Difference between revisions of "Setups"

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m (Jailbar's Choice)
(Jailbar's Choice)
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Random role details:  [[Consort]] can not be role-blocked, [[Disguiser]] cleans target, [[Framer]] not immune to detection, [[Mayor]] can be healed, [[Vigilante]] three shots, [[Spy]] sees [[Private Messages]], [[Bodyguard]] ignores immunity, [[Survivor]] three vests, [[Serial Killer]] does not kill role-blockers, [[Arsonist]] invulnerable at night and ignores healing
 
Random role details:  [[Consort]] can not be role-blocked, [[Disguiser]] cleans target, [[Framer]] not immune to detection, [[Mayor]] can be healed, [[Vigilante]] three shots, [[Spy]] sees [[Private Messages]], [[Bodyguard]] ignores immunity, [[Survivor]] three vests, [[Serial Killer]] does not kill role-blockers, [[Arsonist]] invulnerable at night and ignores healing
  
==='''Jailbar''''s Choice===
+
==='''Jailbar''''s Choice (Updated for 15 players)===
  
:[[Godfather|<span style="color:red">Godfather</span>]]                                  
+
:[[Godfather|<span style="color:red">Godfather</span>]] (Can be detected)                               
:[[:Category: Mafia Roles|<span style="color:darkred">Random Mafia</span>]]                                  
+
:[[:Category: Mafia Roles|<span style="color:darkred">Random Mafia</span>]] (All become Mafioso after GF dies)                         
 
:[[:Category: Mafia Roles|<span style="color:darkred">Random Mafia</span>]]                                                                       
 
:[[:Category: Mafia Roles|<span style="color:darkred">Random Mafia</span>]]                                                                       
 
:[[Investigator|<span style="color:green">Investigator</span>]]
 
:[[Investigator|<span style="color:green">Investigator</span>]]
:[[Lookout|<span style="color:green">Lookout</span>]]
+
:[[Lookout|<span style="color:green">Lookout</span>]]                                  
:[[Detective|<span style="color:green">Detective</span>]]                                    
+
:[[Doctor|<span style="color:green">Bodyguard</span>]]    
:[[Doctor|<span style="color:green">Doctor</span>]]                                   
+
:<span style="color:darkgreen">Random Town</span>                              
 
:<span style="color:darkgreen">Advanced Town</span>                                     
 
:<span style="color:darkgreen">Advanced Town</span>                                     
 
:<span style="color:darkgreen">Advanced Town</span>                                     
 
:<span style="color:darkgreen">Advanced Town</span>                                     
:<span style="color:darkgreen">Basic Town</span> (Exclude Citizen and Power Roles)                             
+
:<span style="color:darkgreen">Basic Town</span> (Exclude Citizen)                             
:<span style="color:darkgreen">Basic Town</span> (Exclude Citizen and Power Roles)                                     
+
:<span style="color:darkgreen">Basic Town</span> (Exclude Citizen)                                  
 +
:<span style="color:darkgrey">Random Neutral</span>                                    
 
:<span style="color:darkgrey">Advanced Neutral</span>                                     
 
:<span style="color:darkgrey">Advanced Neutral</span>                                     
:<span style="color:darkgrey">Advanced Neutral</span>                                  
+
:<span style="color:darkgrey">Basic Neutral</span>
:<span style="color:darkgrey">Basic Neutral</span>                                  
+
:<span style="color:darkgrey">Amnesiac</span>                  
  
  
This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. Only four town roles are set in stone, giving the town a reasonable amount of investigation and a Doctor, with no chance of there being more of these role types spawned. If there is a leaver or two, the neutral roles can be sacrificed while maintaining balance. Removing discussion time and night sequences for a faster-paced game, which most public players enjoy, is recommended.
+
This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. Only three town roles are set in stone, giving the town a reasonable amount of investigation and a Bodyguard (more fun than Doctor IMO, though up to 3 of any other role including Doctors and Masons are possible with the randoms). If there is a leaver or two, the neutral roles can be sacrificed while maintaining balance. First remove Amnesiac, then Random Neutral. Removing discussion time and night sequences for a faster-paced game, which most public players enjoy, is recommended. The other suggested role options in parenthesis are very helpful towards making this setup work, but a lot is open to what the host wants.
  
 
==='''[[Sheriff|<span style="color:black">Wightsnow/Professor Layton</span>]]''''s Choice===
 
==='''[[Sheriff|<span style="color:black">Wightsnow/Professor Layton</span>]]''''s Choice===
  
 
Mafia Variant or DR's Choice
 
Mafia Variant or DR's Choice

Revision as of 20:54, 2 August 2011

User Submitted

If an option is not stated, it is assumed to be the default setting.

Claw's Choice

Godfather
Disguiser
Random Adv Mafia (non-killing)
Sheriff (Mafia & Serial Killer detection, no Arsonist detection)
Investigator (No exact role detection)
Doctor
Mayor (3 Votes, can not be healed)
Jailor (1 Kill)
Basic Town (Power role only)
Random Town (Nothing Excluded)
Random Town (Nothing Excluded)
Random Town (Nothing Excluded)
Random Neutral
Random Neutral


Neutral details: the Arsonist kills through immunity but not through heals, the Serial Killer is not immune and doesn't kill role blockers, the Survivor has 2 vests, the Witch can cause victims to self target and victims know they are being controlled, the Executioner turns into jester and can have anyone as a target, the Jester causes a random guilty voter from their trial to commit suicide


Goonswarm's Choice

Sheriff
Investigator
Doctor
Doctor
Jailor (Two executions)
Mayor (Can be healed at night)
Random Town (Citizens Excluded)
Random Town (Citizens Excluded)
Godfather (Invulnerable at night)
Random Mafia (Killing Roles Excluded)
Adv Mafia
Random Neutral (Must be killing role.)
Basic Neutral (Can not be killing role.)
Adv Neutral (Can not be killing role.)


Random role details: Spy all options enabled, Bodyguard ignores invulnerability, Consigliere does not replace Godfather, Framer not immune to detection, Serial Killer invulnerable at night and does not kill role-blockers, Arsonist invulnerable at night and targets cannot be healed, Executioner target may be any alignment, Survivor has three bulletproof vests.

Game settings: Starts Day/no lynch, Day is 1.2 minutes, Night is 0.6 minutes, Trial is 0.8 minutes and pauses day, Discussion is on with 0.5 minutes, Death descriptions, Private Messages enabled, Picking names enabled, Last Will enabled, Trial type is majority + trial

oops_ur_dead's Choice

Random Mafia
Random Town
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any
Random Any


False Truth's Choice

Godfather (invulnerable at night, immune to detection, can kill without a Mafioso)
Random Mafia (exclude killing roles)
Adv Mafia (no exclusions)
Mayor (vote counts for 3)
Sheriff (detects Mafia and Arsonists)
Investigator
Doctor
Jailor (up to 2 executions)
Basic Town (no exclusions)
Basic Town (no exclusions)
Adv Town (no exclusions)
Serial Killer (no host options)
Arsonist (attacks ignore invulnerability and healing; immune at night)
Random Neutral (exclude evil and killing roles)


Random role details: Escort cannot be role-blocked, Vigilante can kill two times, Spy has all options enabled, Bodyguard ignores invulnerability, Coroner discovers last target, all Mafia roles become Mafioso if alone, Disguiser does not clean target, Janitor limited to two cleanings, Framer is immune to detection, Survivor has four vests, Jester kills random guilty voter, Executioner target is town and becomes Jester upon failure.

AscendedOne's Choice

Godfather
ADV mafia
Random Mafia (exclude killing roles)
Sheriff (Can not detect Serial Killer)
Investigator
Doctor
Basic Town (Exclude Citizen)
Basic Town (Exclude Citizen)
Adv Town (Exclude Support)
Random Town (Must be Support, Exclude Citizen)
Adv Any (Exclude Mafia, Neutrals and a killing roles)
Serial Killer
Random Neutral (Must be Benign)
Adv Neutral (Must be Evil)


Random role details: Consort can not be role-blocked, Disguiser cleans target, Framer not immune to detection, Mayor can be healed, Vigilante three shots, Spy sees Private Messages, Bodyguard ignores immunity, Survivor three vests, Serial Killer does not kill role-blockers, Arsonist invulnerable at night and ignores healing

Jailbar's Choice (Updated for 15 players)

Godfather (Can be detected)
Random Mafia (All become Mafioso after GF dies)
Random Mafia
Investigator
Lookout
Bodyguard
Random Town
Advanced Town
Advanced Town
Basic Town (Exclude Citizen)
Basic Town (Exclude Citizen)
Random Neutral
Advanced Neutral
Basic Neutral
Amnesiac


This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. Only three town roles are set in stone, giving the town a reasonable amount of investigation and a Bodyguard (more fun than Doctor IMO, though up to 3 of any other role including Doctors and Masons are possible with the randoms). If there is a leaver or two, the neutral roles can be sacrificed while maintaining balance. First remove Amnesiac, then Random Neutral. Removing discussion time and night sequences for a faster-paced game, which most public players enjoy, is recommended. The other suggested role options in parenthesis are very helpful towards making this setup work, but a lot is open to what the host wants.

Wightsnow/Professor Layton's Choice

Mafia Variant or DR's Choice