Difference between revisions of "Mechanics"
(murdered message seems kind of pointless, doesn't it and added a tidbit about 1v1v1 stalemates.) |
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* [[Jailor]] detains target | * [[Jailor]] detains target | ||
− | * Night discussion (Mafia chat, [[Mason]] chat, [[Cultist]] chat, and [[Jailor]] chat) | + | * Night discussion ([[Mafia]] chat, [[Mason]] chat, [[Cultist]] chat, and [[Jailor]] chat) |
* Bulletproof vests are used | * Bulletproof vests are used | ||
Line 31: | Line 31: | ||
===Three Days of Peace=== | ===Three Days of Peace=== | ||
When a game of Mafia goes for three days and three nights without any player dying a tiebreaker formula is executed: | When a game of Mafia goes for three days and three nights without any player dying a tiebreaker formula is executed: | ||
− | * If the Town outnumbers the Mafia then the Town wins | + | * If the [[Town]] outnumbers the Mafia then the [[Town]] wins |
− | * If the Mafia have equal or greater numbers to the Town then the Mafia Wins | + | * If the [[Mafia]] have equal or greater numbers to the [[Town]] then the [[Mafia]] Wins |
− | * If the | + | * If the [[Neutral]] pairings have equal or greater numbers than the [[Town]] then the [[Neutral]]s will win |
− | :* For example if there were two [[Serial Killer]]s and 2 [[Escort]]s left who were continuously blocking the Serial | + | :* For example if there were two [[Serial Killer]]s and 2 [[Escort]]s left who were continuously blocking the [[Serial Killer]]s then the [[Serial Killer]]s would still win. |
− | * If one faction outnumbers different | + | * If one faction outnumbers different [[Neutral]]s, then that faction will win. |
− | :* For example, three [[Escort]]s, two [[Witch]]es and an [[Arsonist]] will result in | + | :* For example, three [[Escort]]s, two [[Witch]]es and an [[Arsonist]] will result in [[Town]] win. |
===One Versus One=== | ===One Versus One=== | ||
Line 44: | Line 44: | ||
* [[Mass Murderer]] | * [[Mass Murderer]] | ||
* [[Serial Killer]] | * [[Serial Killer]] | ||
− | * [[ | + | * [[Mafia]] (or [[Witch]]) |
− | ** There is an option that allows for [[Citizen]] to win over the [[ | + | ** There is an option that allows for [[Citizen]] to win over the [[Mafia]] |
* [[Cultist|Cult]] | * [[Cultist|Cult]] | ||
− | * [[ | + | * [[Town]] |
* [[Jester]]/[[Executioner]]/[[Amnesiac]]/[[Survivor]] | * [[Jester]]/[[Executioner]]/[[Amnesiac]]/[[Survivor]] | ||
Line 63: | Line 63: | ||
* [[Mason]]. <!-- need info on this!!! --> | * [[Mason]]. <!-- need info on this!!! --> | ||
− | Note: [[Spy]] and some other roles such as [[Sheriff]] are exempt from this rule and still spawn even if there are no [[ | + | Note: [[Spy]] and some other roles such as [[Sheriff]] are exempt from this rule and still spawn even if there are no [[Mafia|Mafia-aligned roles]] in the game. |
==Day-Break Kill Messages== | ==Day-Break Kill Messages== | ||
− | *[[ | + | *[[Mafia]]: |
:He/She was shot at close range. | :He/She was shot at close range. | ||
:He/She was also riddled with bullets at close range. | :He/She was also riddled with bullets at close range. |
Revision as of 22:29, 20 September 2012
Contents
Order of Night actions
Actions are posted chronologically.
- Jailor detains target
- Bulletproof vests are used
- Target switches and role-blockers
- Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes.
- Killing roles and suicides act simultaneously
- Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however), Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas.
- Janitor cleans a target
- Investigative roles detect (Sheriff, Investigator, Consigliere)
- Disguiser replaces his target if the kill was successful
- Mason Leader recruits someone to become a Mason
Mechanics sequence relevant and directly dictated by Dark Revenant as of June 1, 2011
Tie Breakers
Three Days of Peace
When a game of Mafia goes for three days and three nights without any player dying a tiebreaker formula is executed:
- If the Town outnumbers the Mafia then the Town wins
- If the Mafia have equal or greater numbers to the Town then the Mafia Wins
- If the Neutral pairings have equal or greater numbers than the Town then the Neutrals will win
- For example if there were two Serial Killers and 2 Escorts left who were continuously blocking the Serial Killers then the Serial Killers would still win.
- If one faction outnumbers different Neutrals, then that faction will win.
One Versus One
When the game comes down to a one versus one scenario (at the start of a day, not after a lynch) the game is automatically concluded with the roles winning in the following order:
- Arsonist
- There is an option that allows for the Serial Killer to win over the Arsonist
- Mass Murderer
- Serial Killer
- Mafia (or Witch)
- Cult
- Town
- Jester/Executioner/Amnesiac/Survivor
Random Role Constraints
Certain roles cannot be randomed in situations in which they would have no effect on the game. These roles include:
- Coroner will only spawn from random if one or more of these conditions are true: [1]
- There is a Janitor in the game.
- The mode is the Clue variant.
- All options for the Coroner are enabled.
- Mason Leader will not spawn from random roles (not including Mafia Variant).
Note: Spy and some other roles such as Sheriff are exempt from this rule and still spawn even if there are no Mafia-aligned roles in the game.
Day-Break Kill Messages
- He/She was shot at close range.
- He/She was also riddled with bullets at close range.
- There were signs of struggle. He/she was shot at close range.
- There were signs of struggle. He/She was also riddled with bullets at close range.
- There were signs of struggle. His/Her body was battered and had multiple bone fractures. He/She was shot at close range.
- His/Her body had bruises and minor fractures. He/she was shot at close range.
- His/Her body had bruises and minor fractures. He/She was also riddled with bullets at close range.
- He/She had multiple stab wounds.
- There were signs of a struggle. He/She had multiple stab wounds.
- He/She had bruises and some bone fractures. He/She had multiple stab wounds.
- His/Her body was severely battered with many broken bones. He/She had multiple stab wounds.
- He/She was killed with a military-grade assault rifle.
- He/She had multiple wounds from a fragmentation grenade. He/She was killed with a military-grade assault rifle.
- He/She was shot by a high-caliber gun.
- He/She was ripped apart with several rounds from a high-calibur gun.
- His/Her body had bruises and minor fractures. He was shot by a high-caliber gun.
- His/Her body was severely battered with many broken bones. He/She was shot by a high-caliber gun.
- He/She was completely eviscerated.
- He/She died horribly to chainsaw wounds.
- He/She was torn to pieces with a chainsaw.
- He/She became an unrecognizable pile of gore.
- His/Her entrails were strewn about the house.
- He/she was incinerated.
- He/She was burnt to death.
- He/She was killed in a fire.
- He/She was killed in a duel.
- He/She was slain in a shootout.
- He/She was executed in a jail cell.
- Jester Grief Suicide:
- He/She apparently shot herself. Her suicide note expressed grief and guilt over the Jester's death.
- Executioner Failure Suicide:
- He/She apparently shot himself after leaving a suicide note with the words "I failed." on it.
- Witch Suicide:
- He/She was run over by a bus.
- He/She was bludgeoned to death.
- Administrator Kick:
- He/She was struck by lightning.
- He/She apparently committed suicide.
- Leaver Suicide:
- (name) committed suicide.
Russian Roulette Mini-game
Mafia features a Russian Roulette mini-game that players can partake it upon dying during the actual game.
- The game begins by having one player type -roulette in the graveyard chat
- By typing -roulette # # players you can set a minimum bet and number of chambers in the revolver, respectively
- Other players can then join the game by subsequently typing -join
- Players can also type -observe to observe the game
- Players can then bet points on the game by typing -bet #
- At the end of betting, the bets are normalized so no one player bets more points than the other players combined. Therefore, a 1v1 game will always result in both players betting equal amounts.
- The game is a standard game of Russian Roulette with a six-barrel revolver (unless changed in the settings) and one bullet
- Once a player has been killed the surviving players split the points bet by that player between them
- Players who bet more points receive more winnings
- Players who pulled the trigger multiple times consecutively during play receive more winnings.
- Once a player has been killed in a game of Russian Roulette they cannot join any subsequent games
- If the game of Mafia comes to a conclusion during a game of Russian Roulette the game will NOT be aborted.
- Bets are silently removed at the beginning of the game and are given back at the end; leaving when you know your odds are bad (50% or 100% to die) will still make you lose the points you bet.