User Submitted
If an option is not stated, it is assumed to be the default setting.
This setup has a chance to have between 2-4 Sheriffs and Doctors, also has the chance of 2 Jailors or Jailor and Mayor. Unsure if he's well balanced or not but i don't see anyone winning more then others. - Deantwo (Talk) 01:36, 9 October 2012 (PDT)
Game options:
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- Day Length: 2.0 min
- Day Type: Trial
- Night Length: 0.9 min
- Last Will Allowed: Yes
- Discussion length: 0.5 min
- Start Day at: Day/No Lynch
- Night Type: Death Descriptions
- PM Allowed: No
- Discussion: Yes
- Trial Pauses Day: Yes
- Trial Defense: Yes
- Choose Names: Yes
- Trial Length: 0.7 min.
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Role options:
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- "Town Core: Exclude Citizen" = ON
- "Veteran: Excluded from randoms" = ON
All other options are considered user preferred.
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Role options:
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Mass Murderer:
- Invulnerable at night - On
- Can target self - On
- 1 night between sprees - On
Arsonist:
- Ignores immunity - On
- Invulnerable at night - On
- Targets are informed that they are doused - Off
Cultist:
- Excluded from randoms - Off
- Immunity prevents conversion - On
- Nights between conversions - 2
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msisepleld's 2x Mass Murderer Save
Description:
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(Balanced for Optimality)
The Specific classes for town play key roles into the balancing of the neutral classes: Veteran (Investigated same as MM), Vigilante, Jailor, Witch (Neutral Evil), and/or Cult (Neutral Evil).
Due to the lack of the Mafia killing role, the Witch becomes very difficult to play. The Vigilante with unlimited bullets and the jailor with 2 executions balance this. The Vigilante can only kill Town, Witches, Jesters, and Survivors that don't vest. Because the Mass Murderers are Immune at night, this makes the Vigilante more of a threat to Town than an asset. Witches are able to use the Vigilante/Jailor to kill town.
The Town Category roles allow up to 4 Doctors and/or Sheriffs. In my experience almost every game has at least 1 doctor and 1 sheriff.
(Please follow the recommended Role/Category settings for optimal balance of this -save.) ENJOY!!
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Game options:
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- Day Length: 1.0 min
- Day Type: Trial
- Night Length: 0.7 min (time for -lw)
- Last Will Allowed: Yes
- Discussion length: 0.5 min
- Start Day at: Day/No Lynch
- Night Type: Death Descriptions
- PM Allowed: Yes
- Discussion: Yes
- Trial Pauses Day: Yes
- Trial Defense: Yes
- Choose Names: Yes
- Trial Length: 0.7 min.
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Most important role options:
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Mass Murderer:
- Invulnerable at night - On
- Can target self - On
- 1 night between sprees - On
Veteran:
- Excluded from randoms - On
- Limited to 3 nights - On
- Ignores invulnerability - On
Investigator:
Vigilante: (Needs Unlimited Shots to Balance Witch)
- Number of Shots 1 - Off
- Number of Shots 2 - Off
- Number of Shots 3 - Off
- Number of shots 4 - Off
Jailor
- Can make executions 1 - Off
- Can make executions 2 - On
- Can make executions 3 - Off
Town Random:
- Exclude killing roles - Off
- Exclude Citizen - Off
- Exclude Coroner - On
Town Core:
- Exclude Citizen - On
- Exclude Mason - Off
Town Protective:
- Exclude Bus Driver - Off
- Exclude Bodyguard - Off
Neutral Evil:
- Exclude Serial Killer - On
- Exclude Arsonist - On
- Exclude Mass Murderer - On
Amnesiac: (Reason: Having a 10th town member makes town really powerful but if both MM die the game can still continue.)
- New role revealed to town - Off
- Cannot become Town - On
- Cannot become mafia - On
- Cannot become a killing role - Off
Witch: (Important for Witch Balance)
- Can cause self-targets - On
- Target knows they have been manipulated - Off
Cultist:
- Excluded from randoms - Off
- Immunity prevents conversion - On
- Nights between conversion 1 - On
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Other less important role options:
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Sheriff:
- Detects Mass Murderers - On
- Detects Cultists - On
- Detects Arsonist - On
- Detects Serial Killer - On
Executioner:
- Becomes Jester upon failure - On
- Target is always Town - On
- Must survive to the end - Off
- Invulnerable at night - On
Jester:
- Kills a random guilty voter - On
Survivor:
- Has 4 bulletproof vests - On
Mayor:
- Loses extra votes in Cult - Off
- Votes count for 4 - On
- Cannot be healed - Off
Bus Driver:
Bodyguard:
- Ignores invulnerability - Off
- Cannot be healed - On
- Prevents Cultist conversion - Off
Doctor:
- Knows if target is attacked - On
- Prevents Cultist conversion - Off
- Knows if target is converted - Off
Citizen:
- One-time use bulletproof vest - On
Detective:
- Ignore detection immunity - On
Lookout:
- Ignores Detection Immunity - Off
- Can target self - Off
Mason Leader:
- Exclude from randoms - Off
- Limited recruits 3 - On
Mason:
- Becomes Leader if alone - On
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Rare roles:
(Not seen in save unless Amnesiac switched for Any Random)
Options for roles not tested for babance:
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Any Random:
- Exclude Killilng Roles - Off
- Exclude Town - On
- Exclude Mafia - On
- Exclude Neutral - Off
Arsonist:
- Ignores immunity - On
- Invulnerable at night - On
- Targets are informed that they are doused - Off
Serial Killer:
- Invulnerable at night - On
- Kills Roleblockers - On
- Wins Ties over Arsonist - Off
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