Difference between revisions of "Arsonist"

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{{Infobox neutral|summary = A pyromaniac who wants the world burn|goal = Be the last person left alive |abilities = Douse one target OR burn all doused targets at night|ability = Yes|sheriff = Arsonist (or Not Suspicious)|investigator = Your target seems to be mentally unstable, leading you to believe that they are either a [[Jester]] or an [[Arsonist]].|type = [[Neutral Evil]], [[Neutral Killing]]}}
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{{Infobox neutral|summary = A pyromaniac who only wants to see the world burn.|goal = Be the last person left alive |abilities = Either douse a person in gasoline or kill all previously doused targets at night.  May also undouse himself by taking no action.|ability = Yes|sheriff = Arsonist (or Not Suspicious)|investigator = Murder, Arson, Destruction of property, Trespassing.|type = [[Neutral Evil]], [[Neutral Killing]]}}
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Roles]]
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[[Category:Neutral Random]]
 
[[Category:Neutral Evil]]
 
[[Category:Neutral Evil]]
 
[[Category:Neutral Killing]]
 
[[Category:Neutral Killing]]
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==Overview==
 
==Overview==
The [[Arsonist]] is one of most deadly roles in the game when left unchecked for an extended period of time. With the potential to drop the amount of players in the town from plentiful to very few in a single night, the [[Arsonist]] is a role to be feared. The role has the ability to douse a target in gasoline or ignite all previously doused players at night. The [[Arsonist]] wins by being the last player left standing.
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The [[Arsonist]] is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them.
  
 
==Strategies==
 
==Strategies==
* As the [[Arsonist]], you want to try and douse and kill those that aren't about to be lynched or targeted by [[Mafia]]. These are generally the players who are receiving the least amount of attention. This way, the [[Arsonist]] can stack up a lot of doused targets to kill in a single night.
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* [[File:Arsonist Win.png|thumb|220x220px|This is the game image that appears when an Arsonist achieves a solo win.]]As the Arsonist, you want to try and douse and kill those that aren't about to be killed. These are generally the players who are receiving the least amount of attention.  
** A [[Town]] leader, such as a confirmed [[Sheriff]] is a good choice to douse since the [[Doctor]] may be protecting the [[Sheriff]] from death. Douses are unaffected by healing, and you can choose to ignite at a later time. (depending on options)
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** A [[Town]] leader, such as a confirmed [[Sheriff]] can be a good choice to douse since the [[Doctor]] may be protecting the [[Sheriff]] from death. Ignition is normally unaffected by healing.
** To figure out which people are less likely to die, get a feel for who is being killed and who is being  put on the stand. If the loud leaders are dying one by one, douse the quiet ones for example. If the people with colorful, interesting names are staying alive, douse them etc.
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* The longer the [[Arsonist]] waits to attack, the more deadly the attack will become. It is often best to wait as long as possible before attacking, just ensure that an attack actually does occur however. When feeling threatened it's better to simply ignite the town immediately even if it's only killing a single player as that may shift the focus onto another player.
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* The longer the Arsonist waits to attack, the more deadly the attack will become. It is often best to wait as long as possible before attacking, but every day you'll be gambling that your doused targets won't die at night and that the Town won't lynch you.
 
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* Advanced Strategy: If the [[Mafia]] or [[Cult]] outnumber the town, it may be a benefit to claim [[Witch]] since there would be no reason why the [[Mafia]]/[[Cult]] would lynch the [[Witch]], allowing you to continue dousing in secret. The [[Mafia]]/[[Cult]] can't easily determine whether you're actually an [[Arsonist]] or not unless you've already ignited or there's a [[Consigliere]] in play.
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==Options==
 
==Options==
* Ignores immunity - (Default: On)
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* Ignition kills victim's targets - (Default: On)
* Ignores healing - (Default: Off)
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* Ignition always kills - (Default: On)
 
* Invulnerable at night - (Default: On)
 
* Invulnerable at night - (Default: On)
* Victim knows he is doused - (Default: Off)
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* Victim knows he is doused - (Default: On)
* Immune to detection - (Default: Off)
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* Douses roleblockers - (Default: On)
  
 
==Notes==
 
==Notes==
* If an [[Arsonist]] eliminates all but one other player, the [[Arsonist]] will still win (unless that player is a [[Serial Killer]] and settings allow [[Serial Killer]] to win over [[Arsonist]] in a tie game).
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* If there are multiple Arsonists in the game when one Arsonist ignites it will burn the players doused by both Arsonists.
**See: [[Mechanics#One Versus One|One Versus One Mechanics]].
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* If there are multiple [[Arsonist]]s in the game when one [[Arsonist]] ignites it will burn the players doused by both [[Arsonist]]s.
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* If the Arsonist performs no action at night it will undouse the Arsonist if he is doused.
  
* If the [[Arsonist]] performs no action at night it will "un-douse" the [[Arsonist]].
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* The [[Witch]] cannot stop the Arsonist from igniting his targets. However, it can cause the Arsonist to ignite despite that it is dousing someone. This is caused by making the Arsonist target himself.
  
* The [[Witch]] can not stop the [[Arsonist]] from igniting his targets.
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* If the Arsonist gets doused, he will receive a message telling him so even if the "targets are informed they are doused" option is off.
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** However, if the Arsonist becomes a [[Cultist]], he will never know if he ever gets doused after the conversion. Furthermore, he loses his ability to undouse himself.
  
* If the [[Arsonist]] gets doused either through self-target via [[Witch]] or another Arsonist, he will receive a message telling him so even if the "targets are informed they are doused" option is off.
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* Multiple Arsonists can win together.
** However, if the [[Arsonist]] becomes a [[Cultist]], he will never know if he ever gets doused after the conversion. Furthermore, he loses his ability to un-douse himself.
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* Multiple [[Arsonist]]s can win together.
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* If an Arsonist is attempting to undouse himself and he is bus driven the night he undouses himself, the person he is switched with will be undoused instead of the Arsonist.
  
* If an [[Arsonist]] is attempting to undouse himself due to a [[Witch]], another [[Arsonist]], or a [[Bus Driver]] and he is bus driven the night he undouses himself, the person he is switched with will be undoused instead of the [[Arsonist]].
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* Arsonists win with [[Survivor]]s, [[Amnesiac]]s, Witches, [[Auditor]]s, the [[Judge]], and [[Executioner]]s.
  
* [[Arsonist]]s win with [[Survivor]]s, [[Amnesiac]]s, [[Witch]]es, and [[Executioner]]s.
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* As opposed to other roles that give the feedback of just the night's role results, the Arsonist will always know the specific person they doused, even if their target was changed.
  
* As opposed to other roles that give the feedback of just the night's role results, the [[Arsonist]] will always know the specific person they doused, even if a [[Witch]] or [[Bus Driver]] changed their target.
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* If an Arsonist eliminates all but one other player, the Arsonist will still win (unless that player is a [[Serial Killer]] and settings allow Serial Killer to win over Arsonist in a tie game).
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**See: [[Mechanics#One Versus One|One Versus One Mechanics]].
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*Below is an image of the Solo Arsonist win screen: [[File:Arsonist Win.png|thumb|220x220px]]
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Latest revision as of 22:38, 9 November 2016

Arsonist
Affiliation Neutral
Summary A pyromaniac who only wants to see the world burn.
Goal Be the last person left alive
Details
Has Night Ability? Yes
Abilities Either douse a person in gasoline or kill all previously doused targets at night. May also undouse himself by taking no action.
Categories Neutral Evil, Neutral Killing
Investigation Results
Sheriff Arsonist (or Not Suspicious)
Investigator Murder, Arson, Destruction of property, Trespassing.

Overview

The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them.

Strategies

  • File:Arsonist Win.png
    This is the game image that appears when an Arsonist achieves a solo win.
    As the Arsonist, you want to try and douse and kill those that aren't about to be killed. These are generally the players who are receiving the least amount of attention.
    • A Town leader, such as a confirmed Sheriff can be a good choice to douse since the Doctor may be protecting the Sheriff from death. Ignition is normally unaffected by healing.
  • The longer the Arsonist waits to attack, the more deadly the attack will become. It is often best to wait as long as possible before attacking, but every day you'll be gambling that your doused targets won't die at night and that the Town won't lynch you.

Options

  • Ignition kills victim's targets - (Default: On)
  • Ignition always kills - (Default: On)
  • Invulnerable at night - (Default: On)
  • Victim knows he is doused - (Default: On)
  • Douses roleblockers - (Default: On)

Notes

  • If there are multiple Arsonists in the game when one Arsonist ignites it will burn the players doused by both Arsonists.
  • If the Arsonist performs no action at night it will undouse the Arsonist if he is doused.
  • The Witch cannot stop the Arsonist from igniting his targets. However, it can cause the Arsonist to ignite despite that it is dousing someone. This is caused by making the Arsonist target himself.
  • If the Arsonist gets doused, he will receive a message telling him so even if the "targets are informed they are doused" option is off.
    • However, if the Arsonist becomes a Cultist, he will never know if he ever gets doused after the conversion. Furthermore, he loses his ability to undouse himself.
  • Multiple Arsonists can win together.
  • If an Arsonist is attempting to undouse himself and he is bus driven the night he undouses himself, the person he is switched with will be undoused instead of the Arsonist.
  • As opposed to other roles that give the feedback of just the night's role results, the Arsonist will always know the specific person they doused, even if their target was changed.
  • If an Arsonist eliminates all but one other player, the Arsonist will still win (unless that player is a Serial Killer and settings allow Serial Killer to win over Arsonist in a tie game).
  • Below is an image of the Solo Arsonist win screen:
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor