Difference between revisions of "Changelog"
From MafiaWiki
m (→1.68-1.70) |
(Not been updated in a while. It's all what I found copy and pasted from the forums or online. Theirs a chunk missing however =() |
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+ | ==1.287-1.290== | ||
+ | * Even more bugs fixed and such. | ||
+ | * Current day coutner added to the top of the screen. | ||
+ | |||
+ | ==1.283-1.286== | ||
+ | * More maintainence, plus a number of additional features and changes, and a new role. | ||
+ | * [[Mass Murderer]] added | ||
+ | * [[Sheriff]] gains the option to "Detect Mass Murderers" | ||
+ | * [[Escort]] and [[Consort]] gain the option "Detects block-immune target" | ||
+ | * [[Neutral Evil]] has the option "Exclude killing roles" removed | ||
+ | * "Exclude Serial Killer", "Exclude Arsonist", and "exclude Mass Murderer" added to [[Neutral Evil]] | ||
+ | * [[Investigator]] messages have been changed and rearranged for several roles | ||
+ | * [[Framer] now frames his targets as any living Mafia or Neutral Evil Role | ||
+ | |||
+ | ==1.280-1.282== | ||
+ | * Even more bugfixes, plus a complete overhaul of the Random syste. | ||
+ | * 9 of the 12 Randoms have been replaced and an additional 2 have been added | ||
+ | * 2 of the remaining 3 Randoms have been modified | ||
+ | * The Random System uses a more intuitive naming and catergorization scheme | ||
+ | * Advanced/Basic/Power/Support categories have been removed in favor of the new Random System | ||
+ | * Graveyard now shows player numbers | ||
+ | |||
+ | ==1.276-1.279== | ||
+ | * Aditional bugfixes plus a major night polish update. | ||
+ | * Night camera sequence now depends on the player's role | ||
+ | * Additional terrain details added for the benefit of the night cameras | ||
+ | |||
+ | ==1.2xx-1.275== | ||
+ | * More fixes and minor changes. | ||
+ | * Overhauled the [[Last Will]] system | ||
+ | * Type "-last will" to open up a box to freely edit or rewrite yuor last will | ||
+ | * Type "-last will #" to display any dead player's last will | ||
+ | * Last wills now have two lines of text | ||
+ | |||
+ | ==1.235-1.238== | ||
+ | * "-dn" command added as an alternative to "-death note" | ||
+ | * Donor benefits removed | ||
+ | * Exclusive hats are now unlockable with points | ||
+ | * 5,000 points: Pick execution, no name restrictions | ||
+ | * 10,000 points: Execution always uses the EX-version, double kickvote/repick power, Blacklist enabled | ||
+ | * 20,000 points: Triple kickvote/repick power, Role Prefer enabled | ||
+ | * More weather added | ||
+ | * Achievements reset and refactored | ||
+ | * New [[Achievement]]s added | ||
+ | * Tutorial removed | ||
+ | |||
+ | ==1.224-1.234== | ||
+ | * "-hide donation" command added | ||
+ | * Donor functionality expanded | ||
+ | * "-blacklist" command added for Patrons | ||
+ | * "-prefer" command added for Benefactors | ||
+ | * [[Veteran]] now has the option to ignore invulnerabilities at night | ||
+ | * More issues fixed | ||
+ | * "-blacklist" command increased from 3 to 5 roles | ||
+ | |||
+ | ==1.220-1.223== | ||
+ | * Classic variant removed | ||
+ | * F11 variant renamed to Classic | ||
+ | * Mafia variant renamed to Random | ||
+ | * Minor issues fixed | ||
+ | |||
+ | ==1.206-1.219== | ||
+ | * "-last will" and "-lw" commands now display the last will if given no message, instead of deleting the will | ||
+ | * "-colors" command added to display the color names for every living player | ||
+ | |||
+ | ==1.193-1.205== | ||
+ | * Several important bugfixes | ||
+ | * "-skip" command added to end the day early with no lynch | ||
+ | * "Trial" type removed, "Majority+Trial" renamed to "Trial" | ||
+ | |||
+ | ==1.177-1.192== | ||
+ | * Some more fixes | ||
+ | * [[Executioner]] has the option to be invulnerable at night | ||
+ | * The host may now use a number rather than a color to direct a hosting transfer | ||
+ | |||
+ | ==1.165-1.176== | ||
+ | * Many issues fixed | ||
+ | * "-numbers" command added to display every player's number | ||
+ | * Moderator abilities added | ||
+ | * [[Jester]] can now annoy people at night | ||
+ | * People who quit very early (after setup) are now punished more severely | ||
+ | |||
+ | ==1.163-1.164== | ||
+ | * [[Bus Driver]] swap notification option removed | ||
+ | * Some issues fixed | ||
+ | |||
+ | ==1.158-1.162== | ||
+ | * Some bugs fixed | ||
+ | * Map development suspended due to Blizzard's arbitrary script size limit | ||
+ | |||
+ | ==1.148-1.157== | ||
+ | * Bugs fixed | ||
+ | * [[Mayor]] now has the option to lose extra votes after being converted to the [[Cult]] | ||
+ | * Cult can no longer have more than 1/3 of the original game size (minus the Mafia) in the Cult | ||
+ | * Replaced the [[Cultist]] option to not recruit killing roles with an option to not recruit night-immune roles | ||
+ | * Cult can no longer recruit Mafia roles | ||
+ | * Cult regains 1 conversion for every 2 Cultists that die | ||
+ | |||
+ | ==1.147== | ||
+ | * More bugs fixed | ||
+ | * [[Bus Driver]] now has the option to not notify targets that they have been driven | ||
+ | * General maintenance | ||
+ | * [[Mason Leader]] now has the option to be picked in a random slot | ||
+ | * [[Cultist]] added | ||
+ | * [[Sheriff]] now has the option to detect Cultists | ||
+ | * [[Doctor]] now has the option to prevent Cultist conversions | ||
+ | * Role card UI improved | ||
+ | * [[Doctor]] now has the option to know if his target was targeted by the Cult | ||
+ | * Allies/Team list now behaves properly with [[Disguiser]]s and [[Cultist]]s (people won't disappear or suddenly change name anymore) | ||
+ | |||
+ | ==1.139-1.146== | ||
+ | * Added game options details in the Help menu and in the Roles List tooltip | ||
+ | * Fixed several issues | ||
+ | * Minor gameplay and polish changes | ||
+ | * [[Lookout]] and [[Detective]] now have options to ignore detection immunity | ||
+ | * [[Bus Driver]] now has the option to target himself | ||
+ | * [[Escort]]s and [[Consort]]s now know if their role-block fails | ||
+ | * People jailed by the [[Jailor]] no longer lose their detection immunity or role-block immunity | ||
+ | * People who are in jail now gain night immunity | ||
+ | * Added the '-death note' command for non-town killing roles, which leaves a public note on anyone you kill | ||
+ | |||
+ | ==1.137-1.138== | ||
+ | * Added the '-append' command, which adds text to your last will instead of rewriting it | ||
+ | * Added the '-filter' command, which replaces bad words from chat with good versions of those words (default off) | ||
+ | * Player names can no longer include bad words (unless you're a donor) | ||
+ | * [[Disguiser]] now has the option to become a Mafioso if there are no other mafia killing roles (only if the [[Disguiser]] has already disguised as someone) | ||
+ | * Tie game situations can no longer be abused (the last day before the game automatically ends is forced into Anonymous Ballot mode (no trial, no vote indicators) to force a lynch) | ||
+ | * [[Arsonist]]s now win tied games over Serial Killers | ||
+ | * Fixed some bugs | ||
+ | |||
+ | ==1.135-1.356== | ||
+ | * Anti-AFK system removed | ||
+ | * Added the '-suicide' command, which can be used after day 3 | ||
+ | * Some bugs fixed | ||
+ | |||
+ | ==1.128-1.134== | ||
+ | * Amnesiac added | ||
