Difference between revisions of "Setups"

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(Raphael's Choice)
(Raphael's Choice)
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:[[Sheriff|<span style="color:darkgreen">Sheriff</span>]]
 
:[[Sheriff|<span style="color:darkgreen">Sheriff</span>]]
 
:[[Investigator|<span style="color:darkgreen">Investigator</span>]]
 
:[[Investigator|<span style="color:darkgreen">Investigator</span>]]
:[[Jailor|<span style="color:darkgreen">Jailor</span>]]
+
:[[:Category: Town Core|<span style="color:darkgreen">Town Core</span>]]
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
+
:[[:Category: Town Killing|<span style="color:darkgreen">Town Killing</span>]]
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
+
:[[:Category: Town Protective|<span style="color:darkgreen">Town Protective</span>]]
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
+
:[[:Category: Town Investigative|<span style="color:darkgreen">Town Investigative</span>]]
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
+
:[[:Category: Town Power|<span style="color:darkgreen">Town Power</span>]]
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
+
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
 
:[[:Category: Neutral Evil|<span style="color:darkgrey">Neutral Evil</span>]]   
 
:[[:Category: Neutral Evil|<span style="color:darkgrey">Neutral Evil</span>]]   
 +
:[[:Category: Neutral Benign|<span style="color:darkgrey">Neutral Benign</span>]]
 
:[[:Category: Neutral Benign|<span style="color:darkgrey">Neutral Benign</span>]]
 
:[[:Category: Neutral Benign|<span style="color:darkgrey">Neutral Benign</span>]]
  
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Invulnerable at night - On<br />
 
Invulnerable at night - On<br />
 
Targets are informed that they are doused - Off
 
Targets are informed that they are doused - Off
 +
 +
[[Cultist|Cultist]]<br />
 +
Excluded from randoms - Off<br />
 +
Immunity prevents conversion - On<br />
 +
Nights between conversions - 2

Revision as of 13:04, 30 August 2012

User Submitted

If an option is not stated, it is assumed to be the default setting.
Update 18/08/12: With the introduction of a new random system, most if not all of these setups are out of date.

Bazar's Choice

This setup is designed to give an unpredictable erratic game, with a lot of suspense and mystery. Town has a lot of detection and tricks up its sleeves, but its hard to confirm a mafia target with mafia having plenty of deception and few in number. In addition the neutrals will either be killing indiscriminately, or sowing confusion in town's ranks, further easing the pressure mafia will be placed under.

Setup Notes:

Sheriff
Investigator
Doctor
Jailor
Vigilante
Godfather
Random Basic Mafia
Random Advanced Mafia
Basic Random Town
Basic Random Town
Advanced Random Town
Random Basic Neutral
Random Advanced Neutral
Random Neutral
Random Town
Random Town
Survivor


Options to set in order of host setup: Town:

Citizen: Bulletproof vest
Sheriff: Detects all
Investigator: <none>
Doctor: Knows when target is attacked
Jailor: 2 Executions
Vigilante: 2 Kills
Mason: Replaces Mason Leader
Spy: Enable all spy options
Coroner: Discovers all targets, last will, and death type (Disable all to remove any possibility of Coroner spawning)
Bodyguard: <None>
Veteran: Limited to 3 nights
Mayor: Vote counts for 3

Mafia:

All Mafia: become mafiso if unable to kill enabled
Godfather: Invulnerable, Not blockable, undetectable, Kills without mafioso
Janitor limited to 2 cleanings
Blackmailor: Target can talk during trial (Clock settings makes him relevant even if the target initiates a trial, see below)

Neutral:

Serial Killer: Invulnerable at night
Arsonist: Attacks ignore invulnerability, victim knows.
Witch: Can Self target, victims know.
Survivor: 4 vests
Jester: Guilty voter dies
Executioner: Becomes jester, target is always town

Random:

Random Town: Exclude Citizens
Random Basic Town: Exclude Citizens


Server Settings:

Day Length: 1.6 Minutes
Night Length: 0.5 Minutes
Start Game at: Day/No Lynch
Trial Pauses Day: Not Enabled
Trial Defense: Enabled
Last Will Allowed: Enabled
Night Sequence: Death Descriptions
Choose Names: Enabled
Day Type: Majority + Trial
Discussion: Enabled
Discussion Time: 0.5 Minutes
PM Allowed: Not Enabled
Trial Length: 0.5 Minutes
Tutorial: Not Enabled


Reasons why this is a good pick:

Day Start and Length:

Starting in the day puts players at ease, and even enables options that aren't normally possible. This helps put people at ease for the coming night, as well as to listen in on chat and base their targets (healing or otherwise) based on waht was said. It is also essential for the Jailor.
The additional time also helps stop panic setting in when things are hard to follow. 40 extra seconds makes a world of differance when the accusions are flying between an unconfirmed detector an a suspect mafia.

Jailor and Vigiliantie:

By having the jailor and vigiliantie, town will be less willing to lynch. After all, if someone does have to die randomly, might as well let the jailor/vig do it.

Random Neturals:

By having random Neturals, town is very less willing to lynch, least they face a jester, or kill on command of an exec. This also doubles as a shield for mafia.

Basic rolls:

Plenty of basic rolls ensures that even if some detectors are killed early in the game, town should still have still have a reserve of detectors to continue the hunt.

Trials and Blackmailing:

A needless trial only wastes time, which doesn't pause for town. This means that the game goes at fixed pace. Random lynchings are very unrewarding as an innocent outcome will often be followed by night.

All rolls enabled:

All rolls are enabled except Citizen (since most random players rage-quit if spawned as a citizen). This is good for achievement players, as well as adds to the mystery. Anything can and does happen with this setup.

