Difference between revisions of "Jailor"

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* [[Jailor]] does not provide immunity to arsonist attacks on the captive.
 
* [[Jailor]] does not provide immunity to arsonist attacks on the captive.
  
* [[Jailor]]s can be forced into executing their target if they are manipulated by a [[Witch]], even if the [[Jailor]] didn't want to.
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* [[Jailor]]s can't be manipulated by [[Witch]]es
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Revision as of 10:32, 5 October 2013

Jailor
Affiliation Town
Summary A jail guard officer, secretly detaining suspects.
Goal Lynch every criminal and evildoer
Details
Has Night Ability? Yes
Abilities Jail, Execute
Categories Town Killing, Town Power
Investigation Results
Sheriff Not Suspicious
Investigator Your target owns a rifle plus a number of chains, shackles, and padlocks; they are likely a Jailor, or perhaps a Kidnapper.

Overview

This role has the ability to jail and role-block one player each night that follows a day with no lynch. The Jailor can speak anonymously with the jailed person at night, and optionally execute them.

Strategies

  • A sound strategy is to ask every person who the Jailor targets what their role is. The Jailor should keep a list in either their last will (careful about outing Doctors to the Mafia or Serial Killer) or on paper. The information can help the Town or may let the Jailor know who to execute.
  • If the Jailor targets someone and one fewer person dies that night than should have, your target might have been a killing role.
    • The Jailor should take caution when revealing himself and avoid executing recklessly.
  • If your prisoner is a Serial Killer, he will murder you if you decide to release him (if the option "Kills Role-blockers" is turned on). You should ALWAYS leave who you jailed in your last will in case they turn out to be a Serial Killer.
  • Even if the Jailor has used all of their executions, they can still jail players if the Town does not lynch someone during the day. This can become a powerful ability as the player numbers dwindle.
  • The Jailor should remain diligent in keeping their role a secret to those whom they jail. Using the same grammar or spelling may give themselves away. A good way to avoid this is to talk in UPPERCASE LETTERS.
  • Threatening a victim with immediate execution if they fail to answer any questions is a good way to ensure they comply.
  • If you find the sole evil killing role in the game, and you know Town has a majority, try attempting to stalemate the game to victory by holding him in jail for three nights without lynching. If no deaths occur for three days and nights, the game will end, and Town will be victorious!
  • Situational Strategy: When two Jailors jail the same person, the chat is shared. The target can see everything that is discussed and the Jailors will not know the other's identity. Both Jailors will appear under the same name in the chat, as "Jailor".
    • The Jailors should not both execute the target, this is a waste of an execution if Jailors have limited executions.
    • If between the two of the Jailors, they decide to kill their prisoner; they can tell the other person who they are so as to confirm a town role. However your prisoner might put your identities in a last will, and the evil roles will know one or both of the Jailors. You could wait till the very end of the night session to post the actual names or even come up with an arbitrary codeword that would take a while to type in the last will.
  • It is best for the Jailor to not execute randomly. Good times for the Jailor to execute are:
  • If the Jailor thinks he found the Godfather, it can be good tactics to keep him in jail, and let investigating roles to find the rest of the Mafia members. That way, there won't be a new killer (if no other Mafia Killing are in game), and mafia won't be able to kill at night. Smart Godfathers might suicide eventually to let the Mafia have a new killer.

Options

  • Can make 1 execution - (Default: On)
  • Can make 2 executions - (Default: Off)
  • Can make 3 executions - (Default: Off)

If all options are unchecked, the Jailor will have infinite executions available.

Notes

  • Jailing ignores role-block immunity. It will even role-block Veterans and Amnesiacs (both are always role-block immune), as well as Godfathers, Escorts, and Consorts (any combination of these 3 roles may or may not have role-block immunity).
  • To jail someone, type -jail then select a target or -jail # during the day.
  • If someone is lynched during the day, your target will not be jailed that night.
  • The person selected to be jailed is role-blocked that night, even if they are immune to role-blocking; the execution ability ignores immune to death at night abilities and cannot be healed.
  • When Hosting a game if the option for a Day 1 discussion with no lynch is enabled (or no lynch happens) it will allow the Jailor to jail someone on Night 1.
  • Jailor does not provide immunity to arsonist attacks on the captive.
  • Jailors can't be manipulated by Witches
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor