Difference between revisions of "Role Call"

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Role Calling relies on the idea that good honest townspeople have nothing to hide, while the evil roles have everything to hide.  Thus, townspeople will tell the truth to people they trust, while evil will tell lies to their enemies.   
 
Role Calling relies on the idea that good honest townspeople have nothing to hide, while the evil roles have everything to hide.  Thus, townspeople will tell the truth to people they trust, while evil will tell lies to their enemies.   
  
Secondly, this strategy also relies on the town, collectively or from a single town leader, to be able to cross dead and proven roles off the list to determine which role claim by an evil role is impossible.  An easy way to do this is to write out all the roles in a list, while expanding on each category. An example is shown below
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Secondly, this strategy also relies on the town, collectively or from a single town leader, to be able to cross dead and proven roles off the list to determine which role claim by an evil role is impossible.  An easy way to do this is to write out all the roles in a list, while expanding on each category, and cross out roles as they die.
 
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:* Always cross out the most specific role.
Godfather----------------------------------------------------Godfather
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::* Example, when the [[Sheriff]] dies, cross out the confirmed sheriff, not the town investigative.
Support Mafia------------------------------------------------Blackmailer/Consigliere/Consort
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:* When a role dies that is in multiple random spots, consolidate the randoms.  This helps if you expanded the category roles.
Killing Mafia------------------------------------------------Mafioso/Disguiser/Godfather
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::* Example, when the [[Disguiser]] dies, and there is a [[:Category:Mafia Deception|Mafia Deception]] and a [[:Category:Mafia Killing|Mafia Killing]], rewrite the list entry to [[Mafioso]]/Disguiser/[[Godfather]]/[[Janitor]]/[[Framer]] and Disguiser and cross off Disguiser
Sheriff------------------------------------------------------Sheriff
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:* When the role call is initiated, the Town, or Town Leader, should lynch anyone that claims a role that isn't possible against the role list.  Also, if enough people follow the role claim call, those that do not are probably trying to stay away from the spotlight lynch of the town.  Be wary of [[Jester]]s who may claim an impossible role, or not claim at all.
Doctor-------------------------------------------------------Doctor
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Mayor--------------------------------------------------------Mayor
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Veteran------------------------------------------------------Veteran
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Power Role------------------turns into this----------------- Mayor/Mason Leader/Veteran/Jailor   
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Power Role---------------------------------------------------Mayor/Mason Leader/Veteran/Jailor
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Protective Town----------------------------------------------Bodyguard/Doctor/Escort/Bus Driver
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Investigative Town-------------------------------------------Sheriff/Lookout/Detective/Investigator
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Town Core----------------------------------------------------Citizen/Sheriff/Doctor/Mason
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Random Town--------------------------------------------------Town
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Neutral Killer-----------------------------------------------Arsonist/Serial Killer/Mass Murderer
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Benign Neutral-----------------------------------------------Survivor/Amnesiac/Jester/Executioner
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==Applicable Situations==
 
==Applicable Situations==
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* The best way for this to work is to have a 100% confirmed role call it when he or she is confident on eliminating the right roles. 
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:* [[Mayor]] is one of the best candidates for this as he can reveal to the entire town that he is the [[Mayor]].
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:* [[Mason]]s with their partner dying and a last will saying who their partner is, is another way to 100% clear someone, at least for the night.
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:* [[Veteran]]s and [[Vigilante]]s works if no one counterclaims it and someone dies to their respective deaths.
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::* [[Veteran]]s also have extra survivability.
  
The  
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* The second best way for the Role Call to work is when a lot of the randoms roles have been eliminated, and the town has a majority. Then everyone calls a roll, and the lynch rules apply as above.
 
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The first thing WIFOM applies to essentially anything that requires decision making in Mafia; it is the backbone of deceit in the game. Various examples include:   
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* [[Doctor]] – Deciding who to heal at night
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:* A confirmed [[Sheriff]] is known to everyone in the game and requests to be healed at night. Surely, the Mafia knowing this would waste an attack attempting to kill a player under the protection of a Doctor, hence the logical conclusion for the Mafia is attack ''anyone but the Sheriff''. Similarly therefore the most logical player for the Doctor to protect is also anyone but the Sheriff. However, WIFOM comes into play when the Mafia realise this and instead opt to attack the Sheriff; however the Doctor could anticipate this and still protect the Sheriff ''and so on, the circular logic continues''.
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* [[:Category:Mafia Roles|Mafia]] – Deciding who to kill
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:* A known [[:Category:Town Roles|Town member]] is accusing a fellow Mafia member. By killing this player at night the Mafia can expect to draw attention to that member even more as it appears as though that player is trying to save themselves from the accusations of that specific player. However, from the towns perspective it could look like the mafia has killed the player to make it look like the accused player was guilty, thus absolving them. Furthermore the town could further predict that in which case the accused player would be guilty ''and so the circular logic continues''.
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* [[Vigilante]] – Deciding who to shoot
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:* A certain player has been acting continually not unlike a [[Jester]]. This player could in fact be a Jester, in which case killing them could be very beneficial towards the town so as to not waste a lynch or be misdirected. However, it is not uncommon for [[:Category:Town Roles|Town Roles]] to act as Jesters in order to try and avoid being killed by the Mafia, in which case killing them would be disastrous for the town. Furthermore, it could also be a Scum attempting to act like a Jester to keep attention away from themselves in which case it would once again be beneficial to kill them ''and thus the circular logic continues''.
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==Advantages==   
 