Sides are balanced:

Usually the side that wins will not be decided by luck, but by a player's skill and charisma.

Easy to fix drops

In the event of dropped players, just delete slots you have a full roster. The game remains balanced as long as the top 2 neutrals stay in game.

Claw's Choice

Godfather
Disguiser
Random Adv Mafia (non-killing)
Sheriff (Mafia & Serial Killer detection, no Arsonist detection)
Investigator (No exact role detection)
Doctor
Mayor (3 Votes, can not be healed)
Jailor (1 Kill)
Basic Town (Power role only)
Random Town (Nothing Excluded)
Random Town (Nothing Excluded)
Random Town (Nothing Excluded)
Random Neutral
Random Neutral


Neutral details: the Arsonist kills through immunity but not through heals, the Serial Killer is not immune and doesn't kill role blockers, the Survivor has 2 vests, the Witch can cause victims to self target and victims know they are being controlled, the Executioner turns into jester and can have anyone as a target, the Jester causes a random guilty voter from their trial to commit suicide


Goonswarm's Choice

Sheriff
Investigator
Doctor
Doctor
Jailor (Two executions)
Mayor (Can be healed at night)
Random Town (Citizens Excluded)
Random Town (Citizens Excluded)
Godfather (Invulnerable at night)
Random Mafia (Killing Roles Excluded)
Adv Mafia
Random Neutral (Must be killing role.)
Basic Neutral (Can not be killing role.)
Adv Neutral (Can not be killing role.)


Random role details: Spy all options enabled, Bodyguard ignores invulnerability, Consigliere does not replace Godfather, Framer not immune to detection, Serial Killer invulnerable at night and does not kill role-blockers, Arsonist invulnerable at night and targets cannot be healed, Executioner target may be any alignment, Survivor has three bulletproof vests.

Game settings: Starts Day/no lynch, Day is 1.2 minutes, Night is 0.6 minutes, Trial is 0.8 minutes and pauses day, Discussion is on with 0.5 minutes, Death descriptions, Private Messages enabled, Picking names enabled, Last Will enabled, Trial type is majority + trial

oops_ur_dead's Choice

Random Mafia
Random Town
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any


False Truth's Choice

Godfather (invulnerable at night, immune to detection, can kill without a Mafioso)
Random Mafia (exclude killing roles)
Adv Mafia (no exclusions)
Mayor (vote counts for 3)
Sheriff (detects Mafia and Arsonists)
Investigator
Doctor
Jailor (up to 2 executions)
Basic Town (no exclusions)
Basic Town (no exclusions)
Adv Town (no exclusions)
Serial Killer (no host options)
Arsonist (attacks ignore invulnerability and healing; immune at night)
Random Neutral (exclude evil and killing roles)


Random role details: Escort cannot be role-blocked, Vigilante can kill two times, Spy has all options enabled, Bodyguard ignores invulnerability, Coroner discovers last target, all Mafia roles become Mafioso if alone, Disguiser does not clean target, Janitor limited to two cleanings, Framer is immune to detection, Survivor has four vests, Jester kills random guilty voter, Executioner target is town and becomes Jester upon failure.

AscendedOne's Choice

Godfather
ADV mafia
Random Mafia (exclude killing roles)
Sheriff (Can not detect Serial Killer)
Investigator
Doctor
Basic Town (Exclude Citizen)
Basic Town (Exclude Citizen)
Adv Town (Exclude Support)
Random Town (Must be Support, Exclude Citizen)
Adv Any (Exclude Mafia, Neutrals and a killing roles)
Serial Killer
Random Neutral (Must be Benign)
Adv Neutral (Must be Evil)


Random role details: Consort can not be role-blocked, Disguiser cleans target, Framer not immune to detection, Mayor can be healed, Vigilante three shots, Spy sees Private Messages, Bodyguard ignores immunity, Survivor three vests, Serial Killer does not kill role-blockers, Arsonist invulnerable at night and ignores healing

Jailbar's Choice (Updated for 15 players)

Godfather (Can be detected)
Random Mafia (All become Mafioso after GF dies)
Random Mafia
Investigator
Lookout
Bodyguard
Random Town
Advanced Town
Advanced Town
Basic Town (Exclude Citizen)
Basic Town (Exclude Citizen)
Random Neutral
Advanced Neutral
Basic Neutral
Amnesiac


This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. Only three town roles are set in stone, giving the town a reasonable amount of investigation and a Bodyguard (more fun than Doctor IMO, though up to 3 of any other role including Doctors and Masons are possible with the randoms). The reason for making half the randoms Advanced and Basic is to create a simple structure of both variety and balance.

If there is a leaver or two, the neutral roles can be sacrificed while maintaining balance. First remove Amnesiac, then Random Neutral. Removing discussion time and night sequences for a faster-paced game, which most public players enjoy, is recommended. The other suggested role options in parenthesis are very helpful towards making this setup work, but a lot is open to what the host wants.

Wightsnow/Professor Layton's Choice

Mafia Variant or DR's Choice


Raphael's Choice

Godfather
Random Mafia
Random Mafia
Sheriff
Investigator
Town Core
Town Killing
Town Protective
Town Investigative
Town Power
Random Town
Random Town
Neutral Evil
Neutral Benign
Neutral Benign

Mass Murderer :
Invulnerable at night - On
Can target self - On
1 night between sprees - On

Arsonist :
Ignores immunity - On
Invulnerable at night - On
Targets are informed that they are doused - Off

Cultist
Excluded from randoms - Off
Immunity prevents conversion - On
Nights between conversions - 2