+ | * Tons of code optimizations | ||
+ | * Massive amounts of bugs introduced and fixed | ||
+ | * [[Coroner]] has an option to deduce the exact way their target died, even in "Classic" night type | ||
+ | |||
+ | ==1.122-1.127== | ||
+ | * Mafia now supports 15 players | ||
+ | * The host can now swap to a particular player by typing '-repick COLOR' | ||
+ | * Added an alternate command for writing last wills: '-lw MESSAGE' | ||
+ | * Added a '-mute NAME/COLOR/NUMBER' command to block input from a particular player | ||
+ | * Added the '-magnify large' command | ||
+ | * [[Serial Killer]]s now kill Jailors who try to jail them (if the "Kills roleblockers" option is on) | ||
+ | |||
+ | ==1.117-1.121== | ||
+ | * There is now an option for the [[Blackmailer]] to disallow his victim from talking during his trial | ||
+ | * '-magnify' command added to resize the chat box | ||
+ | * The PM commands may now use player number as input | ||
+ | * Fixed some bugs | ||
+ | * Removed the leaderboard | ||
+ | |||
+ | ==1.116== | ||
+ | * Bugs are fixed | ||
+ | * The name box is now shown during the day discussion before voting | ||
+ | * The tutorials tab now shows the investigator report messages a given role would receive | ||
+ | |||
+ | ==1.112-1.115== | ||
+ | * [[Veteran]] remade at the cost of DR's soul; instead of options for # of kills, options for how many nights the Veteran can choose to go on alert in | ||
+ | |||
+ | ==1.109-1.111== | ||
+ | * [[Veteran]] added | ||
+ | * [[Executioner]] now has an option to be required to survive in order to win (extra points awarded with this option on) | ||
+ | * Various balance tweaks and bugfixes | ||
+ | * [[Witch]] can now control roles that have no actions | ||
+ | * [[Coroner]], [[Lookout]], and [[Janitor]] no longer die when targeting the [[Veteran]] | ||
+ | |||
+ | ==1.108== | ||
+ | * [[Coroner]] now has the option to get a list of every action his target took (replaced 'Last Target' option) | ||
+ | * [[Coroner]] has a small chance of appearing without a [[Disguiser]] or [[Janitor]] present (if the above ability is on) | ||
+ | * Minor bugfixes | ||
+ | * [[Doctor]] now has the option to know if his target was attacked | ||
+ | * Roles that are immune to detection now show up as having not visited anyone at night to [[Detective]]s and [[Lookout]]s | ||
+ | |||
+ | ==1.107== | ||
+ | * Plato's blog on the loading screen | ||
+ | * Minor fixes | ||
+ | * [[Bodyguard]] no longer protects people from a Jailor | ||
+ | * Role randomization algorithm reverted to the old method | ||
+ | |||
+ | ==1.104-1.106== | ||
+ | * Point deductions are added for people who leave after the roles are shown (-10 in the first two minutes, -5 in the next two minutes, -3 in the next four minutes, etc.); no deduction if you are dead | ||
+ | * Added extra buttons to the log for scrolling up/down by 1 space at a time | ||
+ | * Various minor changes and fixes | ||
+ | |||
+ | ==1.102-1.103a== | ||
+ | * Maintenance | ||
+ | * [[Framer]] now frames as a random living Mafia role instead of just [[Mafioso]] | ||
+ | * Leaving the game at night no longer creates a message | ||
+ | * [[Mason Leader]] can no longer appear as a random role (not including Mafia Variant) | ||
+ | * Several bugs fixed | ||
+ | * Donors and people with over 4000 points can now choose their own execution style | ||
+ | * New option to tell [[Arsonist]] doused targets that they are doused (replaces the 50% Investigator option) | ||
+ | * [[Coroner]] now has the option to discover their target's last will | ||
+ | * [[Janitor]]s and [[Disguiser]]s are now told what their targets' last wills are | ||
