Difference between revisions of "Mason Leader"
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− | {{Infobox town|summary = The leader of a secret society|ability = Yes|abilities = Recruit [[Citizen]]|investigator = Conspiracy, Murder, | + | {{Infobox town|summary = The leader of a secret society|ability = Yes|abilities = Recruit [[Citizen]]|investigator = Conspiracy, Murder, Soliciting, Trespassing.|type = [[Town Government]]}} |
[[Category:Town Roles]] | [[Category:Town Roles]] | ||
[[Category:Town Random]] | [[Category:Town Random]] |
Revision as of 07:25, 8 April 2014
Mason Leader | |
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Affiliation | Town |
Summary | The leader of a secret society |
Goal | Lynch every criminal and evildoer |
Details | |
Has Night Ability? | Yes |
Abilities | Recruit Citizen |
Categories | Town Government |
Investigation Results | |
Sheriff | Not Suspicious |
Investigator | Conspiracy, Murder, Soliciting, Trespassing. |
Contents
Overview
The Mason Leader attempts to recruit members of the Town to be come a Mason. This ability only works on Citizens.
Mason Leaders are also an Anti-Cultist role, as when an Mason Leader attempts to recruit a Cultist, he will bludgeon the Cultist to death. This action however takes up a recruitment.
Strategies
- When using the Last Will function, make sure to include who the other Masons are and who was targeted for recruitment.
- Coordinate with the Masons during the night to create voting blocks.
- If a Mason doesn't appear at night meetings or on your list of Mason allies (at the top right) anymore but hasn't died, inform the Town immediately. This certainly means they were targeted and killed by the Disguiser.
- Do not try to randomly recruit someone. An attempt to recruit a Mafia member will send that player a message containing the Mason Leader's name and role. The Mason Leader will NOT be informed that their target was Mafia.
Options
- Excluded from randoms - (Default: Off)
- Limited recruits 2 - (Default: On)
- Limited recruits 3 - (Default: Off)
- Limited recruits 4 - (Default: Off)
If all the Limited recruits options are unchecked, the Mason Leader will have infinite recruitings available.
Notes
- There can only be one Mason Leader in a game at any given time.
- See: Unique Roles
- There cannot be a Mason Leader without at least one Citizen or Cultist in play, unless it is pre-placed in the setup.
- See: Powerless Roles
- Mason Leaders will always know if their recruitment was successful. The Mason Leader and the rest of the Masons will receive a message with the recruit's name. The recruit becomes a Mason before the end of the night.
- If the Mason option "Becomes Leader if alone" is enabled, when a Mason becoming Mason Leader, he'll get a new full amount of recruitment attempts, making it useful for the Mason Leader to Suicide if more recruitment attempts is needed.
- When a Disguiser replaces a Mason or Mason Leader the victim won't disappear from the allies list, but the Disguiser won't be part of the Mason night chat.
Roles | |
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Town | Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante |
Mafia | Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato |
Triad | Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard |
Neutral | Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor |