Mechanics
From MafiaWiki
Revision as of 04:52, 7 June 2012 by Aznsteviez (Talk | contribs)
Contents
Order of Night actions
Actions are posted chronologically.
- Jailor detains target
- Bulletproof vests are used
- Target switches and role-blockers
- Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes.
- Killing roles and suicides act simultaneously (Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however); Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas).
- Janitor cleans a target
- Investigative roles detect (Sheriff, Investigator, Consigliere)
- Disguiser replaces his target if the kill was successful.
- Mason Leader recruits someone to become a Mason.
- The Cult recruits someone to be a Cultist
Mechanics sequence relevant and directly dictated by Dark Revenant as of June 1, 2011
Tie Breakers
When a game of Mafia goes for three days and three nights without any player dying a tiebreaker formula is executed:
- If the Town outnumbers the Mafia then the Town wins
- If the Mafia have equal or greater numbers to the Town then the Mafia Wins
- If the neutral pairings have equal or greater numbers than the town then the neutrals will win
- For example if there were two Serial Killers and 2 Escorts left who were continuously blocking the Serial Killers then the Serial Killers would still win
When the game comes down to a one versus one scenario the game is automatically concluded with the roles winning in the following order:
- Serial Killer (unless the option to win ties over the Arsonist is disabled)
- Arsonist
- Mafia (or Witch)
- Cult
- Town
Random Role Constraints
Certain roles cannot be randomed in situations in which they would have no effect on the game. These roles include:
- Masons by themselves - they will always spawn as a pair, or in greater numbers.
- Coroners when there is no Janitor in the game and/or the mode is not Clue variant.
- Mason Leader will not spawn from random roles (not including Mafia Variant).
- Note: Spies and some other roles such as Sheriffs are exempt from this rule and still spawn even if there are no Mafia-aligned roles or Masons in the game - this, however, is incredibly rare.
Day-Break Kill Messages
Russian Roulette Mini-game
Mafia features a Russian Roulette mini-game that players can partake it upon dying during the actual game.
- The game begins by having one player type -roulette in the graveyard chat
- By typing -roulette # # players you can set a minimum bet and number of chambers in the revolver, respectively
- Other players can then join the game by subsequently typing -join
- Players can also type -observe to observe the game
- Players can then bet points on the game by typing -bet #
- At the end of betting, the bets are normalized so no one player bets more points than the other players combined. Therefore, a 1v1 game will always result in both players betting equal amounts.
- The game is a standard game of Russian Roulette with a six-barrel revolver (unless changed in the settings) and one bullet
- Upon beginning the game one player receives the gun and can type -pull to pull the trigger or -pass to pass the gun along
- Recipients of the gun after it has been passed must pull the trigger at least once before passing the gun again
- Once a player has been killed the surviving players split the points bet by that player between them
- Players who bet more points receive more winnings
- Players who pulled the trigger multiple times consecutively during play receive more winnings.
- Once a player has been killed in a game of Russian Roulette they cannot join any subsequent games
- If the game of Mafia comes to a conclusion during a game of Russian Roulette the game will NOT be aborted.
- Bets are silently removed at the beginning of the game and are given back at the end; leaving when you know your odds are bad (50% or 100% to die) will still make you lose the points you bet.