Difference between revisions of "Witch"

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(Strategies)
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{{Infobox third-party|summary      = A mystic who can manipulate others.  Goal is to survive and ensure the town loses.|abilities    =  Take control of someone at night, forcing them to use their ability on the targeted person. |difficulty  = Medium|ability      = Yes|sherrif      =  Innocent |investigator = [[Witch]]|strategies  = None}}
 
{{Infobox third-party|summary      = A mystic who can manipulate others.  Goal is to survive and ensure the town loses.|abilities    =  Take control of someone at night, forcing them to use their ability on the targeted person. |difficulty  = Medium|ability      = Yes|sherrif      =  Innocent |investigator = [[Witch]]|strategies  = None}}
 
[[Category:Third-party Roles]]
 
[[Category:Third-party Roles]]
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==Overview==
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The Witch is an extremely versatile role who's power is determine by the combination of roles in the setup. Its potential ranges from relatively lackluster to extremely powerful. The role has the ability to control a target at night, selecting who they use their night ability on. The Witch wins if the town loses and the Witch is still alive.
  
 
==Strategies==
 
==Strategies==
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* [[Doctor]] - Seizing control of a Doctor is extremely beneficial to a Witch as it renders the Witch immune to death at night as well as leaving the town vulnerable to having their power roles killed. Extreme caution should be advised in ensuring that the target is indeed a doctor and not a role that will be harmful towards the Witch.
  
Try to stay quiet with this role. Once you find a target that kills stay with him. If your target complains in chat about being controlled he is most likely a townsperson. Your goal is to control a Mafia member because they are less likely to complain about it.
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* [[Escort]] or [[Consort]] - Utilizing an Escort or Consort is generally far more destructive to a Town when it comes to blocking investigating roles as not only does it stop the investigating roles but also stops the Escort from blocking a killing role.
  
==Options==
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* [[Sheriff]] or [[Investigator]] - Controlling a Sheriff or Investigator essentially makes these roles entirely useless as they can simply be forced to target themselves over and over again. This stops the Town from gaining any real leads and will almost certainly lead to their demise.
  
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* [[Mafioso]], [[Vigilante]]s, [[Serial Killer]]s or [[Godfather]]s (when killing without a Mafioso) - Using a Mafioso, Vigilante or Serial Killer is a great way to begin eliminating the Town without endangering yourself to being killed as well. As the game goes on it may become more beneficial to eliminate these roles from the game which can be achieved by forcing them to kill themselves.
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* [[Framer]]s, [[Janitor]]s or [[Arsonist]]s - Can be controlled, but generally difficult to use effectively if at all. Framers and Janitors will be working against the town regardless and Arsonists are next to impossible to detect as a Witch until they've ignited their targets.
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* [[Citizen]]s, [[Mason]]s, [[Spy]]s, [[Jester]]s or [[Survivor]]s - Provide no benefit to the Witch when controlled, avoid targeting these players.
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* Siding with the Mafia - Whilst the Witch is essentially a Neutral role siding with the Mafia can be extremely beneficial as both the Witch and the Mafia have a common enemy. It is often a powerful strategic move for the Witch to let itself be known to the Mafia so that it can help them eliminate the town.
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==Options==
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* Target does not know they have been manipulated - (Default: Off)
  
 
==Notes==
 
==Notes==
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* Can force the target to target themselves, this will force a [[Doctor]] to heal themselves, a [[Sheriff]] to investigate themselves or a killing role to kill themselves
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* Wins with the Mafia, [[Arsonist]], [[Serial Killer]] or by itself.

Revision as of 00:32, 12 May 2011

Template:Infobox third-party

Overview

The Witch is an extremely versatile role who's power is determine by the combination of roles in the setup. Its potential ranges from relatively lackluster to extremely powerful. The role has the ability to control a target at night, selecting who they use their night ability on. The Witch wins if the town loses and the Witch is still alive.

Strategies

  • Doctor - Seizing control of a Doctor is extremely beneficial to a Witch as it renders the Witch immune to death at night as well as leaving the town vulnerable to having their power roles killed. Extreme caution should be advised in ensuring that the target is indeed a doctor and not a role that will be harmful towards the Witch.
  • Escort or Consort - Utilizing an Escort or Consort is generally far more destructive to a Town when it comes to blocking investigating roles as not only does it stop the investigating roles but also stops the Escort from blocking a killing role.
  • Sheriff or Investigator - Controlling a Sheriff or Investigator essentially makes these roles entirely useless as they can simply be forced to target themselves over and over again. This stops the Town from gaining any real leads and will almost certainly lead to their demise.
  • Mafioso, Vigilantes, Serial Killers or Godfathers (when killing without a Mafioso) - Using a Mafioso, Vigilante or Serial Killer is a great way to begin eliminating the Town without endangering yourself to being killed as well. As the game goes on it may become more beneficial to eliminate these roles from the game which can be achieved by forcing them to kill themselves.
  • Framers, Janitors or Arsonists - Can be controlled, but generally difficult to use effectively if at all. Framers and Janitors will be working against the town regardless and Arsonists are next to impossible to detect as a Witch until they've ignited their targets.
  • Siding with the Mafia - Whilst the Witch is essentially a Neutral role siding with the Mafia can be extremely beneficial as both the Witch and the Mafia have a common enemy. It is often a powerful strategic move for the Witch to let itself be known to the Mafia so that it can help them eliminate the town.

Options

  • Target does not know they have been manipulated - (Default: Off)

Notes

  • Can force the target to target themselves, this will force a Doctor to heal themselves, a Sheriff to investigate themselves or a killing role to kill themselves
  • Wins with the Mafia, Arsonist, Serial Killer or by itself.