Difference between revisions of "Setups"
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'''Update 18/08/12:''' With the introduction of a new random system, most if not all of these setups are out of date. | '''Update 18/08/12:''' With the introduction of a new random system, most if not all of these setups are out of date. | ||
Revision as of 07:00, 18 August 2012
Contents
User Submitted
If an option is not stated, it is assumed to be the default setting.
Update 18/08/12: With the introduction of a new random system, most if not all of these setups are out of date.
Bazar's Choice
This setup is designed to give an unpredictable erratic game, with a lot of suspense and mystery. Town has a lot of detection and tricks up its sleeves, but its hard to confirm a mafia target with mafia having plenty of deception and few in number. In addition the neutrals will either be killing indiscriminately, or sowing confusion in town's ranks, further easing the pressure mafia will be placed under.
Setup Notes:
- Godfather
- Random Basic Mafia
- Random Advanced Mafia
- Basic Random Town
- Basic Random Town
- Advanced Random Town
Options to set in order of host setup:
Town:
- Citizen: Bulletproof vest
- Sheriff: Detects all
- Investigator: <none>
- Doctor: Knows when target is attacked
- Jailor: 2 Executions
- Vigilante: 2 Kills
- Mason: Replaces Mason Leader
- Spy: Enable all spy options
- Coroner: Discovers all targets, last will, and death type (Disable all to remove any possibility of Coroner spawning)
- Bodyguard: <None>
- Veteran: Limited to 3 nights
- Mayor: Vote counts for 3
Mafia:
- All Mafia: become mafiso if unable to kill enabled
- Godfather: Invulnerable, Not blockable, undetectable, Kills without mafioso
- Janitor limited to 2 cleanings
- Blackmailor: Target can talk during trial (Clock settings makes him relevant even if the target initiates a trial, see below)
Neutral:
- Serial Killer: Invulnerable at night
- Arsonist: Attacks ignore invulnerability, victim knows.
- Witch: Can Self target, victims know.
- Survivor: 4 vests
- Jester: Guilty voter dies
- Executioner: Becomes jester, target is always town
Random:
- Random Town: Exclude Citizens
- Random Basic Town: Exclude Citizens
Server Settings:
- Day Length: 1.6 Minutes
- Night Length: 0.5 Minutes
- Start Game at: Day/No Lynch
- Trial Pauses Day: Not Enabled
- Trial Defense: Enabled
- Last Will Allowed: Enabled
- Night Sequence: Death Descriptions
- Choose Names: Enabled
- Day Type: Majority + Trial
- Discussion: Enabled
- Discussion Time: 0.5 Minutes
- PM Allowed: Not Enabled
- Trial Length: 0.5 Minutes
- Tutorial: Not Enabled
Reasons why this is a good pick:
Day Start and Length:
- Starting in the day puts players at ease, and even enables options that aren't normally possible. This helps put people at ease for the coming night, as well as to listen in on chat and base their targets (healing or otherwise) based on waht was said. It is also essential for the Jailor.
- The additional time also helps stop panic setting in when things are hard to follow. 40 extra seconds makes a world of differance when the accusions are flying between an unconfirmed detector an a suspect mafia.
Jailor and Vigiliantie:
- By having the jailor and vigiliantie, town will be less willing to lynch. After all, if someone does have to die randomly, might as well let the jailor/vig do it.
Random Neturals:
- By having random Neturals, town is very less willing to lynch, least they face a jester, or kill on command of an exec. This also doubles as a shield for mafia.
Basic rolls:
- Plenty of basic rolls ensures that even if some detectors are killed early in the game, town should still have still have a reserve of detectors to continue the hunt.
Trials and Blackmailing:
- A needless trial only wastes time, which doesn't pause for town. This means that the game goes at fixed pace. Random lynchings are very unrewarding as an innocent outcome will often be followed by night.
All rolls enabled:
- All rolls are enabled except Citizen (since most random players rage-quit if spawned as a citizen). This is good for achievement players, as well as adds to the mystery. Anything can and does happen with this setup.
Sides are balanced:
- Usually the side that wins will not be decided by luck, but by a player's skill and charisma.
Easy to fix drops
- In the event of dropped players, just delete slots you have a full roster. The game remains balanced as long as the top 2 neutrals stay in game.
