Difference between revisions of "Serial Killer"
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* [[Serial Killer]]s win the game with a [[Survivor]], killing a confirmed [[Survivor]] only harms the [[Serial Killer]] in the long run; unless they're trying to lynch the [[Serial Killer]], of course. | * [[Serial Killer]]s win the game with a [[Survivor]], killing a confirmed [[Survivor]] only harms the [[Serial Killer]] in the long run; unless they're trying to lynch the [[Serial Killer]], of course. | ||
+ | |||
+ | * Envision who you think will be targeted for death by the [[Mafia]] and avoid killing that person. You want to keep death rates as high as possible so that the [[Town]] is less likely to find out who you are before it's too late. For example, there's a confirmed [[Sheriff]] and [[Detective]]. It's better to go for the [[Detective]] because the Mafia are more likely to go for the [[Sheriff]]. | ||
+ | :* Do not forget the fact that you have to balance the [[Town]]/[[Mafia]] ratio, or else you will get found out. | ||
==Options== | ==Options== |
Revision as of 02:05, 16 November 2012
Serial Killer | |
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Affiliation | Neutral |
Summary | A deranged criminal who hates the world |
Goal | Be the last person left alive |
Details | |
Has Night Ability? | Yes |
Abilities | Kill one target at night |
Categories | Neutral Evil, Neutral Killing |
Investigation Results | |
Sheriff | Serial Killer (or Not Suspicious) |
Investigator | Doctor or Serial Killer |
Contents
Overview
Serial Killers are one of the most deadly roles in the game and essentially work as an independent Mafia. The Serial Killer must be the last player remaining in the game in order to win. The role has the ability to kill one player each night.
Strategies
- One of the most crucial elements to a Serial Killer's play is balancing the Town and Mafia until the end of the game. If either faction becomes too strong, the Serial Killer has no chance to win the game as once one of the factions is destroyed they will almost surely find the Serial Killer immediately. As a Serial Killer a player must keep the Mafia and Town in a relatively equal balance until the end of the game when they can strike and win the game.
- Investigators and Sheriffs are common enemies of both the Mafia and Serial Killers, whilst actual coordination between these two factions is impossible targeting one of these players even when they are being protected by a Doctor may take them out if the Mafia chooses to attack them as well. A player will not survive multiple night attacks unless protected by an equal or greater number of Doctors to the number of attackers. This also applies to Bodyguard protections as well.
- Feigning a Doctor when threatened by an Investigator will almost surely save a Serial Killer's life as members of the Town are unlikely to lynch a player if there is a chance of them being the people protecting them. However a Sheriff will be able to see through this facade and thus should either be eliminated already, or eliminated the following night.
- Pay special attention to the Roles List. If there is no solid, confirmed Serial Killer, it may benefit yourself to stay hidden until it's late into the game where your revealing strike will be the only one you needed to perform. This idea can also work if there is a solid Serial Killer and there are several Neutral Evil or Neutral Killing roles placed into the game. If there is a second Serial Killer, it is important to try and figure out who it is, since Serial Killers win with each other; no matter how many there are.
- Serial Killers win the game with a Survivor, killing a confirmed Survivor only harms the Serial Killer in the long run; unless they're trying to lynch the Serial Killer, of course.
- Envision who you think will be targeted for death by the Mafia and avoid killing that person. You want to keep death rates as high as possible so that the Town is less likely to find out who you are before it's too late. For example, there's a confirmed Sheriff and Detective. It's better to go for the Detective because the Mafia are more likely to go for the Sheriff.
Options
- Invulnerable at night - (Default: Off)
- Kills roleblockers - (Default: Off)
- Wins ties over Arsonist - (Default: Off)
Notes
- Seen by a Sheriff as a Serial Killer unless the Sheriff is unable to detect Serial Killers in which case is seen as "not suspicious".
- Seen by an Investigator as owning knives like a Doctor.
- If a Serial Killer is one of the only 2 people left alive, they win (even if the other person is another Serial Killer), unless the settings are set where Arsonist wins over a Serial Killer is on, or if the other person is a Mass Murderer.
- If the option "Kills role-blockers" is enabled:
- If blocked by an Escort or Consort, the Escort or Consort will die but the Serial Killer will still miss their target
- The Serial Killer will murder any Jailor who imprisons him and decides to release them.
- In a rare case where the Serial Killer is jailed, not executed and also role-blocked by an Escort or Consort will result in no role-block kill. This is a Bug the developers have decided to leave in.
Roles | |
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Town | Bodyguard, Bus Driver, Citizen, Coroner, Crier, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Marshall, Mason, Mason Leader, Mayor, Sheriff, Spy, Stump, Veteran, Vigilante |
Mafia | Actress, Agent, Beguiler, Blackmailer, Caporegime, Consigliere, Consort, Disguiser, Framer, Godfather, Heartbreaker, Janitor, Kidnapper, Mafioso, Soldato |
Triad | Administrator, Deceiver, Diva, Dragon Head, Enforcer, Forger, Incense Master, Informant, Interrogator, Liaison, Silencer, Vanguard |
Neutral | Amnesiac, Arsonist, Auditor, Cultist, Electromaniac, Executioner, Jester, Judge, Lover, Mass Murderer, Poisoner, Scumbag, Serial Killer, Survivor, Witch, Witch Doctor |