+ | * [[Detective]] and [[Lookout]] added | ||
+ | * [[Investigator]] reports changed slightly | ||
+ | * [[Citizen]]s now have the option to win in tie-game situations against the Mafia | ||
+ | * Lots of music | ||
+ | * '-alist' command lists the roles you have not won as | ||
+ | * Role randomizer improved to make it less likely for you to play as roles you have already won as | ||
+ | * [[Arsonist]] knows who he has doused on any given night | ||
+ | * Player colors can be used for private messages in place of names | ||
+ | |||
+ | ==1.83-1.101== | ||
+ | * [[Arsonist]] dousing masking investigations is now an option | ||
+ | * Various fixes | ||
+ | * [[Investigator]] descriptions updated | ||
+ | * Role assignments now avoid players who have won as a particular role enough times | ||
+ | |||
+ | ==1.77-1.82== | ||
+ | * More UI art by CptKirk | ||
+ | * Role-specific winning achievements added | ||
+ | * More minor bugfixes | ||
+ | |||
==1.71-1.76== | ==1.71-1.76== | ||
* New art added, courtesy of CptKirk | * New art added, courtesy of CptKirk |
Revision as of 18:46, 15 August 2012
Contents
- 1 1.287-1.290
- 2 1.283-1.286
- 3 1.280-1.282
- 4 1.276-1.279
- 5 1.2xx-1.275
- 6 1.235-1.238
- 7 1.224-1.234
- 8 1.220-1.223
- 9 1.206-1.219
- 10 1.193-1.205
- 11 1.177-1.192
- 12 1.165-1.176
- 13 1.163-1.164
- 14 1.158-1.162
- 15 1.148-1.157
- 16 1.147
- 17 1.139-1.146
- 18 1.137-1.138
- 19 1.135-1.356
- 20 1.128-1.134
- 21 1.122-1.127
- 22 1.117-1.121
- 23 1.116
- 24 1.112-1.115
- 25 1.109-1.111
- 26 1.108
- 27 1.107
- 28 1.104-1.106
- 29 1.102-1.103a
- 30 1.83-1.101
- 31 1.77-1.82
- 32 1.71-1.76
- 33 1.68-1.70
- 34 1.55 - 1.67
- 35 1.47 - 1.54
- 36 1.45 - 1.46
- 37 1.43 - 1.44
- 38 1.42
- 39 1.35 - 1.41
- 40 1.31 - 1.34
- 41 1.26 - 1.30
- 42 1.22 - 1.25
- 43 1.21
- 44 1.10 - 1.20
- 45 1.9
- 46 1.6 - 1.8
- 47 1.5
- 48 1.3 - 1.4
- 49 1.1 - 1.2
- 50 1.0
- 51 0.93 - 0.94 Beta
- 52 0.92 Beta
- 53 0.89 - 0.91 Beta
- 54 0.87 - 0.88 Beta
- 55 0.78 - 0.86 Beta
- 56 0.77 Beta
- 57 0.76 Beta
- 58 0.75 Beta
- 59 0.73 - 0.74 Beta
- 60 0.72 Beta
- 61 0.70 - 0.71 Beta
- 62 0.69 Beta
- 63 0.68 Beta
- 64 0.67 Beta
- 65 0.66 Beta
- 66 0.65 Beta
- 67 0.64 Beta
- 68 0.63 Beta
- 69 0.62 Beta
- 70 0.55 - 0.61 Beta
- 71 0.54 Beta
- 72 0.52 - 0.53 Beta
- 73 0.51 Beta
- 74 0.50 Beta
- 75 0.49 Beta
- 76 0.40 - 0.48 Beta
- 77 0.39 Beta
- 78 0.37 - 0.38 Beta
- 79 0.36 Beta
- 80 0.35 Beta
1.287-1.290
- Even more bugs fixed and such.
- Current day coutner added to the top of the screen.
1.283-1.286
- More maintainence, plus a number of additional features and changes, and a new role.
- Mass Murderer added
- Sheriff gains the option to "Detect Mass Murderers"
- Escort and Consort gain the option "Detects block-immune target"
- Neutral Evil has the option "Exclude killing roles" removed
- "Exclude Serial Killer", "Exclude Arsonist", and "exclude Mass Murderer" added to Neutral Evil
- Investigator messages have been changed and rearranged for several roles
- [[Framer] now frames his targets as any living Mafia or Neutral Evil Role
1.280-1.282
- Even more bugfixes, plus a complete overhaul of the Random syste.
- 9 of the 12 Randoms have been replaced and an additional 2 have been added
- 2 of the remaining 3 Randoms have been modified
- The Random System uses a more intuitive naming and catergorization scheme
- Advanced/Basic/Power/Support categories have been removed in favor of the new Random System
- Graveyard now shows player numbers
1.276-1.279
- Aditional bugfixes plus a major night polish update.
- Night camera sequence now depends on the player's role
- Additional terrain details added for the benefit of the night cameras
1.2xx-1.275
- More fixes and minor changes.
