Difference between revisions of "Jester"

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(Strategies)
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{{Infobox neutral|summary      = A lunatic whose life's goal is to be publicly executed |goal = Die by being lynched during the day|abilities    =  none|ability      = No|sheriff      =  Not Suspicious  |investigator = [[Citizen]] or Jester or [[Veteran]]|level = [[:Category:Basic Roles|Basic]]|type = [[:Category:Benign Roles|Benign]]}}
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{{Infobox neutral|summary      = A lunatic whose life's goal is to be publicly executed |goal = Die by being lynched during the day|abilities    =  annoy|ability      = Yes|sheriff      =  Not Suspicious  |investigator = [[Citizen]] or Jester or [[Veteran]]|level = [[:Category:Basic Roles|Basic]]|type = [[:Category:Benign Roles|Benign]]}}
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Roles]]
 
[[Category:Basic Roles]]
 
[[Category:Basic Roles]]
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==Overview==
 
==Overview==
The Jester is a neutral role with no active abilities; the Jester only wins if they are lynched during the day.
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The Jester is a neutral role that is able to annoy other players at night; the Jester only wins if they are lynched during the day.
  
  
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*Another viable strategy is pretending to be an [[Amnesiac]] who tells the town they are about to change into one of the dead town roles. Make sure you make yourself heard when doing this and ask the Doctor to heal you as you're about to become a good role for the town. While the Doctor may not heal you, this makes it more likely you will not be attacked that night. If the "New role revealed to town" option is enabled, the town should notice you have not done as you said and should proceed to lynch you. If this option is not enabled you can say that you used that role's ability the night that you supposedly changed into them. The town should know that it is impossible for an amnesiac to use a role's ability the night they change and you should be lynched. This strategy works well as jesters do not often feign an amnesiac and the town could think you are a witch or another evil neutral role instead.
 
*Another viable strategy is pretending to be an [[Amnesiac]] who tells the town they are about to change into one of the dead town roles. Make sure you make yourself heard when doing this and ask the Doctor to heal you as you're about to become a good role for the town. While the Doctor may not heal you, this makes it more likely you will not be attacked that night. If the "New role revealed to town" option is enabled, the town should notice you have not done as you said and should proceed to lynch you. If this option is not enabled you can say that you used that role's ability the night that you supposedly changed into them. The town should know that it is impossible for an amnesiac to use a role's ability the night they change and you should be lynched. This strategy works well as jesters do not often feign an amnesiac and the town could think you are a witch or another evil neutral role instead.
 
* Faking being blackmailed during the day can help assure that Mafia will not target you at night, with the logic being that Mafia would obviously ignore killing someone who purposely fakes being blackmailed. This also risks your role being revealed to the mafia, in which case loses three -- or more, or even less -- voters who could get you lynched. That said, faking being BM'd the whole game can lead to town eventually lynching you off, assuming you're either an evil role, or mafia, trying to elude giving out a fake claim for a role.
 
* Faking being blackmailed during the day can help assure that Mafia will not target you at night, with the logic being that Mafia would obviously ignore killing someone who purposely fakes being blackmailed. This also risks your role being revealed to the mafia, in which case loses three -- or more, or even less -- voters who could get you lynched. That said, faking being BM'd the whole game can lead to town eventually lynching you off, assuming you're either an evil role, or mafia, trying to elude giving out a fake claim for a role.
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* Using the "Annoy" ability on players likely to die or be attached at night may all the Jester to be "caught red-handed" by a [[Lookout]] or [[Detective]], leading to a relatively easy lynch with proper lying.
  
 
==Options==
 
==Options==
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* The Jester wins by being lynched but isn't rewarded any points until the game is over
 
* The Jester wins by being lynched but isn't rewarded any points until the game is over
 
* The Jester earns more points by being lynched later on in the game
 
* The Jester earns more points by being lynched later on in the game
* Along with the [[Mason]], [[Mayor]], [[Executioner]], and [[Spy]] the Jester is one of five roles with no active night ability
 
 
* Trolling can be a viable strategy when playing as the Jester.
 
* Trolling can be a viable strategy when playing as the Jester.
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Revision as of 19:07, 29 September 2011

Jester
Affiliation Neutral
Summary A lunatic whose life's goal is to be publicly executed
Goal Die by being lynched during the day
Details
Has Night Ability? Yes
Abilities annoy
Categories Benign
Investigation Results
Sheriff Not Suspicious
Investigator Citizen or Jester or Veteran

Overview

The Jester is a neutral role that is able to annoy other players at night; the Jester only wins if they are lynched during the day.


Strategies

  • The general strategy of the Jester is trying to seem as suspicious as possible whilst not seeming overly suspicious and being outed as a Jester.
  • A Jester's main arsenal comes from vocabulary manipulation, simply spamming reveals oneself as a Jester so in order to seem truly suspicious one must act like they are trying not to seem suspicious.
  • Feigning a Sheriff or Investigator is a very viable strategy, with the ability to bring distrust onto oneself as well as being to have a Doctor heal them at night to ensure that death comes from a lynch.
  • Another viable strategy is pretending to be an Amnesiac who tells the town they are about to change into one of the dead town roles. Make sure you make yourself heard when doing this and ask the Doctor to heal you as you're about to become a good role for the town. While the Doctor may not heal you, this makes it more likely you will not be attacked that night. If the "New role revealed to town" option is enabled, the town should notice you have not done as you said and should proceed to lynch you. If this option is not enabled you can say that you used that role's ability the night that you supposedly changed into them. The town should know that it is impossible for an amnesiac to use a role's ability the night they change and you should be lynched. This strategy works well as jesters do not often feign an amnesiac and the town could think you are a witch or another evil neutral role instead.
  • Faking being blackmailed during the day can help assure that Mafia will not target you at night, with the logic being that Mafia would obviously ignore killing someone who purposely fakes being blackmailed. This also risks your role being revealed to the mafia, in which case loses three -- or more, or even less -- voters who could get you lynched. That said, faking being BM'd the whole game can lead to town eventually lynching you off, assuming you're either an evil role, or mafia, trying to elude giving out a fake claim for a role.
  • Using the "Annoy" ability on players likely to die or be attached at night may all the Jester to be "caught red-handed" by a Lookout or Detective, leading to a relatively easy lynch with proper lying.

Options

  • Kills a random guilty voter - (Default: On)

Notes

  • The Jester wins by being lynched but isn't rewarded any points until the game is over
  • The Jester earns more points by being lynched later on in the game
  • Trolling can be a viable strategy when playing as the Jester.
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor