Difference between revisions of "Setups"

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(msisepleld's 2x Mass Murderer Save)
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==User Submitted==
 
==User Submitted==
  
If an option is not stated, it is assumed to be the default setting.
+
If an option is not stated, it's assumed to be the default setting.
  
==='''<span style="color:black">[[User:Deantwo|Deantwo]]</span>''''s Setup===
+
==='''[[User:Deantwo|Deantwo]]''''s Setup===
 
This setup has a chance to have between 2-4 Sheriffs and Doctors, also has the chance of 2 Jailors or Jailor and Mayor. Unsure if he's well balanced or not but i don't see anyone winning more then others. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|Talk]]) 01:36, 9 October 2012 (PDT)
 
This setup has a chance to have between 2-4 Sheriffs and Doctors, also has the chance of 2 Jailors or Jailor and Mayor. Unsure if he's well balanced or not but i don't see anyone winning more then others. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|Talk]]) 01:36, 9 October 2012 (PDT)
  
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|}
 
|}
  
 +
{| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide"
 +
! '''Game options:'''
 +
|-
 +
||
 +
<small>
 +
*Day Length: 2.0 min
 +
*[[Hosting Guide#Day Type|Day Type]]: Trial
 +
*Night Length: 0.9 min
 +
*Last Will Allowed: Yes
 +
*Discussion length: 0.5 min
 +
*Start Day at: Day/No Lynch
 +
*[[Hosting Guide#Night Type|Night Type]]: Death Descriptions
 +
*PM Allowed: No
 +
*Discussion: Yes
 +
*Trial Pauses Day: Yes
 +
*Trial Defense: Yes
 +
*Choose Names: Yes
 +
*Trial Length: 0.7 min.
 +
</small>
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide"
 +
! '''Role options:'''
 +
|-
 +
||
 +
<small>
 
*"'''Town Core''': Exclude Citizen" = ON
 
*"'''Town Core''': Exclude Citizen" = ON
 
*"'''Veteran''': Excluded from randoms" = ON
 
*"'''Veteran''': Excluded from randoms" = ON
All other options are considered OFF or user prefered.
+
All other options are considered user preferred.
 +
</small>
 +
|}
  
==='''<span style="color:black">[[User:Raph55|Raphael]]</span>''''s Choice===
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==='''[[User:Raph55|Raphael]]''''s Choice===
  
  
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|}
 
|}
  
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{| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide"
 +
! '''Role options:'''
 +
|-
 +
||
 +
<small>
 
[[Mass Murderer]]:
 
[[Mass Murderer]]:
 
*Invulnerable at night - On
 
*Invulnerable at night - On
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*Immunity prevents conversion - On
 
*Immunity prevents conversion - On
 
*Nights between conversions - 2
 
*Nights between conversions - 2
 +
</small>
 +
|}
  
==='''<span style="color:black">[[Raph55]]</span>''''s Choice===
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==='''[[User:Raph55|Raph55]]''''s Choice===
  
 
{|class="wikitable" style="font-size:90%; border: 2px solid darkgrey" cellspacing="0" colspan="2" align="left" ||
 
{|class="wikitable" style="font-size:90%; border: 2px solid darkgrey" cellspacing="0" colspan="2" align="left" ||
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|}
 
|}
  
 
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==='''[[User:msisepleld|msisepleld]]''''s 2x Mass Murderer Save ===
 
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{| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide"
==='''<span style="color:black">[[User:msisepleld|msisepleld]]</span>''''s 2x Mass Murderer Save ===
+
! '''Description:'''
 +
|-
 +
||
 +
<small>
 
'''(Balanced for Optimality)'''
 
'''(Balanced for Optimality)'''
  
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Due to the lack of the Mafia killing role, the Witch becomes very difficult to play. The Vigilante with unlimited bullets and the jailor with 2 executions balance this.  The Vigilante can only kill Town, Witches, Jesters, and Survivors that don't vest.  Because the Mass Murderers are Immune at night, this makes the Vigilante more of a threat to Town than an asset.  Witches are able to use the Vigilante/Jailor to kill town.
 
Due to the lack of the Mafia killing role, the Witch becomes very difficult to play. The Vigilante with unlimited bullets and the jailor with 2 executions balance this.  The Vigilante can only kill Town, Witches, Jesters, and Survivors that don't vest.  Because the Mass Murderers are Immune at night, this makes the Vigilante more of a threat to Town than an asset.  Witches are able to use the Vigilante/Jailor to kill town.
  