- Overhauled the Last Will system
- Type "-last will" to open up a box to freely edit or rewrite yuor last will
- Type "-last will #" to display any dead player's last will
- Last wills now have two lines of text
1.235-1.238
- "-dn" command added as an alternative to "-death note"
- Donor benefits removed
- Exclusive hats are now unlockable with points
- 5,000 points: Pick execution, no name restrictions
- 10,000 points: Execution always uses the EX-version, double kickvote/repick power, Blacklist enabled
- 20,000 points: Triple kickvote/repick power, Role Prefer enabled
- More weather added
- Achievements reset and refactored
- New Achievements added
- Tutorial removed
1.224-1.234
- "-hide donation" command added
- Donor functionality expanded
- "-blacklist" command added for Patrons
- "-prefer" command added for Benefactors
- Veteran now has the option to ignore invulnerabilities at night
- More issues fixed
- "-blacklist" command increased from 3 to 5 roles
1.220-1.223
- Classic variant removed
- F11 variant renamed to Classic
- Mafia variant renamed to Random
- Minor issues fixed
1.206-1.219
- "-last will" and "-lw" commands now display the last will if given no message, instead of deleting the will
- "-colors" command added to display the color names for every living player
1.193-1.205
- Several important bugfixes
- "-skip" command added to end the day early with no lynch
- "Trial" type removed, "Majority+Trial" renamed to "Trial"
1.177-1.192
- Some more fixes
- Executioner has the option to be invulnerable at night
- The host may now use a number rather than a color to direct a hosting transfer
1.165-1.176
- Many issues fixed
- "-numbers" command added to display every player's number
- Moderator abilities added
- Jester can now annoy people at night
- People who quit very early (after setup) are now punished more severely
1.163-1.164
- Bus Driver swap notification option removed
- Some issues fixed
1.158-1.162
- Some bugs fixed
- Map development suspended due to Blizzard's arbitrary script size limit
1.148-1.157
- Bugs fixed
- Mayor now has the option to lose extra votes after being converted to the Cult
- Cult can no longer have more than 1/3 of the original game size (minus the Mafia) in the Cult
- Replaced the Cultist option to not recruit killing roles with an option to not recruit night-immune roles
- Cult can no longer recruit Mafia roles
- Cult regains 1 conversion for every 2 Cultists that die
1.147
- More bugs fixed
- Bus Driver now has the option to not notify targets that they have been driven
- General maintenance
- Mason Leader now has the option to be picked in a random slot
- Cultist added
- Sheriff now has the option to detect Cultists
- Doctor now has the option to prevent Cultist conversions
- Role card UI improved
- Doctor now has the option to know if his target was targeted by the Cult
- Allies/Team list now behaves properly with Disguisers and Cultists (people won't disappear or suddenly change name anymore)
1.139-1.146
- Added game options details in the Help menu and in the Roles List tooltip
- Fixed several issues
- Minor gameplay and polish changes
- Lookout and Detective now have options to ignore detection immunity
- Bus Driver now has the option to target himself
- Escorts and Consorts now know if their role-block fails
- People jailed by the Jailor no longer lose their detection immunity or role-block immunity
- People who are in jail now gain night immunity
- Added the '-death note' command for non-town killing roles, which leaves a public note on anyone you kill
1.137-1.138
- Added the '-append' command, which adds text to your last will instead of rewriting it
- Added the '-filter' command, which replaces bad words from chat with good versions of those words (default off)
- Player names can no longer include bad words (unless you're a donor)
- Disguiser now has the option to become a Mafioso if there are no other mafia killing roles (only if the Disguiser has already disguised as someone)
- Tie game situations can no longer be abused (the last day before the game automatically ends is forced into Anonymous Ballot mode (no trial, no vote indicators) to force a lynch)
- Arsonists now win tied games over Serial Killers
- Fixed some bugs
1.135-1.356
- Anti-AFK system removed
- Added the '-suicide' command, which can be used after day 3
- Some bugs fixed
1.128-1.134
- Amnesiac added
- Tons of code optimizations
- Massive amounts of bugs introduced and fixed
- Coroner has an option to deduce the exact way their target died, even in "Classic" night type
1.122-1.127
- Mafia now supports 15 players
- The host can now swap to a particular player by typing '-repick COLOR'
- Added an alternate command for writing last wills: '-lw MESSAGE'
- Added a '-mute NAME/COLOR/NUMBER' command to block input from a particular player
- Added the '-magnify large' command
- Serial Killers now kill Jailors who try to jail them (if the "Kills roleblockers" option is on)
1.117-1.121
- There is now an option for the Blackmailer to disallow his victim from talking during his trial
- '-magnify' command added to resize the chat box
- The PM commands may now use player number as input
- Fixed some bugs
- Removed the leaderboard
1.116
- Bugs are fixed
