Difference between revisions of "Setups"

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(Raphael's Choice)
(removed all the outdated setups... and fixed some links)
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If an option is not stated, it is assumed to be the default setting.
 
If an option is not stated, it is assumed to be the default setting.
<br>
 
'''Update 18/08/12:''' With the introduction of a new random system, most if not all of these setups are out of date.
 
 
===Bazar's Choice===
 
 
This setup is designed to give an unpredictable erratic game, with a lot of suspense and mystery.
 
Town has a lot of detection and tricks up its sleeves, but its hard to confirm a mafia target with mafia having plenty of deception and few in number. In addition the neutrals will either be killing indiscriminately, or sowing confusion in town's ranks, further easing the pressure mafia will be placed under.
 
 
Setup Notes:
 
 
:[[Doctor|<span style="color:green">Sheriff</span>]]
 
:[[Doctor|<span style="color:green">Investigator</span>]]
 
:[[Doctor|<span style="color:green">Doctor</span>]]
 
:[[Jailor|<span style="color:darkgreen">Jailor</span>]]
 
:[[Vigilante|<span style="color:darkgreen">Vigilante</span>]]
 
 
:[[Godfather|<span style="color:red">Godfather</span>]]
 
:<span style="color:red">Random Basic Mafia</span>
 
:<span style="color:red">Random Advanced Mafia</span>
 
 
:<span style="color:green">Basic Random Town</span>
 
:<span style="color:green">Basic Random Town</span>
 
:<span style="color:darkgreen">Advanced Random Town</span>
 
 
:[[:Category: Neutral Roles|<span style="color:violet">Random Basic Neutral</span>]]       
 
:[[:Category: Neutral Roles|<span style="color:violet">Random Advanced Neutral</span>]]
 
:[[:Category: Neutral Roles|<span style="color:violet">Random Neutral</span>]]       
 
                                                                       
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
 
 
:[[:Category: Neutral Roles|<span style="color:Yellow">Survivor</span>]] 
 
 
 
Options to set in order of host setup:
 
Town:
 
:Citizen: Bulletproof vest
 
:Sheriff: Detects all
 
:Investigator: <none>
 
:Doctor: Knows when target is attacked
 
:Jailor: 2 Executions
 
:Vigilante: 2 Kills
 
:Mason: Replaces Mason Leader
 
:Spy: Enable all spy options
 
:Coroner: Discovers all targets, last will, and death type (Disable all to remove any possibility of Coroner spawning)
 
:Bodyguard: <None>
 
:Veteran: Limited to 3 nights
 
:Mayor: Vote counts for 3
 
 
Mafia:
 
:All Mafia: become mafiso if unable to kill enabled
 
:Godfather: Invulnerable, Not blockable, undetectable, Kills without mafioso
 
:Janitor limited to 2 cleanings
 
:Blackmailor: Target can talk during trial (Clock settings makes him relevant even if the target initiates a trial, see below)
 
 
Neutral:
 
:Serial Killer: Invulnerable at night
 
:Arsonist: Attacks ignore invulnerability, victim knows.
 
:Witch: Can Self target, victims know.
 
:Survivor: 4 vests
 
:Jester: Guilty voter dies
 
:Executioner: Becomes jester, target is always town
 
 
Random:
 
:Random Town: Exclude Citizens
 
:Random Basic Town: Exclude Citizens
 
 
 
Server Settings:
 
:Day Length: 1.6 Minutes
 
:Night Length: 0.5 Minutes
 
:Start Game at: Day/No Lynch
 
:Trial Pauses Day: Not Enabled
 
:Trial Defense: Enabled
 
:Last Will Allowed: Enabled
 
:Night Sequence: Death Descriptions
 
:Choose Names: Enabled
 
:Day Type: Majority + Trial
 
:Discussion: Enabled
 
:Discussion Time: 0.5 Minutes
 
:PM Allowed: Not Enabled
 
:Trial Length: 0.5 Minutes
 
:Tutorial: Not Enabled
 
 
 
Reasons why this is a good pick:
 
 
Day Start and Length:
 
:Starting in the day puts players at ease, and even enables options that aren't normally possible. This helps put people at ease for the coming night, as well as to listen in on chat and base their targets (healing or otherwise) based on waht was said. It is also essential for the Jailor.
 
:The additional time also helps stop panic setting in when things are hard to follow. 40 extra seconds makes a world of differance when the accusions are flying between an unconfirmed detector an a suspect mafia.
 
 
Jailor and Vigiliantie:
 
:By having the jailor and vigiliantie, town will be less willing to lynch. After all, if someone does have to die randomly, might as well let the jailor/vig do it.
 
 
Random Neturals:
 
:By having random Neturals, town is very less willing to lynch, least they face a jester, or kill on command of an exec. This also doubles as a shield for mafia.
 
 
Basic rolls:
 
:Plenty of basic rolls ensures that even if some detectors are killed early in the game, town should still have still have a reserve of detectors to continue the hunt.
 
 
Trials and Blackmailing:
 
:A needless trial only wastes time, which doesn't pause for town. This means that the game goes at fixed pace. Random lynchings are very unrewarding as an innocent outcome will often be followed by night.
 
 
All rolls enabled:
 
:All rolls are enabled except Citizen (since most random players rage-quit if spawned as a citizen). This is good for achievement players, as well as adds to the mystery. Anything can and does happen with this setup.
 
 
Sides are balanced:
 
:Usually the side that wins will not be decided by luck, but by a player's skill and charisma.
 
 
Easy to fix drops
 
:In the event of dropped players, just delete slots you have a full roster. The game remains balanced as long as the top 2 neutrals stay in game.
 
 
==='''Claw''''s Choice===
 
 
:[[Godfather|<span style="color:red">Godfather</span>]]
 
:[[Disguiser|<span style="color:red">Disguiser</span>]]
 
:<span style="color:maroon">Random Adv Mafia</span> (non-killing)                                                                           
 
:[[Sheriff|<span style="color:green">Sheriff</span>]] ([[:Category: Mafia Roles|<span style="color:red">Mafia</span>]] & [[Serial Killer|<span style="color:purple">Serial Killer</span>]] detection, no [[Arsonist|<span style="color:purple">Arsonist</span>]] detection)                                                                               
 
:[[Investigator|<span style="color:green">Investigator</span>]] (No exact role detection)                                                                           
 
:[[Doctor|<span style="color:green">Doctor</span>]]
 
:[[Mayor|<span style="color:green">Mayor</span>]] (3 Votes, can not be healed)                                                                                   
 
:[[Jailor|<span style="color:green">Jailor</span>]] (1 Kill)                                                                                   
 
:<span style="color:darkgreen">Basic Town</span> (Power role only)                                                                                   
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]] (Nothing Excluded)                                                                                 
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]] (Nothing Excluded)                                                                                 
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]] (Nothing Excluded)                                                                                 
 
:[[:Category: Neutral Roles|<span style="color:violet">Random Neutral</span>]]                                                                         
 
:[[:Category: Neutral Roles|<span style="color:violet">Random Neutral</span>]]
 
 
 
:Neutral details: the [[Arsonist]] kills through immunity but not through heals, the [[Serial Killer]] is not immune and doesn't kill role blockers, the [[Survivor]] has 2 vests, the [[Witch]] can cause victims to self target and victims know they are being controlled, the [[Executioner]] turns into jester and can have anyone as a target, the [[Jester]] causes a random guilty voter from their trial to commit suicide
 
 
 
==='''[[Goonswarm|<span style="color:black">Goonswarm</span>]]''''s Choice===
 
:[[Sheriff|<span style="color:green">Sheriff</span>]]
 
:[[Investigator|<span style="color:green">Investigator</span>]]
 
:[[Doctor|<span style="color:green">Doctor</span>]]
 
:[[Doctor|<span style="color:green">Doctor</span>]]
 
:[[Jailor|<span style="color:green">Jailor</span>]] (Two executions)
 
:[[Mayor|<span style="color:green">Mayor</span>]] (Can be healed at night)                     
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]] ([[Citizen|<span style="color:green">Citizens</span>]] Excluded)                                       
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]] ([[Citizen|<span style="color:green">Citizens</span>]] Excluded)                                       
 
:[[Godfather|<span style="color:red">Godfather</span>]] (Invulnerable at night)
 
:[[:Category: Mafia Roles|<span style="color:maroon">Random Mafia</span>]] (Killing Roles Excluded)                                       
 
:<span style="color:maroon">Adv Mafia</span>
 
:[[:Category: Neutral Roles|<span style="color:violet">Random Neutral</span>]] (Must be killing role.)                                       
 
:<span style="color:violet">Basic Neutral</span> (Can not be killing role.)                                       
 
:<span style="color:violet">Adv Neutral</span> (Can not be killing role.)
 
 
 
Random role details: [[Spy]] all options enabled, [[Bodyguard]] ignores invulnerability, [[Consigliere]] does not replace Godfather, [[Framer]] not immune to detection, [[Serial Killer]] invulnerable at night and does not kill role-blockers, [[Arsonist]] invulnerable at night and targets cannot be healed, [[Executioner]] target may be any alignment, [[Survivor]] has three bulletproof vests.
 
 
Game settings: Starts Day/no lynch, Day is 1.2 minutes, Night is 0.6 minutes, Trial is 0.8 minutes and pauses day, Discussion is on with 0.5 minutes, Death descriptions, [[Private Messages]] enabled, Picking names enabled, [[Last Will]] enabled, Trial type is majority + trial
 
 
==='''oops_ur_dead''''s Choice===
 
 
:[[:Category: Mafia Roles|<span style="color:maroon">Random Mafia</span>]]
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
:<span style="color:darkgrey">Random Any</span>
 
 
 
==='''False Truth''''s Choice===
 
 
:[[Godfather|<span style="color:red">Godfather</span>]] (invulnerable at night, immune to detection, can kill without a [[Mafioso|<span style="color:red">Mafioso</span>]])
 
:[[:Category: Mafia Roles|<span style="color:maroon">Random Mafia</span>]] (exclude killing roles)
 
:<span style="color:maroon">Adv Mafia</span> (no exclusions)
 
:[[Mayor|<span style="color:green">Mayor</span>]] (vote counts for 3)                                                                   
 
:[[Sheriff|<span style="color:green">Sheriff</span>]] (detects Mafia and Arsonists)
 
:[[Investigator|<span style="color:green">Investigator</span>]]
 
:[[Doctor|<span style="color:green">Doctor</span>]]
 
:[[Jailor|<span style="color:green">Jailor</span>]] (up to 2 executions)
 
:<span style="color:darkgreen">Basic Town</span> (no exclusions)                                                                   
 
:<span style="color:darkgreen">Basic Town</span> (no exclusions)                                                                   
 
:<span style="color:darkgreen">Adv Town</span> (no exclusions)                                                                   
 
:[[Serial Killer|<span style="color:purple">Serial Killer</span>]] (no host options)                                                                   
 
:[[Arsonist|<span style="color:purple">Arsonist</span>]] (attacks ignore invulnerability and healing; immune at night)                                     
 
:[[:Category: Neutral Roles|<span style="color:violet">Random Neutral</span>]] (exclude evil and killing roles)
 
 
 
 
Random role details: [[Escort]] cannot be role-blocked, [[Vigilante]] can kill two times, [[Spy]] has all options enabled, [[Bodyguard]] ignores invulnerability, [[Coroner]] discovers last target, all [[:Category: Mafia Roles|Mafia roles]] become [[Mafioso]] if alone, [[Disguiser]] does not clean target, [[Janitor]] limited to two cleanings, [[Framer]] is immune to detection, [[Survivor]] has four vests, [[Jester]] kills random guilty voter, [[Executioner]] target is town and becomes Jester upon failure.
 
 
==='''AscendedOne''''s Choice===
 
 
 
:[[Godfather|<span style="color:red">Godfather</span>]]
 
:<span style="color:maroon">ADV mafia</span>
 
:[[:Category: Mafia Roles|<span style="color:maroon">Random Mafia</span>]] (exclude killing roles)
 
:[[Sheriff|<span style="color:green">Sheriff</span>]]  (Can not detect Serial Killer)
 
:[[Investigator|<span style="color:green">Investigator</span>]]
 
:[[Doctor|<span style="color:green">Doctor</span>]]
 
:<span style="color:darkgreen">Basic Town</span>  (Exclude Citizen)
 
:<span style="color:darkgreen">Basic Town</span>  (Exclude Citizen)
 
:<span style="color:darkgreen">Adv Town</span>  (Exclude Support)
 
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]  (Must be Support, Exclude Citizen)
 
:<span style="color:darkgrey">Adv Any</span> (Exclude Mafia, Neutrals and a killing roles)                   
 
:[[Serial Killer|<span style="color:purple">Serial Killer</span>]]
 
:[[:Category: Neutral Roles|<span style="color:violet">Random Neutral</span>]]  (Must be Benign)
 
:<span style="color:violet">Adv Neutral</span>  (Must be Evil)
 
 
 
Random role details:  [[Consort]] can not be role-blocked, [[Disguiser]] cleans target, [[Framer]] not immune to detection, [[Mayor]] can be healed, [[Vigilante]] three shots, [[Spy]] sees [[Private Messages]], [[Bodyguard]] ignores immunity, [[Survivor]] three vests, [[Serial Killer]] does not kill role-blockers, [[Arsonist]] invulnerable at night and ignores healing
 
 
==='''Jailbar''''s Choice (Updated for 15 players)===
 
 
:[[Godfather|<span style="color:red">Godfather</span>]] (Can be detected)                               
 
:[[:Category: Mafia Roles|<span style="color:darkred">Random Mafia</span>]] (All become Mafioso after GF dies)                         
 
:[[:Category: Mafia Roles|<span style="color:darkred">Random Mafia</span>]]                                                                     
 
:[[Investigator|<span style="color:green">Investigator</span>]]
 
:[[Lookout|<span style="color:green">Lookout</span>]]                                 
 
:[[Doctor|<span style="color:green">Bodyguard</span>]]     
 
:<span style="color:darkgreen">Random Town</span>                             
 
:<span style="color:darkgreen">Advanced Town</span>                                   
 
:<span style="color:darkgreen">Advanced Town</span>                                   
 
:<span style="color:darkgreen">Basic Town</span> (Exclude Citizen)                           
 
:<span style="color:darkgreen">Basic Town</span> (Exclude Citizen)                                   
 
:<span style="color:darkgrey">Random Neutral</span>                                   
 
:<span style="color:darkgrey">Advanced Neutral</span>                                   
 
:<span style="color:darkgrey">Basic Neutral</span>
 
:<span style="color:darkgrey">Amnesiac</span>                 
 
 
 
This is a setup for fun public games, where a lot of randoms and neutrals are appreciated. Only three town roles are set in stone, giving the town a reasonable amount of investigation and a Bodyguard (more fun than Doctor IMO, though up to 3 of any other role including Doctors and Masons are possible with the randoms). The reason for making half the randoms Advanced and Basic is to create a simple structure of both variety and balance.
 
