Difference between revisions of "Investigator"
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− | {{Infobox town|summary = A private sleuth, discreetly aiding the townsfolk.|abilities = Investigate one player each night|ability = Yes|investigator = [[Consigliere]] or [[ | + | {{Infobox town|summary = A private sleuth, discreetly aiding the townsfolk.|abilities = Investigate one player each night|ability = Yes|investigator = [[Investigator]] or [[Consigliere]] or [[Disguiser]]|type = [[Town Investigative]]}} |
[[Category:Town Roles]] | [[Category:Town Roles]] | ||
[[Category:Town Investigative]] | [[Category:Town Investigative]] |
Revision as of 03:03, 6 April 2013
Investigator | |
---|---|
Affiliation | Town |
Summary | A private sleuth, discreetly aiding the townsfolk. |
Goal | Lynch every criminal and evildoer |
Details | |
Has Night Ability? | Yes |
Abilities | Investigate one player each night |
Categories | Town Investigative |
Investigation Results | |
Sheriff | Not Suspicious |
Investigator | Investigator or Consigliere or Disguiser |
Overview
The Investigator is one of the Town's more powerful roles and necessary to the long-term survival of the Town. The role can investigate a player at night, revealing a clue pertaining to their role or their role itself depending on the settings.
Strategies
- As an Investigator a player acts as one of the main advisers to the town with regards to lynching players. The Investigator must provide reports to the Town on whether or not players are suspicious.
- When dealing with a player that owns knives it is often best to avoid speaking out about them directly unless you are certain that they are not a Doctor as it could be revealing one of the Town's more crucial roles to the Mafia. It is advised instead to Private Messages (PM) a confirmed Sheriff and have them determine if they are a Doctor or Serial Killer.
- When being lynched early from an Executioner or Jester bandwagon or being framed with a Sheriff calling the Investigator out, the Investigator should avoid pointing out anyone they discovered as Doctor. It is better to first state that they found someone that is probably Doctor and that they don't want them to get killed.
- Great diligence is required of an Investigator if the Mafia has a Consort or if a Witch is in play, as revealing their clues too early may result in being role-blocked or fed useless information for the rest of the game. This is especially dangerous if the settings make it so the Investigator don't know they are being controlled by the Witch.
- Always leave a last will as an Investigator with important clues that have not yet been revealed to the Town. This information is invaluable. Leave a last will by typing -last will or -lw into the chat and fill information into the prompt-box.
- Having an easily readable and understandable format can be very important. For exsample:
- N1: #2 (Doc/SK), N2: #14 (Jailor/Vigi/Mafioso), N3: #11 (GF/Jester/Citizen/Spy),
- N1: #2 (knives), N2: #14 (weapons), N3: #11 (something sinister),
- Having an easily readable and understandable format can be very important. For exsample:
- Always check what roles are possible and what roles are impossible, and compare them to your investigation results.
- If Coroners aren't possible (excluded from randoms, correct settings not enabled, etc.) and you find someone that's either a Janitor or Coroner, you've certainly found the Janitor, and it is best to lynch, so as to know the role types of future deaths. See Coroners for more information about the mechanic.
- If Spys, Jesters, or Citizens are not possible from a combination of graveyard deaths and random exclusions, you'll know that you found the Godfather (if immune to detection) or Framer (if immune to detection).
Options
- Detects exact role - (Default = off)
Notes
- Investigating someone who is converted or recruited the same night, will still only give the clues for the role from before the action.
Investigation Results
When an Investigator selects a a target at night one of the following clues will be revealed:
- "Your target seeks justice" - Executioner or Sheriff
- "Your target works with sharp knives" - Doctor or Serial Killer
- "Your target snoops around for information" - Consigliere or Investigator
- "Your target owns a lot of Gasoline" - Arsonist or Bus Driver
- "Your target is a leader among men" - Godfather (if not immune) or Mason Leader or Mayor
- "Your target is good at forgery" - Framer (if not immune)
- "Your target is strangely observant" - Blackmailer or Lookout
- "Your target owns a veritable arsenal of weapons of all shapes and sizes" - Mass Murderer or Veteran
- "Your target is not suspicious" - Citizen or Spy or Jester or Godfather (if immune to detection) or Framer (if immune to detection) or Stump
Roles | |
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Town | Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante |
Mafia | Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato |
Triad | Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard |
Neutral | Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor |