]] switched for [[Any Random]]) | |
− | + | ||
+ | {| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide" | ||
+ | ! '''Options for roles not tested for babance:''' | ||
+ | |- | ||
+ | || | ||
<small> | <small> | ||
[[Any Random]]: | [[Any Random]]: | ||
Line 318: | Line 342: | ||
*Wins Ties over Arsonist - Off | *Wins Ties over Arsonist - Off | ||
</small> | </small> | ||
+ | |} |
Revision as of 09:05, 2 March 2013
Contents
User Submitted
If an option is not stated, it is assumed to be the default setting.
Deantwo's Setup
This setup has a chance to have between 2-4 Sheriffs and Doctors, also has the chance of 2 Jailors or Jailor and Mayor. Unsure if he's well balanced or not but i don't see anyone winning more then others. - Deantwo (Talk) 01:36, 9 October 2012 (PDT)
Sheriff |
Doctor |
Jailor |
Town Core |
Town Core |
Town Investigative |
Town Protective |
Town Power |
Godfather |
Mafia Support |
Mafia Deception |
Neutral Benign |
Neutral Benign |
Neutral Evil |
Amnesiac |
- "Town Core: Exclude Citizen" = ON
- "Veteran: Excluded from randoms" = ON
All other options are considered OFF or user prefered.
Raphael's Choice
Sheriff |
Investigator |
Town Core |
Town Killing |
Town Investigative |
Town Protective |
Town Power |
Town Random |
Town Random |
Godfather |
Mafia Random |
Mafia Random |
Neutral Evil |
Neutral Benign |
Neutral Benign |
- Invulnerable at night - On
- Can target self - On
- 1 night between sprees - On
- Ignores immunity - On
- Invulnerable at night - On
- Targets are informed that they are doused - Off
- Excluded from randoms - Off
- Immunity prevents conversion - On
- Nights between conversions - 2
Raph55's Choice
Sheriff |
Doctor |
Jailor |
Town Core |
Town Killing |
Town Investigative |
Town Protective |
Town Power |
Town Random |
Godfather |
Mafia Support |
Mafia Deception |
Neutral Killing |
Neutral Benign |
Neutral Evil |
msisepleld's 2x Mass Murderer Save
(Balanced for Optimality)
The Specific classes for town play key roles into the balancing of the neutral classes: Veteran (Investigated same as MM), Vigilante, Jailor, Witch (Neutral Evil), and/or Cult (Neutral Evil).
Due to the lack of the Mafia killing role, the Witch becomes very difficult to play. The Vigilante with unlimited bullets and the jailor with 2 executions balance this. The Vigilante can only kill Town, Witches, Jesters, and Survivors that don't vest. Because the Mass Murderers are Immune at night, this makes the Vigilante more of a threat to Town than an asset. Witches are able to use the Vigilante/Jailor to kill town.
The Town Category roles allow up to 4 Doctors and/or Sheriffs. In my experience almost every game has at least 1 doctor and 1 sheriff.
(Please follow the recommended Role/Category settings for optimal balance of this -save.) ENJOY!!
Mass Murderer |
Mass Murderer |
Veteran |
Investigator |
Vigilante |
Jailor |
Town Random |
Town Random |
Town Core |
Town Investigative |
Town Protective |
Amnesiac |
Neutral Evil |
Neutral Benign |
Neutral Benign |
- Day Length: 1.0 min
- Day Type: Trial,
- Night Length: 0.7 min (time for -lw)
- Last Will Allowed:Yes
- Discussion length: 0.5 min
- Start Day at: Day/No Lynch
- Night Type: Death Descriptions
- PM Allowed: Yes
- Discussion: Yes
- Trial Pauses Day: Yes
- Trial Defense: Yes
- Choose Names: Yes
- Trial Length: 0.7 min.
Most important role options: |
---|
Vigilante: (Needs Unlimited Shots to Balance Witch)
Amnesiac: (Reason: Having a 10th town member makes town really powerful but if both MM die the game can still continue.)
Witch: (Important for Witch Balance)
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Other less important role options: |
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|
Rare roles: (Not seen in save unless Amnesiac switched for Any Random)
Options for roles not tested for babance: |
---|
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