All five of the Town Category roles allow Doctors, 4 allow for Sheriffs.  In my experience almost every game has at least 1 doctor and 1 sheriff.
+
The Town Category roles allow up to 4 Doctors and/or Sheriffs.  In my experience almost every game has at least 1 doctor and 1 sheriff.
  
 
''' ''(Please follow the recommended Role/Category settings for optimal balance of this -save.) ENJOY!!'' '''
 
''' ''(Please follow the recommended Role/Category settings for optimal balance of this -save.) ENJOY!!'' '''
 
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</small>
 +
|}
  
 
{|class="wikitable" style="font-size:90%; border: 2px solid darkgrey" cellspacing="0" colspan="2" align="left" ||
 
{|class="wikitable" style="font-size:90%; border: 2px solid darkgrey" cellspacing="0" colspan="2" align="left" ||
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| style="background: lightgreen" | '''[[Town Core]]'''
 
| style="background: lightgreen" | '''[[Town Core]]'''
 
|-
 
|-
| style="background: lightgreen" | '''[[Town Core]]'''
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| style="background: lightgreen" | '''[[Town Investigative]]'''
 
|-
 
|-
 
| style="background: lightgreen" | '''[[Town Protective]]'''
 
| style="background: lightgreen" | '''[[Town Protective]]'''
 +
|-
 +
| style="background: lightgrey" | '''[[Amnesiac]]'''
 
|-
 
|-
 
| style="background: lightgrey" | '''[[Neutral Evil]]'''
 
| style="background: lightgrey" | '''[[Neutral Evil]]'''
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|-
 
|-
 
| style="background: lightgrey" | '''[[Neutral Benign]]'''
 
| style="background: lightgrey" | '''[[Neutral Benign]]'''
|-
 
| style="background: lightgrey" | '''[[Any Random]]'''
 
  
 
|}
 
|}
  
Day Length: 1.0 min, Day Type: Trial, Night Length 0.7 min (time for [[Commands#Last Will|'''-lw''']]), Last Will Allowed:Yes, Discussion length: 0.5 min, Start Day at: Day/No Lynch, Death Descriptions, PM Allowed: Yes, Discussion: Yes, Trial Pauses Day: Yes, Trial Defense: Yes, Choose Names: Yes, Trial Length: 0.7 min.
+
{| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide"
 
+
! '''Game options:'''
''' ''Most important roles:'' '''
+
|-
 +
||
 +
<small>
 +
*Day Length: 1.0 min
 +
*[[Hosting Guide#Day Type|Day Type]]: Trial
 +
*Night Length: 0.7 min (time for [[Commands#Last Will|'''-lw''']])
 +
*Last Will Allowed: Yes
 +
*Discussion length: 0.5 min
 +
*Start Day at: Day/No Lynch
 +
*[[Hosting Guide#Night Type|Night Type]]: Death Descriptions
 +
*PM Allowed: Yes
 +
*Discussion: Yes
 +
*Trial Pauses Day: Yes
 +
*Trial Defense: Yes
 +
*Choose Names: Yes
 +
*Trial Length: 0.7 min.
 +
</small>
 +
|}
  
 +
{| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide"
 +
! '''Most important role options:'''
 +
|-
 +
||
 +
<small>
 
[[Mass Murderer]]:
 
[[Mass Murderer]]:
 
*Invulnerable at night - On
 
*Invulnerable at night - On
*Can target self - Off
+
*Can target self - On
 
*1 night between sprees - On
 
*1 night between sprees - On
  
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*Exclude Mass Murderer - On
 
*Exclude Mass Murderer - On
  
[[Any Random]]:
+
[[Amnesiac]]: (Reason: Having a 10th town member makes town really powerful but if both MM die the game can still continue.)
*Exclude Killilng Roles - On
+
*New role revealed to town - Off
*Exclude Town - On
+
*Cannot become Town - On
*Exclude Mafia - On
+
*Cannot become mafia - On
*Exclude Neutral - Off
+
*Cannot become a killing role - Off
  
 
[[Witch]]: (''Important for Witch Balance'')
 
[[Witch]]: (''Important for Witch Balance'')
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*Immunity prevents conversion - On
 
*Immunity prevents conversion - On
 
*Nights between conversion 1 - On
 
*Nights between conversion 1 - On
 +
</small>
 +
|}
  
 
+
{| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide"
''' ''OTHER LESS IMPORTANT ROLES:'' '''
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! '''Other less important role options:'''
 
+
|-
 +
||
 
<small>[[Sheriff]]:
 