- The name box is now shown during the day discussion before voting
- The tutorials tab now shows the investigator report messages a given role would receive
1.112-1.115
- Veteran remade at the cost of DR's soul; instead of options for # of kills, options for how many nights the Veteran can choose to go on alert in
1.109-1.111
- Veteran added
- Executioner now has an option to be required to survive in order to win (extra points awarded with this option on)
- Various balance tweaks and bugfixes
- Witch can now control roles that have no actions
- Coroner, Lookout, and Janitor no longer die when targeting the Veteran
1.108
- Coroner now has the option to get a list of every action his target took (replaced 'Last Target' option)
- Coroner has a small chance of appearing without a Disguiser or Janitor present (if the above ability is on)
- Minor bugfixes
- Doctor now has the option to know if his target was attacked
- Roles that are immune to detection now show up as having not visited anyone at night to Detectives and Lookouts
1.107
- Plato's blog on the loading screen
- Minor fixes
- Bodyguard no longer protects people from a Jailor
- Role randomization algorithm reverted to the old method
1.104-1.106
- Point deductions are added for people who leave after the roles are shown (-10 in the first two minutes, -5 in the next two minutes, -3 in the next four minutes, etc.); no deduction if you are dead
- Added extra buttons to the log for scrolling up/down by 1 space at a time
- Various minor changes and fixes
1.102-1.103a
- Maintenance
- Framer now frames as a random living Mafia role instead of just Mafioso
- Leaving the game at night no longer creates a message
- Mason Leader can no longer appear as a random role (not including Mafia Variant)
- Several bugs fixed
- Donors and people with over 4000 points can now choose their own execution style
- New option to tell Arsonist doused targets that they are doused (replaces the 50% Investigator option)
- Coroner now has the option to discover their target's last will
- Janitors and Disguisers are now told what their targets' last wills are
- Detective and Lookout added
- Investigator reports changed slightly
- Citizens now have the option to win in tie-game situations against the Mafia
- Lots of music
- '-alist' command lists the roles you have not won as
- Role randomizer improved to make it less likely for you to play as roles you have already won as
- Arsonist knows who he has doused on any given night
- Player colors can be used for private messages in place of names
1.83-1.101
- Arsonist dousing masking investigations is now an option
- Various fixes
- Investigator descriptions updated
- Role assignments now avoid players who have won as a particular role enough times
1.77-1.82
- More UI art by CptKirk
- Role-specific winning achievements added
- More minor bugfixes
1.71-1.76
- New art added, courtesy of CptKirk
- Minor issues resolved
- The -save command can be used by anyone at any time during the game
- Mafia variant added
- Russian Roulette improvements
- Silenced people can talk during their own trial
- Arsonists, Bus Drivers, and 50% chance for doused people to appear the same to Investigators
1.68-1.70
- Vigilantes cannot kill on night 1, unless controlled by the Witch
- Russian Roulette minigame added for dead players
- More fixes
1.55 - 1.67
- Prevent the alt-enter exploit
- Various issues fixed
- Mayor, Jailor, Mason Leader, Disguiser, and Executioner added
- Framer now has the option to be immune to detection
- Arsonist now has the option to be invulnerable at night
- Masons now have the option to replace the Mason Leader
- Spy now has the option to eavesdrop on PMs
1.47 - 1.54
- Some more bugfixes
- Bodyguard can now ignore invulnerability
- Consigliere now has the option to become Mafioso if alone
- Bodyguard cannot be healed if he dies from a protection
- The "Become Mafioso when alone" option now works for any amount of non-killing roles
1.45 - 1.46
- Issues resolved
1.43 - 1.44
- Investigators no longer receive information if they die that night
- Minor change here and there
- Arsonist now has the option to ignore doctor healing
- Random roles overhaul
- Bodyguard and Blackmailer added
- Some bugfixings here and there
1.42
- Arsonist can undouse self
- Minor fixes
1.35 - 1.41
- Coroner and Bus Driver roles added
- Various minor tweaks and fixes
- Clue variant added
- Janitor now has an optional cleaning limit
- Host option to randomize names added
- Paradoxical resonance algorithm implemented for night actions
1.31 - 1.34
- A bunch of new game options
- Day voting refinements
- Save Slot fixed once and for all
1.26 - 1.30
- Points system refinements
- Spy now sees the Mafia's kill target
- Executions are upgraded
- Jester can take someone with him when he's lynched
- Save slot can be freely edited in 1-player mode
- Option added for Witch victims to be uninformed of being manipulated
- Roles list moved next to the graveyard
- Random will no longer generate single Masons
1.22 - 1.25
- Fixed the extremely small amount of points you were getting when you won
1.21
- 1.21GW!!! celebration
- Points algorithm adjusted; lost points returned to people who asked
- Better options/roles display in the Help menu
- More UI art (thanks Dgrayed!)
