Welcome to Amnesia Town!
A dangerous fog rolled into town yesterday and everyone has forgotten who they are, except for their basic alignment! The town has dubbed the name of their town Amnesia Town! Everyone has taken up different skills and trades in an effort to remember who they were!
Each day you will be given two random roles for you to try! Is one of them your former profession? Choose wisely! Every action counts (and must be accounted for)! You will have to learn quick as a series of killings has informed the Town that there is a Serial Killer amongst them! Also, a frightening mafia presence has resulted in even more deaths! Who can be trusted? Who is who?!
You'll have to be very aware of what's going on in this Town. People's powers are changing daily and it's hard to determine who is telling the truth!
ROLE LIST
Godfather
Mafia
Mafia
Mafia
Town Leader
Town Power
Town Power
Town Power
Town Power
Town Power
Town Power
Town Power
Citizen
Citizen
Citizen
Serial Killer
Student (of the Serial Killer)
Benign Neutral
Benign Neutral
Benign Neutral
Possible Random Roles:
Armoursmith, Bodyguard, Bus Driver, Coroner, Detective, Doctor, Escort, Gunsmith, Investigator, Jailor, Journalist, Lookout, Mason Leader, Sheriff, Sleuth, Veteran, Vigilante
Actress, Blackmailer, Consigliere, Consort, Corrupt Journalist, Dirty Sleuth, Fabricator, Framer, Grave Robber, Janitor, Kidnapper, Lawyer, Mafioso
Neutral Random Roles: Executioner, Jester, Ghost, Student, Survivor, Witch
Evil Neutral Attacks: Arsonist, Electro Maniac, Ravager, Serial Killer, Spree Killer
(For any roles you are not familiar with, please visit this thread: https://www.sc2mafia.com/forum/showth...ons-Compendium)
PREMISE
At the start of the game, all players are told their alignment (either Godfather, Mafia, Town Leader, Town Power, Citizen, Serial Killer, Student (of the Serial Killer), or Benign Neutral). Based on their alignment, they will either:
Win with the Mafia: Godfather, Mafia
Win with the Town: Town Leader, Town Power, Citizen
Win with the Serial Killer: Serial Killer, Student (of the Serial Killer)
Win based on current win condition: Benign Neutral
They will then be given two randomly rolled actions to choose from (everyone except the Citizen) every day. For example, before Day One starts, you may receive this role card:
You are a Town Power!
Win Conditions: You win with the
Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!
Powers:
-You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
Your options for this night/day cycle are:
Escort
-You have the ability to role-block one player for the upcoming night.
-That player will be unable to perform
any action unless their action occurs before yours in the Order of Operations or they have been jailed.
Jailor
-You have the ability to jail a player at night (and gain a night chat with them).
-This action will completely role-block the player in question.
-This action will also grant night immunity to the jailed player (except for your execution).
-You may leave a death note.
The following day, you may receive this PM:
You were bus driven last night!
Your options for this night/day cycle are:
Doctor
-You have the ability to heal a player at night.
-Healing will protect that player from one of the following: dousing/charging/physical attack.
-You cannot heal suicide attempts.
Framer
-You have the ability to falsify the results of an investigation on a particular player (but not yourself).
-You can choose
any of the results listed in the "Investigation Results" section for a player to appear as.
-You
cannot choose the same results twice in a row (if you happen to roll Framer two days in a row).
-In addition to the chosen investigation result, the Framer can also make their target appear to be Not Suspicious, A member of the Mafia, or a wanted murderer.
-This ability only works during the night/day cycle it is used.
Town/Mafia players will have access to all of the "Possible Random Roles". Town members will always have access to at least one town role. Mafia members will always have access to at least one mafia role. (See Possible Random Roles under "Role List" above.)
Neutral players will have access to only neutral roles.
The Serial Killer will have access to only Evil Neutral attack selection.
Until the Serial Killer dies, the Student of the Serial Killer will have access to all roles except those in the "Evil Neutral attack" section.
Night Chats
The Serial Killer and his Student will receive a night chat. They can converse freely and talk about their powers and how they wish to coordinate their night actions.
The Mafia do not start with a night chat. Every night, all mafia members may perform a -seek action in addition to their regular actions. Any mafia members that find each other will immediately enter a night chat together (for example, Mafia member A may choose to -seek player X at night, in addition to choosing -consort block player Y. If player X is of the Mafia-alignment, they will gain a night chat. If, during the same night, Mafia Member B decided to -seek Mafia member A, all three players will join the same chat night the following night).
It is possible for the Mafia to have two ongoing night chats with two different members (Mafia member A finds Mafia member B and they have a night chat, while Mafia member C finds the Godfather and they share a night chat).
Players who roll the "Jailor," "Student," or "Jester" roles and choose to use them will be granted a night chat with their chosen prisoner/mentor/victim (the Jester has the option of choosing to not annoy and, thus, will not gain a night chat) for the current night only.
Players who choose the "Mason Leader" option will be able to try and recruit Citizens at night (note: The Mafia and the SK's Student can roll this option as well). A Citizen recruited in this way will gain a night chat with that player for the remainder of the game, will join the night chat with the mafia if recruited by the mafia, or will join the night chat with the SK/Student.
Kills Per Night (KPN)
In order to keep the game balanced, the Mafia, Serial Killer, and the Town will all receive one KPN per day/night cycle.
To keep track of this, the Serial Killer's options at night are Evil Neutral attacks. He will be given two options and can only choose one (if he chooses Arsonist, he will be able to douse and ignite. If Electro Maniac, he can charge twice in one night to ensure a kill).