<small>[[Sheriff]]:
 
*Detects Mass Murderers - On
 
*Detects Mass Murderers - On
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*Must survive to the end - Off
 
*Must survive to the end - Off
 
*Invulnerable at night - On
 
*Invulnerable at night - On
 
[[Amnesiac]]:
 
*New role revealed to town - On
 
*Cannot become Town - Off
 
*Cannot become mafia - On
 
*Cannot become a killing role - Off
 
  
 
[[Jester]]:
 
[[Jester]]:
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*Becomes Leader if alone - On
 
*Becomes Leader if alone - On
 
</small>
 
</small>
 +
|}
  
'''Rare Roles: (Not seen in save unless Any Random includes killing roles).'''
+
'''Rare roles:'''
 
+
(Not seen in save unless [[Amnesiac]] switched for [[Any Random]])
'''<ROLES NOT TESTED FOR BALANCE>'''
+
  
 +
{| class="mw-collapsible mw-collapsed wikitable" data-expandtext="Show" data-collapsetext="Hide"
 +
! '''Options for roles not tested for babance:'''
 +
|-
 +
||
 
<small>
 
<small>
 +
[[Any Random]]:
 +
*Exclude Killilng Roles - Off
 +
*Exclude Town - On
 +
*Exclude Mafia - On
 +
*Exclude Neutral - Off
 +
 
[[Arsonist]]:
 
[[Arsonist]]:
 
*Ignores immunity - On
 
*Ignores immunity - On
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*Wins Ties over Arsonist - Off
 
*Wins Ties over Arsonist - Off
 
</small>
 
</small>
 +
|}
 +
 +
=Posted on the Forums=
 +
These are saves posted around the forums that are all archived here.
 +
 +
=Old and/or Incompatible=
 +
These are saves posted around the forums that are outdated or do not work with the current build of SC2Mafia.

Latest revision as of 20:46, 16 February 2020

User Submitted

If an option is not stated, it's assumed to be the default setting.

Deantwo's Setup

This setup has a chance to have between 2-4 Sheriffs and Doctors, also has the chance of 2 Jailors or Jailor and Mayor. Unsure if he's well balanced or not but i don't see anyone winning more then others. - Deantwo (Talk) 01:36, 9 October 2012 (PDT)

Sheriff
Doctor
Jailor
Town Core
Town Core
Town Investigative
Town Protective
Town Power
Godfather
Mafia Support
Mafia Deception
Neutral Benign
Neutral Benign
Neutral Evil
Amnesiac
Game options:

  • Day Length: 2.0 min
  • Day Type: Trial
  • Night Length: 0.9 min
  • Last Will Allowed: Yes
  • Discussion length: 0.5 min
  • Start Day at: Day/No Lynch
  • Night Type: Death Descriptions
  • PM Allowed: No
  • Discussion: Yes
  • Trial Pauses Day: Yes
  • Trial Defense: Yes
  • Choose Names: Yes
  • Trial Length: 0.7 min.

Role options:

  • "Town Core: Exclude Citizen" = ON
  • "Veteran: Excluded from randoms" = ON

All other options are considered user preferred.

Raphael's Choice

Sheriff
Investigator
Town Core
Town Killing
Town Investigative
Town Protective
Town Power
Town Random
Town Random
Godfather
Mafia Random
Mafia Random
Neutral Evil
Neutral Benign
Neutral Benign
Role options:

Mass Murderer:

  • Invulnerable at night - On
  • Can target self - On
  • 1 night between sprees - On

Arsonist:

  • Ignores immunity - On
  • Invulnerable at night - On
  • Targets are informed that they are doused - Off

Cultist:

  • Excluded from randoms - Off
  • Immunity prevents conversion - On
  • Nights between conversions - 2

Raph55's Choice

Sheriff
Doctor
Jailor
Town Core
Town Killing
Town Investigative
Town Protective
Town Power
Town Random
Godfather
Mafia Support
Mafia Deception
Neutral Killing
Neutral Benign
Neutral Evil

msisepleld's 2x Mass Murderer Save

Description:

(Balanced for Optimality)


The Specific classes for town play key roles into the balancing of the neutral classes: Veteran (Investigated same as MM), Vigilante, Jailor, Witch (Neutral Evil), and/or Cult (Neutral Evil).

Due to the lack of the Mafia killing role, the Witch becomes very difficult to play. The Vigilante with unlimited bullets and the jailor with 2 executions balance this. The Vigilante can only kill Town, Witches, Jesters, and Survivors that don't vest. Because the Mass Murderers are Immune at night, this makes the Vigilante more of a threat to Town than an asset. Witches are able to use the Vigilante/Jailor to kill town.

