Difference between revisions of "Last Will"
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==Premise== | ==Premise== | ||
− | Last Will is a term used to refer to the last will mechanic. By using the [[Commands#Last Will|last will command]], players are able to leave messages that upon their death will be revealed to the entire town. Last wills heavily favor the [[ | + | [[Last Will]] is a term used to refer to the last will mechanic. By using the [[Commands#Last Will|last will command]], players are able to leave messages that upon their death will be revealed to the entire town. Last wills heavily favor the [[Town]] in most settings. |
==Applicable Situations== | ==Applicable Situations== | ||
− | Last | + | [[Last Will]]s are applicable to almost all roles, except for [[Neutral|Neutral roles]] that include survival as a victory condition (unless the Neutral player is feeling especially generous to a particular side). Investigative roles ([[Sheriff]], [[Investigator]], [[Consigliere]]) benefit immensely from last wills. |
* [[Sheriff]] - Revealing all his findings | * [[Sheriff]] - Revealing all his findings | ||
− | :* A Sheriff has quietly kept a list of which players came up as clean to avoid letting the [[ | + | :* A [[Sheriff]] has quietly kept a list of which players came up as clean to avoid letting the [[Mafia]] kill all known [[Town|Town members]]. However, this information is useless if it dies with the [[Sheriff]], so they store it all in the last will which may well win the game for the [[Town]]. |
* [[Investigator]] - Uncertain findings | * [[Investigator]] - Uncertain findings | ||
− | :* In a similar situation, an Investigator discovers someone possessing knives. His target could be the [[Serial Killer]] or a [[Doctor]]. Lynching the Serial Killer would be great, but revealing a Doctor is disasterous. In this case, it is generally recommended to even avoid putting the person in question in the last will except to clear them from being Mafia until very late game. | + | :* In a similar situation, an [[Investigator]] discovers someone possessing knives. His target could be the [[Serial Killer]] or a [[Doctor]]. Lynching the [[Serial Killer]] would be great, but revealing a [[Doctor]] is disasterous. In this case, it is generally recommended to even avoid putting the person in question in the last will except to clear them from being [[Mafia]] until very late game. |
* [[Mason]] - Revealing other Masons | * [[Mason]] - Revealing other Masons | ||
− | :* Since | + | :* Since [[Mason]]s never spawn alone, revealing the other [[Mason]]s in a last will not only provides the [[Town]] with more clear roles, but also greatly limits the [[False Claiming]] ability of the [[Mafia]]. |
− | * [[ | + | * [[Mafia|Any Mafia]] - Expecting to die soon |
− | :* A Mafia player may try to implicate innocent players in their last will to get those players lynched. Knowing the Town may realize this, the Mafia may also put the actual Mafia players in their last will to make them appear clean forcing a [[WIFOM]] situation. | + | :* A [[Mafia]] player may try to implicate innocent players in their last will to get those players lynched. Knowing the Town may realize this, the [[Mafia]] may also put the actual [[Mafia]] players in their last will to make them appear clean forcing a [[WIFOM]] situation. |
==Advantages== | ==Advantages== | ||
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==Disadvantages== | ==Disadvantages== | ||
− | * May reveal important (and vulnerable) [[ | + | * May reveal important (and vulnerable) [[Town|Town roles]], quickly getting them killed. |
* May throw suspicion on innocent players. | * May throw suspicion on innocent players. | ||
* This strategy can be nullified by a [[Janitor]]. | * This strategy can be nullified by a [[Janitor]]. | ||
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==Notes== | ==Notes== | ||
+ | * Having an easily readable and understandable format can be very important. Examples: | ||
+ | ** [[Investigator]]: | ||
+ | :: N1: #2 (Doc/SK), N2: #14 (Jailor/Vigi/Mafioso), N3: #11 (GF/Jester/Citizen/Spy), | ||
+ | :: N1: #2 (knives), N2: #14 (weapons), N3: #11 (something sinister), | ||
+ | :* [[Sheriff]]: | ||
+ | :: N1: #7 (NS), N2: #5 (Mafia), N3: #9 (SK), | ||
+ | :* [[Detective]]: | ||
+ | :: N1: #15 (#1), N2: #15 (#2), N3: #7 (#10), | ||
+ | :: N1: #15 visited #1, N2: #15 visited #2, N3: #7 visited #10 | ||
+ | :* [[Lookout]]: | ||
+ | :: N1: #1 (#14, #5, #8), N2: #2 (#14), N3: #5 (#10, #5), | ||
+ | :: N1: #1 visited by #14 & #5 & #8, N2: #2 visited by #14, N3: #5 visited #10 & #5, | ||
[[Category:General Strategies]] | [[Category:General Strategies]] | ||
[[Category:Town Strategies]] | [[Category:Town Strategies]] | ||
[[Category:Mafia Strategies]] | [[Category:Mafia Strategies]] |
Revision as of 12:12, 25 September 2012
Premise
Last Will is a term used to refer to the last will mechanic. By using the last will command, players are able to leave messages that upon their death will be revealed to the entire town. Last wills heavily favor the Town in most settings.
Applicable Situations
Last Wills are applicable to almost all roles, except for Neutral roles that include survival as a victory condition (unless the Neutral player is feeling especially generous to a particular side). Investigative roles (Sheriff, Investigator, Consigliere) benefit immensely from last wills.
- Sheriff - Revealing all his findings
- A Sheriff has quietly kept a list of which players came up as clean to avoid letting the Mafia kill all known Town members. However, this information is useless if it dies with the Sheriff, so they store it all in the last will which may well win the game for the Town.
- Investigator - Uncertain findings
- In a similar situation, an Investigator discovers someone possessing knives. His target could be the Serial Killer or a Doctor. Lynching the Serial Killer would be great, but revealing a Doctor is disasterous. In this case, it is generally recommended to even avoid putting the person in question in the last will except to clear them from being Mafia until very late game.
- Mason - Revealing other Masons
- Since Masons never spawn alone, revealing the other Masons in a last will not only provides the Town with more clear roles, but also greatly limits the False Claiming ability of the Mafia.
- Any Mafia - Expecting to die soon
Advantages
- Allows a large amount of important information to be communicated at the last possible moment.
- Can easily win many games if used correctly.
Disadvantages
- May reveal important (and vulnerable) Town roles, quickly getting them killed.
- May throw suspicion on innocent players.
- This strategy can be nullified by a Janitor.
Notes
- Having an easily readable and understandable format can be very important. Examples:
- N1: #2 (Doc/SK), N2: #14 (Jailor/Vigi/Mafioso), N3: #11 (GF/Jester/Citizen/Spy),
- N1: #2 (knives), N2: #14 (weapons), N3: #11 (something sinister),
- N1: #7 (NS), N2: #5 (Mafia), N3: #9 (SK),
- N1: #15 (#1), N2: #15 (#2), N3: #7 (#10),
- N1: #15 visited #1, N2: #15 visited #2, N3: #7 visited #10
- N1: #1 (#14, #5, #8), N2: #2 (#14), N3: #5 (#10, #5),
- N1: #1 visited by #14 & #5 & #8, N2: #2 visited by #14, N3: #5 visited #10 & #5,