Claw's Choice
- Godfather
- Disguiser
- Random Adv Mafia (non-killing)
- Sheriff (Mafia & Serial Killer detection, no Arsonist detection)
- Investigator (No exact role detection)
- Doctor
- Mayor (3 Votes, can not be healed)
- Jailor (1 Kill)
- Basic Town (Power role only)
- Random Town (Nothing Excluded)
- Random Town (Nothing Excluded)
- Random Town (Nothing Excluded)
- Random Neutral
- Random Neutral
- Neutral details: the Arsonist kills through immunity but not through heals, the Serial Killer is not immune and doesn't kill role blockers, the Survivor has 2 vests, the Witch can cause victims to self target and victims know they are being controlled, the Executioner turns into jester and can have anyone as a target, the Jester causes a random guilty voter from their trial to commit suicide
Goonswarm's Choice
- Sheriff
- Investigator
- Doctor
- Doctor
- Jailor (Two executions)
- Mayor (Can be healed at night)
- Random Town (Citizens Excluded)
- Random Town (Citizens Excluded)
- Godfather (Invulnerable at night)
- Random Mafia (Killing Roles Excluded)
- Adv Mafia
- Random Neutral (Must be killing role.)
- Basic Neutral (Can not be killing role.)
- Adv Neutral (Can not be killing role.)
Random role details: Spy all options enabled, Bodyguard ignores invulnerability, Consigliere does not replace Godfather, Framer not immune to detection, Serial Killer invulnerable at night and does not kill role-blockers, Arsonist invulnerable at night and targets cannot be healed, Executioner target may be any alignment, Survivor has three bulletproof vests.
Game settings: Starts Day/no lynch, Day is 1.2 minutes, Night is 0.6 minutes, Trial is 0.8 minutes and pauses day, Discussion is on with 0.5 minutes, Death descriptions, Private Messages enabled, Picking names enabled, Last Will enabled, Trial type is majority + trial
oops_ur_dead's Choice
- Random Mafia
- Random Town
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
- Random Any
False Truth's Choice
- Godfather (invulnerable at night, immune to detection, can kill without a Mafioso)
- Random Mafia (exclude killing roles)
- Adv Mafia (no exclusions)
- Mayor (vote counts for 3)
- Sheriff (detects Mafia and Arsonists)
- Investigator
- Doctor
- Jailor (up to 2 executions)
- Basic Town (no exclusions)
- Basic Town (no exclusions)
- Adv Town (no exclusions)
- Serial Killer (no host options)
- Arsonist (attacks ignore invulnerability and healing; immune at night)
- Random Neutral (exclude evil and killing roles)
Random role details: Escort cannot be role-blocked, Vigilante can kill two times, Spy has all options enabled, Bodyguard ignores invulnerability, Coroner discovers last target, all Mafia roles become Mafioso if alone, Disguiser does not clean target, Janitor limited to two cleanings, Framer is immune to detection, Survivor has four vests, Jester kills random guilty voter, Executioner target is town and becomes Jester upon failure.
AscendedOne's Choice
- Godfather
- ADV mafia
- Random Mafia (exclude killing roles)
- Sheriff (Can not detect Serial Killer)
- Investigator
- Doctor
- Basic Town (Exclude Citizen)
- Basic Town (Exclude Citizen)
- Adv Town (Exclude Support)
- Random Town (Must be Support, Exclude Citizen)
- Adv Any (Exclude Mafia, Neutrals and a killing roles)
- Serial Killer
- Random Neutral (Must be Benign)
- Adv Neutral (Must be Evil)
Random role details: Consort can not be role-blocked, Disguiser cleans target, Framer not immune to detection, Mayor can be healed, Vigilante three shots, Spy sees Private Messages, Bodyguard ignores immunity, Survivor three vests, Serial Killer does not kill role-blockers, Arsonist invulnerable at night and ignores healing
Jailbar's Choice (Updated for 15 players)
- Godfather (Can be detected)
- Random Mafia (All become Mafioso after GF dies)
- Random Mafia
- Investigator
- Lookout
- Bodyguard
- Random Town
- Advanced Town
- Advanced Town
- Basic Town (Exclude Citizen)
- Basic Town (Exclude Citizen)
- Random Neutral
- Advanced Neutral
- Basic Neutral
- Amnesiac
This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. Only three town roles are set in stone, giving the town a reasonable amount of investigation and a Bodyguard (more fun than Doctor IMO, though up to 3 of any other role including Doctors and Masons are possible with the randoms). The reason for making half the randoms Advanced and Basic is to create a simple structure of both variety and balance.
If there is a leaver or two, the neutral roles can be sacrificed while maintaining balance. First remove Amnesiac, then Random Neutral. Removing discussion time and night sequences for a faster-paced game, which most public players enjoy, is recommended. The other suggested role options in parenthesis are very helpful towards making this setup work, but a lot is open to what the host wants.
Wightsnow/Professor Layton's Choice
Mafia Variant or DR's Choice