Difference between revisions of "Achievements"

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(This sounds better and is less confusing.)
(Role Achievements: Update from Wikia.)
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==Role Achievements==
 
==Role Achievements==
An achievement is unlocked when you win with a role for the first time. It only counts the role you started off as.
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An achievement is unlocked when you win as a role for the first time. Please note that Role Achievements only count for the role that you started a game as.
  
Example:
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For example, if you begin the game as an [[Amnesiac]], remember that you were a [[Sheriff]], are converted by [[Cult]] to a [[Cultist]], and the Cult wins the game, you would receive the Amnesiac role achievement at the end of the game, not the Cultist achievement.
#Start the game as a [[Amnesiac]].
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#Become a [[Sheriff]].
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#Get converted to a [[Cultist]].
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#Winning gives the [[Amnesiac]] role achievement.
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There is only one exception to this: If you are [[Executioner]] and become [[Jester]] and get lynched, your win counts as [[Jester]].
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To figure out which role you haven't won with yet, use the [[Commands#AList|'''-alist''' command]].
 
To figure out which role you haven't won with yet, use the [[Commands#AList|'''-alist''' command]].
  
 
[[Category:Guides and Help]]
 
[[Category:Guides and Help]]

Revision as of 16:21, 10 November 2016

Achievements with requirements

  • Note: For achievements to be awarded, the game must have 10 players to start with and 6 players in-game at the end for it to count.

Achievements Under 100 Points

  • Epic Fail: Get the "Nobody Wins" ending. (+5)
    • To achieve this, everyone in the game must die or a Jester/Executioner must remain that has not fullfilled their roles' objectives.
  • Hoist by His Own Molotov: As an Arsonist, burn yourself. (+25)
    • This can be achieved by a Witch making you douse yourself or having another Arsonist in the game douse you, then you choose to ignite.
  • Mission Failed: Kill a fellow member of the Mafia. (+30)
  • Coward's Clutch - As a Beguiler or Deceiver hide at a person's house, have the person attack the hider and kill themselves. (+50)
    • Example: Hide at a Vigilante's house. The Vigilante shoots you, redirecting his shot to himself, killing himself.
  • Flawless Victory: Take no casualties in the Mafia. (+50)
  • Licensed to Kill: As a Bus Driver, run someone over. (+50)
    • Redirect an attack onto its attacker, for instance swapping the Mafioso and the Mafioso's target.
  • State Religion: Recruit the Mayor into the Cult. (+50)
  • Incognito: Win as a Mayor without revealing yourself. (+75)
    • This does not apply if you were an unrevealed Mayor who was recruited to be a Cultist, even if you win.
    • You must also survive to the end.
  • Last of Kin: Win as the last member of your team. (+75)
  • Medical Malpractice: As coroner, do an autopsy on a living person. (+75)

Achievements over 100 Points

  • A for Effort: Fail to kill night-immune players four times in one game. (+100)
    • Have four attacks of yours fail due to night-immunity. All four attacks can be on the same person, or they can be spread amongst many players.
  • Justice: Audit yourself as an Auditor. (+100)
  • Half Roles: Win as half of the roles in the game. (+100)
    • Win as 17 roles.
  • Carmageddon - As a Bus Driver cause 2 deaths in 1 night. (+125)
  • Hammer and Sickle: Win with only citizens alive as town. (+125)
    • Most common with a tied game as a Citizen with the "Win tie-game situations against Mafia" option enabled.
  • Suicide Hotline: Survive a game wherein more than half of the players commit suicide. (+125)
    • Suicides can be either by a person leaving or a person choosing to kill themselves.
  • Deader than Dead: Be attacked four times in one night. (+125)
  • Disco Inferno: As an Arsonist, burn 5 people at the same time. (+150)
    • The douses from other Arsonists will count towards your goal. 5 people do not have to die, they simply have to have their douses ignited.
  • Divine Guidance: Take no casualties in the Cult. (+150)
  • Happily Ever After: Take no casualties in the Town. (+150)
  • The Last Laugh: Win with the "Jester Wins" ending as a Jester. (+150)
    • The Jester must die on the last day of the game and cause a person to kill themselves along with no one else being alive.
    • Alternatively, if the Jester was lynched earlier in the game, and the remaining players end up dying later on the same night in what would ordinarily result in a "Nobody Wins", the achievement will unlock.
  • Judge of Dread: Win with the "Judge Wins" ending as the Judge. (+150)
  • Forever Alone: Win with the "Witch Wins" ending as a Witch. (+175)

Achievements over 200 Points

  • Hung Jury: Be acquitted by a 7-7 vote. (+200)
    • Generally this can only be achieved on the first day of a full house game. As such, it requires the game to start on Day with the option to Trial.
  • Sole Survivor: Win with the "Survivor Wins" ending as a Survivor. (+200)
  • The Inquisition: As a Mason Leader, use all of your recruitings to smite Cultists. (+200)
    • Only one person may obtain this achievement per game.
  • You're Winner!: Win twice in a single game. (+200)
  • Mr.Popular: Be visited by lots people in one night. (+200)
  • Identity Crisis: Be lots of different roles in a single game. (+200)
  • Zombie Suicide: Commit suicide after you have been attacked & killed. (+250)
  • Eternal Revenue Service: Win with the "Auditor Wins" ending as an Auditor. (+300)
  • Ace Prosecutor: Win with the "Executioner Wins" ending as an Executioner. (+300)
    • The Executioner must survive to the end, even if the objective doesn't require so.
  • Handi-Capable: Win with the "Amnesiac Wins" ending as an Amnesiac. (+300)
  • Marathon: Spend a month in one game. (+300)
    • 31 in-game days must pass.
  • All Roles: Win as every role in the game. (+500)
    • There are 54 roles to win as.
  • Gate of Steiner: Visit 8 or more people in one night(good luck!). (+510)

Unknown Point Amounts

If you know the amount of points any of these achievements give, please message a Wiki editor or edit it yourself.

  • All-Seeing Eye: As Coroner, get so much information from an autopsy that it fills the entire chat box.
  • Bank Robber - only obtainable through hacking. Hackers will unlock all achievements and receive this one as well, making it clear they're hacking.
  • Burn the Evidence: Burn a person who is already dead as the Arsonist.
    • Involves the Coroner. The Arsonist must have the "Ignition kills victim's targets" option enabled. The Arsonist must douse the Coroner, then ignite the Coroner when he visits a dead target.
  • Cosmopolitan - Change your role 4 times.
    • Example: As Amnesiac, become a Sheriff (1 change). An Auditor then converts you to a Citizen (2 changes), and a Mason Leader recruits you (3 changes). The Mason Leader dies and you become the new Mason Leader (4 changes).
  • Just Like 'Nam - Kill a lot of people as Veteran. It is unknown as to the specific amount needed. It may also be restricted to killing a large number of evil roles.
  • The Joker - Be a Jester. Have everyone in the game die except you, and receive the "No One Wins" screen because you failed to be lynched and are the sole survivor.

Donation Achievements

  • Generosity: Donor level donation.
  • Altruism: Patron level donation.
  • Philanthropy: Benefactor level donation.
  • Magnificence: Cardinal level donation.

Role Achievements

An achievement is unlocked when you win as a role for the first time. Please note that Role Achievements only count for the role that you started a game as.

For example, if you begin the game as an Amnesiac, remember that you were a Sheriff, are converted by Cult to a Cultist, and the Cult wins the game, you would receive the Amnesiac role achievement at the end of the game, not the Cultist achievement.

To figure out which role you haven't won with yet, use the -alist command.