Agent
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Revision as of 18:57, 9 April 2013 by The747beast (Talk | contribs) (→Strategy: Got rid of general mafia strategy)
Agent | |
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Affiliation | Mafia |
Summary | ? |
Goal | Kill off the Town and everyone else who would oppose you. |
Details | |
Has Night Ability? | Yes |
Abilities | ? |
Categories | Mafia Support |
Investigation Results | |
Sheriff | Mafia |
Investigator | Your target wears a suit and has a number of stealth, survaillence, and tracking devices; you conclude that they are either a Detective, a Spy, or an Agent. |
Contents
Overview
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Strategy
- Although you are able to claim both Lookout and Detective because you can provide information for each, there are pros and cons of claiming each.
- Claiming Detective clears you of any investigator who might check your claim.
- Claiming Lookout allows you to give more information to the town (be the information true of untrue), allowing you to give more leads at once, allowing the town to trust you more.
Options
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Notes
- ?
Roles | |
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Town | Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante |
Mafia | Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato |
Triad | Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard |
Neutral | Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor |