Mechanics
Contents
Order of Night actions
Actions are posted chronologically.
- Jailor detains target
- Bulletproof vests are used
- Target switches and role-blockers
- Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes.
- Killing roles and suicides act simultaneously
- Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however), Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas.
- Janitor cleans a target
- Investigative roles detect (Sheriff, Investigator, Consigliere)
- Disguiser replaces his target if the kill was successful
- Mason Leader recruits someone to become a Mason
Mechanics sequence relevant and directly dictated by Dark Revenant as of June 1, 2011
Tie Breakers
Three Days of Peace
When a game of Mafia goes for three days and three nights without any player dying a tiebreaker formula is executed:
- If the Town outnumbers the Mafia then the Town wins
- If the Mafia have equal or greater numbers to the Town then the Mafia Wins
- If the Neutral pairings have equal or greater numbers than the Town then the Neutrals will win
- For example if there were two Serial Killers and two Escorts left who were continuously blocking the Serial Killers then the Serial Killers would still win.
- If one faction outnumbers different Neutrals, then that faction will win.
One Versus One
When the game comes down to a one versus one scenario (at the start of a day, not after a lynch) the game is automatically concluded with the roles winning in the following order:
- Arsonist
- There is an option that allows for the Serial Killer to win over the Arsonist
- Mass Murderer
- Serial Killer
- Mafia
- Cult
- Witch (also wins with above factions)
- Town
- Jester/Executioner/Amnesiac/Survivor
- If all four of these roles meet their objectives, and none of the above factions are left alive, then this is the priority of the endings:
- Executioner (Must survive to the end, even if the objective does not require so.)
- Amnesiac
- Survivor
- Jester (Only possible if the Jester is lynched on the last day and gets everyone killed in the process.)
- If all four of these roles meet their objectives, and none of the above factions are left alive, then this is the priority of the endings:
Random Role Constraints
Need Confirmation
Some of the information in this section still need confirmation.
Certain roles cannot be randomed in situations in which they would have no effect on the game. These roles include:
- Coroner will only spawn from random if one or more of these conditions are true: [1]
- There is a Janitor in the game.
- The mode is the Clue variant.
- All options for the Coroner are enabled.
- Mason Leader spawns only when a Citizen or Cultist spawns, or when forced into the setup.
Note: Spy and some other roles such as Sheriff are exempt from this rule and still spawn even if there are no Mafia-aligned roles in the game.
Impossible Randoms
Need Confirmation
Some of the information in this section still need confirmation.
The Town Power random category has the chance of having no roles possible. This can happen because the Mayor and the Mason Leader are both Unique roles, and it is possible to exclude killing roles from Town Power. In this case the Town Power would be treated as a Town Random.
Due to this, it is advised to keep Town Powers to a minimum.
For example:
- "Town Power: Exclude killing roles" is ON
+ - "Mason Leader: Excluded from randoms" is ON
+ - Mayor
+ - Town Power
= - Town Power -> Town Random
or
- "Any Random: Exclude Town" is ON
+ - "Any Random: Exclude Mafia" is ON
+ - "Any Random: Exclude Neutral" is ON
+ - Any Random
= - ???????????
Day-Break Headline
Depending on how many people die during the night, a message will be shown.
- 1: One of us did not survive the night.
- 2-3: Some of us did not survive the night.
- 4-5: Many of us perished last night.
- 6-7: A mass quantity of people died last night.
- 8-9: Most of the entire town was wiped out last night.
- 10-11: A veritable Armageddon decimated the town last night.
- 12-13: Literally the entire town was obliterated last night.
- 14+: Your setup is shit.
Death Descriptions
If the Night Type is either Death Descriptions or Night Sequence, these messages will show to describe who or what may have killed each victim at sunrise.
- He/She was shot at close range.
- He/She was also riddled with bullets at close range.
- There were signs of struggle. He/she was shot at close range.
- There were signs of struggle. He/She was also riddled with bullets at close range.
- There were signs of struggle. His/Her body was battered and had multiple bone fractures. He/She was shot at close range.
- His/Her body had bruises and minor fractures. He/she was shot at close range.
- His/Her body had bruises and minor fractures. He/She was also riddled with bullets at close range.
- He/She had multiple stab wounds.
- There were signs of a struggle. He/She had multiple stab wounds.
- He/She had bruises and some bone fractures. He/She had multiple stab wounds.
- His/Her body was severely battered with many broken bones. He/She had multiple stab wounds.
- He/She was killed with a military-grade assault rifle.
- He/She had multiple wounds from a fragmentation grenade. He/She was killed with a military-grade assault rifle.
- He/She was shot by a high-caliber gun.
- He/She was ripped apart with several rounds from a high-caliber gun.
- His/Her body had bruises and minor fractures. He was shot by a high-caliber gun.
- His/Her body was severely battered with many broken bones. He/She was shot by a high-caliber gun.
- He/She was completely eviscerated.
- He/She died horribly to chainsaw wounds.
- He/She was torn to pieces with a chainsaw.
- He/She became an unrecognizable pile of gore.
- His/Her entrails were strewn about the house.
- He/she was incinerated.
- He/She was burnt to death.
- He/She was killed in a fire.
- He/She was killed in a duel.
- He/She was slain in a shootout.
- He/She was executed in a jail cell.
- Jester Grief Suicide:
- He/She apparently shot herself. His/Her suicide note expressed grief and guilt over the Jester's death.
- Executioner Failure Suicide:
- He/She apparently shot himself after leaving a suicide note with the words "I failed." on it.
- Witch Suicide:
- There were signs of struggle, but he/she apparently committed suicide.
- There were signs of struggle, but he/she apparently killed himself/herself.
- There were signs of struggle, but he/she apparently shot himself/herself.
- He/She was run over by a bus.
- He/She was bludgeoned to death.
- He/She was beaten to a pulp with a blunt object.
- His/Her body had bruises and minor fractures. He/She was bludgeoned to death.
- His/Her body had bruises and minor fractures. He/She was beaten to a pulp with a blunt object.
- Administrator Kick:
- He/She was struck by lightning.
- He/She apparently committed suicide.
- Leaver Suicide:
- (name) committed suicide.
Russian Roulette Mini-game
Mafia features a Russian Roulette mini-game that players can partake it upon dying during the actual game.
- The game begins by having one player type -roulette in the graveyard chat
- By typing -roulette # # players you can set a minimum bet and number of chambers in the revolver, respectively
- Other players can then join the game by subsequently typing -join
- Players can also type -observe to observe the game
- Players can then bet points on the game by typing -bet #
- At the end of betting, the bets are normalized so no one player bets more points than the other players combined. Therefore, a 1v1 game will always result in both players betting equal amounts.
- The game is a standard game of Russian Roulette with a six-barrel revolver (unless changed in the settings) and one bullet
- Once a player has been killed the surviving players split the points bet by that player between them
- Players who bet more points receive more winnings
- Players who pulled the trigger multiple times consecutively during play receive more winnings.
- Once a player has been killed in a game of Russian Roulette they cannot join any subsequent games
- If the game of Mafia comes to a conclusion during a game of Russian Roulette the game will NOT be aborted.
- Bets are silently removed at the beginning of the game and are given back at the end; leaving when you know your odds are bad (50% or 100% to die) will still make you lose the points you bet.