Achievements

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Achievements with Requirements

  • Note: For achievements to be awarded, the game must have 10 players to start with and 6 players in-game, (that is, they didn't quit the game) for it to count.

Achievements Under 100 Points

  • Epic Fail: Get the "Nobody Wins" ending. (+5)
    • To achieve this, everyone in the game must die.
  • Hoist by His Own Molotov: As an Arsonist, burn yourself. (+25)
    • This can be achieved by a Witch making you douse yourself or having another Arsonist in the game douse you, then you choose to ignite.
  • Mission Failed: Kill a fellow member of the Mafia. (+30)
  • Flawless Victory: Take no casualties in the Mafia. (+50)
  • Licensed to Kill: As a Bus Driver, run someone over. (+50)
    • Redirect an attack onto its attacker, for instance swapping the Mafioso and the Mafioso's target.
  • State Religion: Recruit the Mayor into the Cult. (+50)
  • Incognito: Win as a Mayor without revealing yourself. (+75)
    • This does not apply if you were an unrevealed Mayor who was recruited to be a Cultist, even if you win.
    • You must also survive to the end.
  • Last of Kin: Win as the last member of your team. (+75)
  • Medical Malpractice: As coroner, do an autopsy on a living person. (+75)

Achievements over 100 Points

  • A for Effort: Fail to kill night-immune players four times in one game. (+100)
    • Have four attacks of yours fail due to night-immunity. All four attacks can be on the same person, or they can be spread amongst many players.
  • Justice: Audit Yourself as Auditor. (+100)
  • Half Roles: Win as half of the roles in the game. (+100)
    • Win as 17 roles.
  • Hammer and Sickle: Win with only citizens alive as town. (+125)
    • Most common with a tied game as a Citizen with the "Win tie-game situations against Mafia" option enabled.
  • Suicide Hotline: Survive a game wherein more than half of the players commit suicide. (+125)
    • Suicides can be either by a person leaving or a person choosing to kill themselves.
  • Deader than Dead: Be attacked four times in one night. (+125)
  • Disco Inferno: As an Arsonist, burn 5 people at the same time. (+150)
    • If there are other Arsonists in the game, their douses will not count. In addition, all 5 players can ONLY be killed by the Arsonist; If one of the burned targets is attacked by another killing role, then the kill does not count.
  • Divine Guidance: Take no casualties in the Cult. (+150)
  • Happily Ever After: Take no casualties in the Town. (+150)
  • The Last Laugh: Win with the "Jester Wins" ending as a Jester. (+150)
    • The Jester must die on the last day of the game and cause a person to kill themselves along with no one else being alive.
    • Alternatively, if the Jester was lynched earlier in the game, and the remaining players end up dying later on the same night in what would ordinarily result in a "Nobody Wins", the achievement will unlock.
  • Judge of Dread: Win with the "Judge Wins" ending as the Judge. (+150)
  • Forever Alone: Win with the "Witch Wins" ending as a Witch. (+175)

Achievements over 200 Points

  • Hung Jury: Be acquitted by a 7-7 vote. (+200)
    • Generally this can only be achieved on the first day of a full house game. As such, it requires the game to start on Day with the option to Trial.
  • Sole Survivor: Win with the "Survivor Wins" ending as a Survivor. (+200)
  • The Inquisition: As a Mason Leader, use all of your recruitings to smite Cultists. (+200)
    • Only one person may obtain this achievement per game.
  • You're Winner!: Win twice in a single game. (+200)
  • Mr.Popular: Be visited by lots people in one night. (+200)
  • Identity Crisis: Be lots of different roles in a single game. (+200)
  • Zombie Suicide: Commit suicide from beyond the grave. (+250)
    • Cryptonic[1]: " Zombie Suicide is when a Marshall reveals, you aid him in lyncing a Jester, then you get lynched the same day. The following night, you get killed by the Jester and appear in the Graveyard twice."
  • Eternal Revenue Service: Win with the "Auditor Wins" ending as an Auditor. (+300)
  • Ace Prosecutor: Win with the "Executioner Wins" ending as an Executioner. (+300)
    • The Executioner must survive to the end, even if the objective doesn't require so.
  • Handi-Capable: Win with the "Amnesiac Wins" ending as an Amnesiac. (+300)
  • Marathon: Spend a month in one game. (+300)
    • 31 in-game days must pass.
  • All Roles: Win as every role in the game. (+500)
    • There are 34 roles to win as.
  • Gate of Steiner: Visit 8 or more people in one night(good luck!). (+510)

Donation Achievements

  • Generosity: Donor level donation.
  • Altruism: Patron level donation.
  • Philanthrophy: Benefactor level donation.
  • Magnificence: Cardinal level donation.

Role Achievements

An achievement is unlocked when you win with a role for the first time. It only counts the role you started off as.

Example:

  1. Start the game as a Amnesiac.
  2. Become a Sheriff.
  3. Get converted to a Cultist.
  4. Winning gives the Amnesiac role achievement.

To figure out which role you haven't won with yet, use the -alist command.