Hosting Guide

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Revision as of 01:10, 30 May 2014 by MisterL2 (Talk | contribs) (Variants)

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By hosting a game, a player gets to select all of the settings and roles for the game allowing them to set up the game how they want it to be set up.

How to Host

It is considered quite rude to create the setup while a full public lobby waits for you. You will almost certainly be repicked. The advisable way to host a game is to, rather than joining through the Join a Game screen and being the host, choose Save Slot from the dropdown-box before clicking Join a Game, this will allow for free time to customize your setup. Once the setup has been created, you are free to either invite others to join your game (The -Mafia- channel on Battle.net is a good place to find players for this) or wait to be repicked by the host of a public Mafia game.

Variants

Variants are a unique aspect that this rendition of Mafia has that makes it better. Some variants simply have preset setups whilst other variants completely change the way the game is played.

  • Clue - A variant that completely redefines the constructs of the game. In Clue variant players cannot use Last Wills and roles are not revealed upon death. The host may choose the roles in this variant.
  • Custom - A completely custom variant with all options available for edit and all roles available to be added into the game.
  • Save Slot - The same as Custom variant except the host can type -save once they have set the game up. The next time the host creates a game and selects Save Slot Variant the options will be retained.

Options

Day Type

  • Majority - When voting to lynch, a player must receive at least 51% of votes. As soon as this quota is reached the player will be executed.
  • Majority + Trial - The same as Majority, except players are given a chance to defend themselves after being voted. Players then vote for a second time on whether or not the player is innocent or guilty
  • Ballot - Votes to lynch are completed via a secret ballot during the day. Players cannot see who players are voting for until the votes have been tallied. The player who receives the most votes will be executed.
  • Ballot + Trial - The same as Ballot, expect players are given a chance to defend themselves after being voted. Players then vote for a second time on whether or not the player is innocent or guilty.

Night Type

  • Classic Night - After the allotted time for night actions to be selected has elapsed the following day will begin and players who have died will be revealed
  • Death Descriptions - The same as Classic Night except the way players have died will be revealed. Players will be notified on whether the player: "Was shot at close range", "Stabbed Repeatedly", "Shot by a high caliber gun", "Incinerated", "Killed him/herself over the grief of lynching the Jester" or "Killed him/herself" indicating a Mafioso, Serial Killer, Vigilante, Arsonist, Jester or quitting the game respectively. (See: Mechanics: Day-Break Kill Messages)
  • Night Sequence - A combination of Classic Night and Death Descriptions that also includes the sounds coming from the time at night, indicating the horror the townsfolk are enduring.

Note: Night sequence shows more information than Death Descriptions in the sounds at night.

Trial Settings

If a trial has been included in the day type then these options will also become available

  • Trial Pauses Day - Enabling this will cause trials to pause the day timer, causing the time a trial takes to not be deducted from the total amount of daytime the town has available. If a player is deemed innocent and there is still time left on the timer then players can vote to lynch another player
  • Trial Defense - Gives the accused player time to defend themselves without interruption from other players
  • Trial Time - Determines how long players are on trial for. Ranges from 30 seconds to 2 minutes. Time is split 50/50 between defense and voting when defense is enabled.

Miscellaneous Settings

  • Day Length - Determines how long the day cycle lasts. Ranges from 1 minute to 6 minutes
  • Night Length - Determines how long the night cycle lasts. Ranges from 30 seconds to 2 minutes
  • Start game at: Day/Night/Day(No-Lynch) - Determines what cycle the game starts on, selecting Day(No-Lynch) will cause the game to start on a day cycle, but players will be unable to vote to lynch players
  • Last will allowed - Enables or Disables the use of Last Wills
  • PM allowed - Enables or Disables the use of PMs
  • Discussion - Enables or Disables an allotted amount of time during the day wherein the voting to lynch is disabled to promote more discussion
  • Discussion Time - Determines how long discussion will last. Ranges from 30 seconds to 3 minutes.
  • Choose Names - Enables or Disables the ability for players to select their own custom names when the game starts. Disabling this option will provide every player with a random name.