The Town Category roles allow up to 4 Doctors and/or Sheriffs. In my experience almost every game has at least 1 doctor and 1 sheriff.

(Please follow the recommended Role/Category settings for optimal balance of this -save.) ENJOY!!

Mass Murderer
Mass Murderer
Veteran
Investigator
Vigilante
Jailor
Town Random
Town Random
Town Core
Town Investigative
Town Protective
Amnesiac
Neutral Evil
Neutral Benign
Neutral Benign
Game options:

  • Day Length: 1.0 min
  • Day Type: Trial
  • Night Length: 0.7 min (time for -lw)
  • Last Will Allowed: Yes
  • Discussion length: 0.5 min
  • Start Day at: Day/No Lynch
  • Night Type: Death Descriptions
  • PM Allowed: Yes
  • Discussion: Yes
  • Trial Pauses Day: Yes
  • Trial Defense: Yes
  • Choose Names: Yes
  • Trial Length: 0.7 min.

Most important role options:

Mass Murderer:

  • Invulnerable at night - On
  • Can target self - On
  • 1 night between sprees - On

Veteran:

  • Excluded from randoms - On
  • Limited to 3 nights - On
  • Ignores invulnerability - On

Investigator:

  • Detects exact role - Off

Vigilante: (Needs Unlimited Shots to Balance Witch)

  • Number of Shots 1 - Off
  • Number of Shots 2 - Off
  • Number of Shots 3 - Off
  • Number of shots 4 - Off

Jailor

  • Can make executions 1 - Off
  • Can make executions 2 - On
  • Can make executions 3 - Off

Town Random:

  • Exclude killing roles - Off
  • Exclude Citizen - Off
  • Exclude Coroner - On

Town Core:

  • Exclude Citizen - On
  • Exclude Mason - Off

Town Protective:

  • Exclude Bus Driver - Off
  • Exclude Bodyguard - Off

Neutral Evil:

  • Exclude Serial Killer - On
  • Exclude Arsonist - On
  • Exclude Mass Murderer - On

Amnesiac: (Reason: Having a 10th town member makes town really powerful but if both MM die the game can still continue.)

  • New role revealed to town - Off
  • Cannot become Town - On
  • Cannot become mafia - On
  • Cannot become a killing role - Off

Witch: (Important for Witch Balance)

  • Can cause self-targets - On
  • Target knows they have been manipulated - Off

Cultist:

  • Excluded from randoms - Off
  • Immunity prevents conversion - On
  • Nights between conversion 1 - On

Other less important role options:

Sheriff:

  • Detects Mass Murderers - On
  • Detects Cultists - On
  • Detects Arsonist - On
  • Detects Serial Killer - On

Executioner:

  • Becomes Jester upon failure - On
  • Target is always Town - On
  • Must survive to the end - Off
  • Invulnerable at night - On

Jester:

  • Kills a random guilty voter - On

Survivor:

  • Has 4 bulletproof vests - On

Mayor:

  • Loses extra votes in Cult - Off
  • Votes count for 4 - On
  • Cannot be healed - Off

Bus Driver:

  • Can target self - On

Bodyguard:

  • Ignores invulnerability - Off
  • Cannot be healed - On
  • Prevents Cultist conversion - Off

Doctor:

  • Knows if target is attacked - On
  • Prevents Cultist conversion - Off
  • Knows if target is converted - Off

Citizen:

  • One-time use bulletproof vest - On

Detective:

  • Ignore detection immunity - On

Lookout:

  • Ignores Detection Immunity - Off
  • Can target self - Off

Mason Leader:

  • Exclude from randoms - Off
  • Limited recruits 3 - On

Mason:

  • Becomes Leader if alone - On

Rare roles: (Not seen in save unless Amnesiac switched for Any Random)

Options for roles not tested for babance:

Any Random:

  • Exclude Killilng Roles - Off
  • Exclude Town - On
  • Exclude Mafia - On
  • Exclude Neutral - Off

Arsonist:

  • Ignores immunity - On
  • Invulnerable at night - On
  • Targets are informed that they are doused - Off

Serial Killer:

  • Invulnerable at night - On
  • Kills Roleblockers - On
  • Wins Ties over Arsonist - Off

Posted on the Forums

These are saves posted around the forums that are all archived here.

Old and/or Incompatible

These are saves posted around the forums that are outdated or do not work with the current build of SC2Mafia.