Difference between revisions of "Amnesiac"
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* [[Amnesiac]] cannot be manipulated by a [[Witch]]. | * [[Amnesiac]] cannot be manipulated by a [[Witch]]. | ||
− | * If an [[Amnesiac]] becomes a [[Disguiser]], even after a [[Disguiser]] erased his target, the [[Amnesiac]] is allowed to disguise again. | + | * If the [[Amnesiac]] takes the role from the body that has limited charges, he will inherit however many charges the role had left. |
+ | :* He will always have at least 1 charge. | ||
+ | :* If an [[Amnesiac]] becomes a [[Disguiser]], even after a [[Disguiser]] erased his target, the [[Amnesiac]] is allowed to disguise again. | ||
* If the [[Amnesiac]] gets doused by an [[Arsonist]] and does not know he was doused, then later an [[Arsonist]] dies without ever igniting, then if you role-change into that [[Arsonist]], then you will not know if you were ever doused, despite the fact [[Arsonist]]s always know when they get douse. If this is the case, then you should un-dose yourself (done by not take any action) the night following your role-change before doing anything else. | * If the [[Amnesiac]] gets doused by an [[Arsonist]] and does not know he was doused, then later an [[Arsonist]] dies without ever igniting, then if you role-change into that [[Arsonist]], then you will not know if you were ever doused, despite the fact [[Arsonist]]s always know when they get douse. If this is the case, then you should un-dose yourself (done by not take any action) the night following your role-change before doing anything else. | ||
{{RoleNavigator}} | {{RoleNavigator}} |
Revision as of 16:52, 24 November 2012
Amnesiac | |
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Affiliation | Neutral |
Summary | A person who recently recovered from a head injury and forgot who he was |
Goal | conditional |
Details | |
Has Night Ability? | Yes |
Abilities | convert to role from graveyard |
Categories | Neutral Benign |
Investigation Results | |
Sheriff | Not Suspicious |
Investigator | Amnesiac or Survivor or Witch |
Contents
Overview
The Amnesiac is a neutral role with the ability to take on the roles of people in the graveyard, swaying the game balance into either faction, depending on what he chooses. He is one of the most sought-after roles, being able to reinforce any side which has taken losses. If he does a role-change, his goal is based on what role he chooses. If he chooses not to role-change, then he must survive to the end of the game in order to win.
Strategy
- It is always a good idea to wait for a few nights before taking on a role. Then you will be able to tell if the Town will win or not, and pick which side seems to be in power.
- It is not always a good idea to pick someone who was cleaned by a Janitor, you might end up with a unneeded or unwanted role.
- If you are joining the Town, pick important roles like Sheriff or Doctor, not minor ones like Citizen or Mason.
- It is not always a good idea to reveal yourself as Amnesiac so as to bolster your chances for survival. It is similar to the Survivor - sometimes the Town will lynch you because they can't trust you. The more the game goes on, the more each side can trust you less, as you increasingly have more power to tilt the scales to either team (if Mafia has a dead member), so sometimes it can be a good idea to take on a role as soon as possible, as this also means you can start working on your faction's behalf early on, thus bolstering your chances at victory.
- False Claiming you're a Survivor is generally a better way to go because no one would bother to kill a Survivor and so that if you claim Amnesiac instead, what would happen is that both the Town and the Mafia expect you to side with one or the other, limiting your choices, and that if you role-change, you will be found out. Not to mention the fact that you are more likely to get killed because each side trusts you less.
- However, this may bring suspicion on to you as a Witch. Neither Sheriffs nor Investigators can confirm whether you're a Survivor, Witch, or Amnesiac.
- If you choose not to role-change, then you should play similarly like a Survivor - avoid drawing any suspicion upon you and promise the Town each day that they'll have your vote. Otherwise, if they lack leads, they will surely lynch you.
- Another important thing to know is that you're basically a Survivor without any bulletproof vests. Avoid drawing any attention toward yourself or else a killer will definitely target you and you are guaranteed to die and lose the game.
- The earlier you make a role-change, the more likely you have made a bad judgement on what faction you chose. However, the later you wait, the more likely you could be killed off before you could complete a role-change. When feeling threatened or being accused of being a Witch, you should become a Town role just to guarantee your innocence and draw attention elsewhere.
Options
- New role revealed to town - (Default: On)
- Cannot become Town - (Default: Off)
- Cannot become Mafia - (Default: Off)
- Cannot become a killing role - (Default: On)
Notes
- If you have not selected any role and die as the Amnesiac, you will not win at the end of the game. If you die as a Town or Mafia role or Cultist (whether through remembrance or being converted), then you will still get points for your victory if your selected faction has won.
- If you do not select any role, you must survive to the end of the game to win.
- Amnesiac cannot become any unique role.
- If Amnesiac chooses not to role claim, they can win with anyone, as long as they stay alive.
- If the "New role revealed to town" option is enabled, an announcement will be made to everyone in the game when the Amnesiac chooses a role.
- Amnesiac is one among the few roles that cannot die to Veteran.
- Amnesiac is always immune to roleblocking unless jailed by a Jailor.
- Amnesiac cannot be manipulated by a Witch.
- If the Amnesiac takes the role from the body that has limited charges, he will inherit however many charges the role had left.
- If the Amnesiac gets doused by an Arsonist and does not know he was doused, then later an Arsonist dies without ever igniting, then if you role-change into that Arsonist, then you will not know if you were ever doused, despite the fact Arsonists always know when they get douse. If this is the case, then you should un-dose yourself (done by not take any action) the night following your role-change before doing anything else.
Roles | |
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Town | Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante |
Mafia | Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato |
Triad | Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard |
Neutral | Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor |