Difference between revisions of "Arsonist"

From MafiaWiki
Jump to: navigation, search
m (1 revision imported)
 
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Infobox neutral|summary = A pyromaniac who wants the world burn|goal = Be the last person left alive |abilities = Douse one target OR burn all doused targets at night|ability = Yes|sheriff = Arsonist (or Not Suspicious)|investigator = Your target spends a lot of time wandering outside other people's houses, leading you to believe that they are either a Lookout or an Arsonist.|type = [[Neutral Evil]], [[Neutral Killing]]}}
+
{{Infobox neutral|summary = A pyromaniac who only wants to see the world burn.|goal = Be the last person left alive |abilities = Either douse a person in gasoline or kill all previously doused targets at night.  May also undouse himself by taking no action.|ability = Yes|sheriff = Arsonist (or Not Suspicious)|investigator = Murder, Arson, Destruction of property, Trespassing.|type = [[Neutral Evil]], [[Neutral Killing]]}}
 
[[Category:Neutral Roles]]
 
[[Category:Neutral Roles]]
 +
[[Category:Neutral Random]]
 
[[Category:Neutral Evil]]
 
[[Category:Neutral Evil]]
 
[[Category:Neutral Killing]]
 
[[Category:Neutral Killing]]
Line 6: Line 7:
  
 
==Overview==
 
==Overview==
The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. With the potential to drop the amount of players in the town from plentiful to very few in a single night, the Arsonist is a role to be feared. The role has the ability to douse a target in gasoline or ignite all previously doused players at night. The Arsonist wins by being the last player left standing.
+
The [[Arsonist]] is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them.
  
 
==Strategies==
 
==Strategies==
* As the Arsonist, you want to try and douse and kill those that aren't about to be lynched or  targeted by mafia. These are generally the players who are receiving the least amount of attention. This way, the Arsonist can stack up a lot of doused targets to kill in a single night.
+
* [[File:Arsonist Win.png|thumb|220x220px|This is the game image that appears when an Arsonist achieves a solo win.]]As the Arsonist, you want to try and douse and kill those that aren't about to be killed. These are generally the players who are receiving the least amount of attention.  
 +
** A [[Town]] leader, such as a confirmed [[Sheriff]] can be a good choice to douse since the [[Doctor]] may be protecting the [[Sheriff]] from death. Ignition is normally unaffected by healing.
  
:* A town leader, such as a confirmed sheriff is a good choice to douse since the doctor may be protecting the sheriff from death. Douses are unaffected by healing, and you can choose to ignite at a later time.
+
* The longer the Arsonist waits to attack, the more deadly the attack will become. It is often best to wait as long as possible before attacking, but every day you'll be gambling that your doused targets won't die at night and that the Town won't lynch you.
  
:* To figure out which people are less likely to die, get a feel for who is being killed and who is being  put on the stand.  If the loud leaders are dying one by one, douse the quiet ones for example.  If the people with colorful, interesting names are staying alive, douse them etc.
+
==Options==
 +
* Ignition kills victim's targets - (Default: On)
 +
* Ignition always kills - (Default: On)
 +
* Invulnerable at night - (Default: On)
 +
* Victim knows he is doused - (Default: On)
 +
* Douses roleblockers - (Default: On)
  
* The longer the Arsonist waits to attack, the more deadly the attack will become. It is often best to wait as long as possible before attacking, just ensure that an attack actually does occur however. When feeling threatened it's better to simply ignite the town immediately even if it's only killing a single player as that may shift the focus onto another player.
+
==Notes==
 +
* If there are multiple Arsonists in the game when one Arsonist ignites it will burn the players doused by both Arsonists.
  
* Advanced Strategy: If the [[Mafia]] or [[Cult]] outnumber the town, it may be a benefit to claim [[Witch]] since there would be no reason why the [[Mafia]]/[[Cult]] would lynch the [[Witch]], allowing you to continue dousing in secret. The [[Mafia]]/[[Cult]] can't easily determine whether you're actually an [[Arsonist]] or not unless you've already ignited or there's a [[Consigliere]] in play.
+
* If the Arsonist performs no action at night it will undouse the Arsonist if he is doused.
  
==Options==
+
* The [[Witch]] cannot stop the Arsonist from igniting his targets. However, it can cause the Arsonist to ignite despite that it is dousing someone. This is caused by making the Arsonist target himself.
* Ignores immunity - (Default: On)
+
  
* Ignores healing - (Default: Off)
+
* If the Arsonist gets doused, he will receive a message telling him so even if the "targets are informed they are doused" option is off.
 +
** However, if the Arsonist becomes a [[Cultist]], he will never know if he ever gets doused after the conversion. Furthermore, he loses his ability to undouse himself.
  
* Invulnerable at night - (Default: On)
+
* Multiple Arsonists can win together.
  
* Targets are informed that they are doused - (Default: Off)
+
* If an Arsonist is attempting to undouse himself and he is bus driven the night he undouses himself, the person he is switched with will be undoused instead of the Arsonist.
  
==Notes==
+
* Arsonists win with [[Survivor]]s, [[Amnesiac]]s, Witches, [[Auditor]]s, the [[Judge]], and [[Executioner]]s.
* If an Arsonist eliminates all but one other player, the Arsonist will still win (unless that player is a [[Serial Killer]] and settings allow [[Serial Killer]] to win over Arsonist in a tie game).
+
 
 +
* As opposed to other roles that give the feedback of just the night's role results, the Arsonist will always know the specific person they doused, even if their target was changed.
 +
 
 +
* If an Arsonist eliminates all but one other player, the Arsonist will still win (unless that player is a [[Serial Killer]] and settings allow Serial Killer to win over Arsonist in a tie game).
 
**See: [[Mechanics#One Versus One|One Versus One Mechanics]].
 
**See: [[Mechanics#One Versus One|One Versus One Mechanics]].
* If there are multiple Arsonists in the game when one Arsonist ignites it will burn the players doused by both Arsonists.
+
*Below is an image of the Solo Arsonist win screen: [[File:Arsonist Win.png|thumb|220x220px]]
* If the Arsonist performs no action at night it will "un-douse" the Arsonist.
+
* The [[Witch]] can not stop the Arsonist from igniting his targets.
+
* If the Arsonist gets doused either through self-target via [[Witch]] or another Arsonist, he will receive a message telling him so even if the "targets are informed they are doused" option is off.
+
:* However, if the Arsonist becomes a [[Cultist]], he will never know if he ever gets doused after the conversion. Furthermore, he loses his ability to un-douse himself.
+
* Multiple Arsonists can win together.
+
* If an Arsonist is attempting to undouse himself due to a [[Witch]], another Arsonist, or a [[Bus Driver]] and he is bus driven the night he undouses himself, the person he is switched with WILL be undoused instead of the Arsonist.
+
* Arsonists win with [[Survivor]]s, [[Amnesiac]]s, [[Witch]]es, and [[Executioner]]s.
+
* As opposed to other roles that give the feedback of just the night's role results, the Arsonist will always know the specific person they doused, even if a [[Witch]] or [[Bus Driver]] changed their target.
+
  
 
{{RoleNavigator}}
 
{{RoleNavigator}}

Latest revision as of 22:38, 9 November 2016

Arsonist
Affiliation Neutral
Summary A pyromaniac who only wants to see the world burn.
Goal Be the last person left alive
Details
Has Night Ability? Yes
Abilities Either douse a person in gasoline or kill all previously doused targets at night. May also undouse himself by taking no action.
Categories Neutral Evil, Neutral Killing
Investigation Results
Sheriff Arsonist (or Not Suspicious)
Investigator Murder, Arson, Destruction of property, Trespassing.

Overview

The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them.

Strategies

  • File:Arsonist Win.png
    This is the game image that appears when an Arsonist achieves a solo win.
    As the Arsonist, you want to try and douse and kill those that aren't about to be killed. These are generally the players who are receiving the least amount of attention.
    • A Town leader, such as a confirmed Sheriff can be a good choice to douse since the Doctor may be protecting the Sheriff from death. Ignition is normally unaffected by healing.
  • The longer the Arsonist waits to attack, the more deadly the attack will become. It is often best to wait as long as possible before attacking, but every day you'll be gambling that your doused targets won't die at night and that the Town won't lynch you.

Options

  • Ignition kills victim's targets - (Default: On)
  • Ignition always kills - (Default: On)
  • Invulnerable at night - (Default: On)
  • Victim knows he is doused - (Default: On)
  • Douses roleblockers - (Default: On)

Notes

  • If there are multiple Arsonists in the game when one Arsonist ignites it will burn the players doused by both Arsonists.
  • If the Arsonist performs no action at night it will undouse the Arsonist if he is doused.
  • The Witch cannot stop the Arsonist from igniting his targets. However, it can cause the Arsonist to ignite despite that it is dousing someone. This is caused by making the Arsonist target himself.
  • If the Arsonist gets doused, he will receive a message telling him so even if the "targets are informed they are doused" option is off.
    • However, if the Arsonist becomes a Cultist, he will never know if he ever gets doused after the conversion. Furthermore, he loses his ability to undouse himself.
  • Multiple Arsonists can win together.
  • If an Arsonist is attempting to undouse himself and he is bus driven the night he undouses himself, the person he is switched with will be undoused instead of the Arsonist.
  • As opposed to other roles that give the feedback of just the night's role results, the Arsonist will always know the specific person they doused, even if their target was changed.
  • If an Arsonist eliminates all but one other player, the Arsonist will still win (unless that player is a Serial Killer and settings allow Serial Killer to win over Arsonist in a tie game).
  • Below is an image of the Solo Arsonist win screen:
Roles
Town Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante
Mafia Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato
Triad Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard
Neutral Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor