Difference between revisions of "Setups"
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Revision as of 17:44, 27 February 2013
Contents
User Submitted
If an option is not stated, it is assumed to be the default setting.
Deantwo's Setup
This setup has a chance to have between 2-4 Sheriffs and Doctors, also has the chance of 2 Jailors or Jailor and Mayor. Unsure if he's well balanced or not but i don't see anyone winning more then others. - Deantwo (Talk) 01:36, 9 October 2012 (PDT)
Sheriff |
Doctor |
Jailor |
Town Core |
Town Core |
Town Investigative |
Town Protective |
Town Power |
Godfather |
Mafia Support |
Mafia Deception |
Neutral Benign |
Neutral Benign |
Neutral Evil |
Amnesiac |
- "Town Core: Exclude Citizen" = ON
- "Veteran: Excluded from randoms" = ON
All other options are considered OFF or user prefered.
Raphael's Choice
Sheriff |
Investigator |
Town Core |
Town Killing |
Town Investigative |
Town Protective |
Town Power |
Town Random |
Town Random |
Godfather |
Mafia Random |
Mafia Random |
Neutral Evil |
Neutral Benign |
Neutral Benign |
- Invulnerable at night - On
- Can target self - On
- 1 night between sprees - On
- Ignores immunity - On
- Invulnerable at night - On
- Targets are informed that they are doused - Off
- Excluded from randoms - Off
- Immunity prevents conversion - On
- Nights between conversions - 2
Raph55's Choice
Sheriff |
Doctor |
Jailor |
Town Core |
Town Killing |
Town Investigative |
Town Protective |
Town Power |
Town Random |
Godfather |
Mafia Support |
Mafia Deception |
Neutral Killing |
Neutral Benign |
Neutral Evil |
msisepleld's 2x Mass Murderer Save
(Balanced for Optimality)
The Specific classes for town play key roles into the balancing of the neutral classes: Veteran (Investigated same as MM), Vigilante, Jailor, Witch (Neutral Evil), and/or Cult (Neutral Evil).
Due to the lack of the Mafia killing role, the Witch becomes very difficult to play. The Vigilante with unlimited bullets and the jailor with 2 executions balance this. The Vigilante can only kill Town, Witches, Jesters, and Survivors that don't vest. Because the Mass Murderers are Immune at night, this makes the Vigilante more of a threat to Town than an asset. Witches are able to use the Vigilante/Jailor to kill town.
All five of the Town Category roles allow Doctors, 4 allow for Sheriffs. In my experience almost every game has at least 1 doctor and 1 sheriff.
(Please follow the recommended Role/Category settings for optimal balance of this -save.) ENJOY!!
Mass Murderer |
Mass Murderer |
Veteran |
Investigator |
Vigilante |
Jailor |
Town Random |
Town Random |
Town Core |
Town Core |
Town Protective |
Neutral Evil |
Neutral Benign |
Neutral Benign |
Any Random |
Day Length: 1.0 min, Day Type: Trial, Night Length 0.7 min (time for -lw), Last Will Allowed:Yes, Discussion length: 0.5 min, Start Day at: Day/No Lynch, Death Descriptions, PM Allowed: Yes, Discussion: Yes, Trial Pauses Day: Yes, Trial Defense: Yes, Choose Names: Yes, Trial Length: 0.7 min.
Most important roles:
- Invulnerable at night - On
- Can target self - Off
- 1 night between sprees - On
- Excluded from randoms - On
- Limited to 3 nights - On
- Ignores invulnerability - On
- Detects exact role - Off
Vigilante: (Needs Unlimited Shots to Balance Witch)
- Number of Shots 1 - Off
- Number of Shots 2 - Off
- Number of Shots 3 - Off
- Number of shots 4 - Off
- Can make executions 1 - Off
- Can make executions 2 - On
- Can make executions 3 - Off
- Exclude killing roles - Off
- Exclude Citizen - Off
- Exclude Coroner - On
- Exclude Citizen - On
- Exclude Mason - Off
- Exclude Bus Driver - Off
- Exclude Bodyguard - Off
- Exclude Serial Killer - On
- Exclude Arsonist - On
- Exclude Mass Murderer - On
- Exclude Killilng Roles - On
- Exclude Town - On
- Exclude Mafia - On
- Exclude Neutral - Off
Witch: (Important for Witch Balance)
- Can cause self-targets - On
- Target knows they have been manipulated - Off
- Excluded from randoms - Off
- Immunity prevents conversion - On
- Nights between conversion 1 - On
OTHER LESS IMPORTANT ROLES:
- Detects Mass Murderers - On
- Detects Cultists - On
- Detects Arsonist - On
- Detects Serial Killer - On
- Becomes Jester upon failure - On
- Target is always Town - On
- Must survive to the end - Off
- Invulnerable at night - On
- New role revealed to town - On
- Cannot become Town - Off
- Cannot become mafia - On
- Cannot become a killing role - Off
- Kills a random guilty voter - On
- Has 4 bulletproof vests - On
- Loses extra votes in Cult - Off
- Votes count for 4 - On
- Cannot be healed - Off
- Can target self - On
- Ignores invulnerability - Off
- Cannot be healed - On
- Prevents Cultist conversion - Off
- Knows if target is attacked - On
- Prevents Cultist conversion - Off
- Knows if target is converted - Off
- One-time use bulletproof vest - On
- Ignore detection immunity - On
- Ignores Detection Immunity - Off
- Can target self - Off
- Exclude from randoms - Off
- Limited recruits 3 - On
- Becomes Leader if alone - On
Rare Roles: (Not seen in save unless Any Random includes killing roles).
<ROLES NOT TESTED FOR BALANCE>
- Ignores immunity - On
- Invulnerable at night - On
- Targets are informed that they are doused - Off
- Invulnerable at night - On
- Kills Roleblockers - On
- Wins Ties over Arsonist - Off