 
If there is a leaver or two, the neutral roles can be sacrificed while maintaining balance. First remove Amnesiac, then Random Neutral. Removing discussion time and night sequences for a faster-paced game, which most public players enjoy, is recommended. The other suggested role options in parenthesis are very helpful towards making this setup work, but a lot is open to what the host wants.
 
 
==='''[[Sheriff|<span style="color:black">Wightsnow/Professor Layton</span>]]''''s Choice===
 
 
Mafia Variant or DR's Choice
 
 
  
 
==='''<span style="color:black">Raphael</span>''''s Choice===
 
==='''<span style="color:black">Raphael</span>''''s Choice===
  
 
:[[Godfather|<span style="color:red">Godfather</span>]]
 
:[[Godfather|<span style="color:red">Godfather</span>]]
:[[:Category: Mafia Roles|<span style="color:darkred">Random Mafia</span>]]
+
:[[Mafia Roles|<span style="color:darkred">Random Mafia</span>]]
:[[:Category: Mafia Roles|<span style="color:darkred">Random Mafia</span>]]
+
:[[Mafia Roles|<span style="color:darkred">Random Mafia</span>]]
 
:[[Sheriff|<span style="color:darkgreen">Sheriff</span>]]
 
:[[Sheriff|<span style="color:darkgreen">Sheriff</span>]]
 
:[[Investigator|<span style="color:darkgreen">Investigator</span>]]
 
:[[Investigator|<span style="color:darkgreen">Investigator</span>]]
:[[:Category: Town Core|<span style="color:darkgreen">Town Core</span>]]
+
:[[Town Core|<span style="color:darkgreen">Town Core</span>]]
:[[:Category: Town Killing|<span style="color:darkgreen">Town Killing</span>]]
+
:[[Town Killing|<span style="color:darkgreen">Town Killing</span>]]
:[[:Category: Town Protective|<span style="color:darkgreen">Town Protective</span>]]
+
:[[Town Protective|<span style="color:darkgreen">Town Protective</span>]]
:[[:Category: Town Investigative|<span style="color:darkgreen">Town Investigative</span>]]
+
:[[Town Investigative|<span style="color:darkgreen">Town Investigative</span>]]
:[[:Category: Town Power|<span style="color:darkgreen">Town Power</span>]]
+
:[[Town Power|<span style="color:darkgreen">Town Power</span>]]
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
+
:[[Town Random|<span style="color:darkgreen">Random Town</span>]]
:[[:Category: Town Roles|<span style="color:darkgreen">Random Town</span>]]
+
:[[Town Random|<span style="color:darkgreen">Random Town</span>]]
:[[:Category: Neutral Evil|<span style="color:darkgrey">Neutral Evil</span>]]   
+
:[[Neutral Evil|<span style="color:darkgrey">Neutral Evil</span>]]   
:[[:Category: Neutral Benign|<span style="color:darkgrey">Neutral Benign</span>]]
+
:[[Neutral Benign|<span style="color:darkgrey">Neutral Benign</span>]]
:[[:Category: Neutral Benign|<span style="color:darkgrey">Neutral Benign</span>]]
+
:[[Neutral Benign|<span style="color:darkgrey">Neutral Benign</span>]]
  
 
[[Mass Murderer|Mass Murderer]] : <br />
 
[[Mass Murderer|Mass Murderer]] : <br />

Revision as of 14:57, 1 September 2012

User Submitted

If an option is not stated, it is assumed to be the default setting.

Raphael's Choice

Godfather
Random Mafia
Random Mafia
Sheriff
Investigator
Town Core
Town Killing
Town Protective
Town Investigative
Town Power
Random Town
Random Town
Neutral Evil
Neutral Benign
Neutral Benign

Mass Murderer :
Invulnerable at night - On
Can target self - On
1 night between sprees - On

Arsonist :
Ignores immunity - On
Invulnerable at night - On
Targets are informed that they are doused - Off

Cultist
Excluded from randoms - Off
Immunity prevents conversion - On
Nights between conversions - 2