==Advantages==   
* WIFOM can greatly benefit any strategy involved in the game and through proper applications of these mind games can lead to landslide victories for players that use it well.
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* When the town fully commits to this strategy, it is by far, the easiest way to out the evil roles.
* WIFOM greatly increases the pacing of the game, usually leading to more successful kills and heals.
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* When a leader outs one of the evil roles, it even further cements the leader's role as one of the town.
* WIFOM provides more ways to catch the Mafia out in a lie yet also provides them with more outs.
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==Disadvantages==
 
==Disadvantages==
* WIFOM usually involves incredibly risky play, such as leaving a [[:Category:Town Roles|Town Role]] out in the open, which can lead to landslide defeats.
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* A [[Jester]] who is familiar with the tactic could false claim to get himself an easy lynch.
* WIFOM can be ''overused'' to the point where it becomes a guessing game, not unlike the terms [http://www.youtube.com/watch?v=f6wqKb8EUxI namesake]. This can be rather detrimental to the overall gameplay.
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* A [[Disguiser]] or [[Janitor]] who knows his person's role could be undetectable for most of the entire game.
 
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* When applied to the group, the evil killers will know exactly who to kill, in what order.
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* A [[Cultist]] Mayor could instead lead the town to a victory.
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* Those that are too eager to follow the role call make them prime targets for evil killing roles, as they also know that they have less suspicion on them, and are less likely to be lynched.
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:* This stems from the premise that it is a good idea to kill the confirmed town roles, as opposed to random killing.
  
[[Category:General_Strategies]]
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==Notes==
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* This is not recommended to try at the start of a game, especially if the role caller gets swamped with roles.
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[[Category:Town Strategies]]

Latest revision as of 07:34, 6 May 2013

Premise

Role Calling relies on the idea that good honest townspeople have nothing to hide, while the evil roles have everything to hide. Thus, townspeople will tell the truth to people they trust, while evil will tell lies to their enemies.

Secondly, this strategy also relies on the town, collectively or from a single town leader, to be able to cross dead and proven roles off the list to determine which role claim by an evil role is impossible. An easy way to do this is to write out all the roles in a list, while expanding on each category, and cross out roles as they die.

  • Always cross out the most specific role.
  • Example, when the Sheriff dies, cross out the confirmed sheriff, not the town investigative.
  • When a role dies that is in multiple random spots, consolidate the randoms. This helps if you expanded the category roles.
  • When the role call is initiated, the Town, or Town Leader, should lynch anyone that claims a role that isn't possible against the role list. Also, if enough people follow the role claim call, those that do not are probably trying to stay away from the spotlight lynch of the town. Be wary of Jesters who may claim an impossible role, or not claim at all.

Applicable Situations

  • The best way for this to work is to have a 100% confirmed role call it when he or she is confident on eliminating the right roles.
  • Mayor is one of the best candidates for this as he can reveal to the entire town that he is the Mayor.
  • Masons with their partner dying and a last will saying who their partner is, is another way to 100% clear someone, at least for the night.
  • Veterans and Vigilantes works if no one counterclaims it and someone dies to their respective deaths.
  • Veterans also have extra survivability.
  • The second best way for the Role Call to work is when a lot of the randoms roles have been eliminated, and the town has a majority. Then everyone calls a roll, and the lynch rules apply as above.

Advantages

  • When the town fully commits to this strategy, it is by far, the easiest way to out the evil roles.
  • When a leader outs one of the evil roles, it even further cements the leader's role as one of the town.

Disadvantages

  • A Jester who is familiar with the tactic could false claim to get himself an easy lynch.
  • A Disguiser or Janitor who knows his person's role could be undetectable for most of the entire game.
  • When applied to the group, the evil killers will know exactly who to kill, in what order.
  • A Cultist Mayor could instead lead the town to a victory.
  • Those that are too eager to follow the role call make them prime targets for evil killing roles, as they also know that they have less suspicion on them, and are less likely to be lynched.
  • This stems from the premise that it is a good idea to kill the confirmed town roles, as opposed to random killing.

Notes

  • This is not recommended to try at the start of a game, especially if the role caller gets swamped with roles.