- More points rewards (hats!)
- Various bugfixes and balance adjustments
- Global ranking system revised
1.10 - 1.20
- Banks suck.
1.9
- Anti-spam system introduced
1.6 - 1.8
- Nobody knows the trouble I've seen. Nobody knows...
1.5
- Stats are NOT reset, but will probably be a little weird for people who played during a certain timeframe
- Maintenance update
1.3 - 1.4
- Just kidding about the stats being fixed. Now, they're REALLY fixed. And reset.
1.1 - 1.2
- Stats fixed. Again.
1.0
- Shortest Map Ban Ever celebration
- Random roles have more options
- Spy, Janitor, Framer, Arsonist, Jester, and Witch added
- Banks reset; new encryption added
- Wide array of minor tweaks
- Whisper notifications are now less intrusive
- The original host of the game in the battle.net lobby (player 1) is now always the starting host
- DR's Choice updated
- Variant Save feature implemented
- More custom music added (thanks, KingAdamXVII!)
0.93 - 0.94 Beta
- Role names changed
0.92 Beta
- Number of DR's birthday celebration
- PM only allowed during the day
- PM actions (but not messages) are revealed to everyone
- Chat added to the event log
- List of players shown at night
- Trial length is fixed; discussion length can be edited
- Repicks only allowed after 20 seconds or when the host tries to start the game
- No Lynch on Day 1 option re-added in the Start On menu
- Various tweaks
- Bank signatures removed (encryption to be added later -- and a global stat reset)
0.89 - 0.91 Beta
- Fixes
- PM only allowed at night
0.87 - 0.88 Beta
- Port and polish
0.78 - 0.86 Beta
- Survivor fix
- Fixes and more fixes
0.77 Beta
- More fixes
- Survivor can use the bulletproof vest
- Added unlockable model selections
- Event log added
0.76 Beta
- Bugfixes!
0.75 Beta
- You get a random name if you don't pick one yourself
- Numerous small tweaks
- Ballot+Trial day type added
- '-r' command added
- Points system implemented
- Even more bugfixes
0.73 - 0.74 Beta
- Emergency fix
0.72 Beta
- Anti-stalemate system (if nothing happens for 5 phases and the player count is even, the game will end)
- Mason fix
- Repick algorithm improved
- Repick cannot be used by players who have never finished a game
- Last Wills are now optional
- Serial Killer can now kill their roleblockers
- Various minor changes
0.70 - 0.71 Beta
- Last-minute tweaks and fixes
0.69 Beta
- Six-Nine version celebration: Survivor, Consigliere, Mason, and Random Neutral roles added!
- Additional fixes
0.68 Beta
- Minor fixes
0.67 Beta
- Additional fixes
- Some UI art added (thanks, Irrational)
- Statistics display updated
0.66 Beta
- More fixes
- Host can type '-repick' to pass to someone else
0.65 Beta
- Minor interface improvements
- Banks finally fixed
- Graveyard list added
0.64 Beta
- EMERGENCY FIX
0.63 Beta
- Game timing shortened
- Option for kill sounds added
0.62 Beta
- Stats tracking added (current stats reset)
- Host repick added
- Minor bugs fixed
0.55 - 0.61 Beta
- Emergency fixes
0.54 Beta
- Multiple bugfixes (common trend, it seems...)
- Night camera flyby system added
- A few other bits of polish
0.52 - 0.53 Beta
- Additional bugfixes
0.51 Beta
- Final attempt to hide the lag screen chat
- Minor fixes; anti-newbhost system fix
0.50 Beta
- Attempt to fix the lag screen
0.49 Beta
- Major maintinence update for various bugs and gameplay issues
- Classic variant reworked
- DarkRevenant's Choice variant added
- Night sounds shortened
- Anti newb-host system added
- Optional power given to the Citizen role
- Remaining roles counter added to the options screen
0.40 - 0.48 Beta
- Even more bugfixes
0.39 Beta
- Vigilante added
- Default night/trial/discussion lengths reduced significantly
- Tutorial coloring improved
- Sniper execution improved
- Jupo Tree added
- Minor issues resolved
0.37 - 0.38 Beta
- Various essential fixes made
0.36 Beta
- Minimap and loading screen images added
- Misc. fixes and changes in multiple areas
0.35 Beta
- Fixes relating to the options screen