The Mafia may be given more than one role that can kill, but they are still only allowed one kill. For example, if one member is given the Mafioso/Framer pairing and another is given the Jailor/Lawyer pairing, only one of them can kill (one can Jail and the other can kill, but the Jailor cannot execute. If the Jailor executes before the Mafioso sends in his kill action, the Mafioso will miss his shot).
Several Town members may receive roles that can kill, but only the first Town member to send in a kill order will successfully kill. So a Town Jailor can execute his prisoner, but if a Vigilante then sends in a PM stating who he wants to kill, only the Jailor will be successful. The Vigilante will then miss his shot.
Choosing New Roles
To prevent abuse of choosing a new role at a particular point in time, your new role will not come into effect until DAY ENDS. The moment the Day Thread is locked, you will be your new role.
For example, if, during the beginning of Day you are given the options of Jailor/Doctor. You have until Day's end to decide whether to be the Jailor (because your jailed target must be chosen before day ends). If you fail to PM the Host a jailed target by day's end, you will be unable to choose Jailor.
Similarly, if a Benign Neutral is given the option of Jester/Survivor (let us assume they had chosen Executioner the day before):
-If they are about be lynched during the Day, the person in question cannot choose Jester and then die as a Jester because they do not become a Jester until the end of the day (and, thus, can die while being lynched as a Jester the following day). If lynched during the current day, they will be lynched as the role they chose the previous night (in this scenario: Executioner).
NOTE:
-If any role that requires a night chat (Jailor, Student) is not chosen by the end of the day, that player cannot choose that role.
-A benign neutral can still choose Jester at night if they think they will be lynched the following day. However, they will not be able to annoy someone that night if they fail to choose Jester by day's end.
Choosing a role that is not your alignment will not change your alignment. However, it will affect investigations on you. For example: a Mafia player choosing the Armoursmith role for the night will come up as "Armoursmith/Bodyguard/Lookout" during an Investigator/Consigliere investigation.
All Sheriff results on Mafia-aligned players will result in them coming up "Mafia," regardless of what role they chose. All Sheriff results on the Serial Killer will come up "wanted murderer," regardless of what attack he used. All Sheriff results on Benign Neutrals and Student (of the Serial Killer) will come up "not suspicious."
Town Leader
One player will be appointed Town Leader at the start of the game. Their alignment is Town.
This player acts as a Mayor: they may reveal themselves at any point during the game. This action comes with a benefit and a consequence.
Revealing results in:
-The Town knows who the Mayor is and that he is confirmed Town.
-The Mayor's vote counts as three instead of one during day chat.
-The Mayor loses his ability to use two actions. He will now roll one random action every night and must use it. Because he is confirmed Town, he will only roll Possible Town actions. However, should he roll a killing role (Vigilante, Veteran), he must use that role.
Citizens
Citizens are generally given a lackluster role. But no more! Citizens have night actions too! But there's a catch!
Citizens will randomly roll only one role. They must use the role. The problem? They might not roll a town-friendly role!
Thankfully, Citizens will be informed of this role before day starts (just as everyone else will). Knowing what action you have at your disposal, you must use it wisely! Rolled a Veteran? You must go on alert! Do you draw attention to yourself? Rolled a Framer? Uh oh! You now have to frame someone! Also, all investigations on you will make people think you are mafia! What do you do?!
Neutral Roles
The possible neutral roles are: Executioner, Jester, Ghost, Student, Survivor, and Witch.
Some neutral roles appear un-winnable (Student, Survivor, Witch), but all will be explained in their role cards.
I understand that with a Ghost in play, if that particular player dies they will not be able to take over the accounts of other players. To work around this, any player who dies as a Ghost will join day chat with a brand new account made by the Host. The Ghost will only be told the alignment of who killed them and they will be able to work with the remaining living players to find their killer(s). The Ghost cannot be lynched, cannot vote, and cannot use actions. However, he can still talk and say whatever he would like to say to influence day/night chat.
Because of the nature of this game, Benign Neutrals may have different win conditions daily. One day they may be a Jester who is trying to get lynched, while the next they may be an Executioner with a random lynch target. Town, Mafia, and Serial Killer-aligned players may all use this to their advantage.
It is possible that your role selection will not involve a role that can win immediately (i.e. - Survivor/Witch in the early game). You will never receive this kind of selection twice in a row (so that, at the bare minimum, you will have a chance to win every second day).
Voting
Each day you may vote to lynch a player. All votes count as one vote.
Please vote in red and in bold. For example: "-vote Escaho"
While the above is preferred, variants are also acceptable (italics, not bold, underlined). However, the vote must be in red or it will not count.
A revealed Mayor's (Town Leader) votes will count as three instead of one.
Graveyard
Upon death, the graveyard will only include that player's name and alignment, not their Investigation Result for the most recent night.
Therefore, when killed, they will only show up as either: Godfather, Mafia, Town Leader, Town Power, Citizen, Serial Killer, or Benign Neutral.
NOTE: Student (of the Serial Killer) will appear as a Benign Neutral in the Graveyard.
Investigation Results
Bus Driver/Arsonist/Kidnapper
(Your target owns gasoline.)
Gunsmith/Veteran/Vigilante/Mafioso
(Your target deals with weaponry, specifically firearms.)
Detective/Investigator/Journalist/Consigliere/Corrupt Journalist
(Your target is looking for a story.)
Jailor/Mason Leader/Sheriff/Executioner/Godfather/Lawyer
(Your target is some kind of authority figure.)
Blackmailer/Fabricator/Framer
(Your target uses sensitive information for nefarious purposes.)
Sleuth/Dirty Sleuth
(Your target dabbles in last wills.)
Escort/Jester/Student/Consort
(Your target occupies people's time at night.)
Ghost/Ravager/Actress
(Your target works with stolen identities.)
Coroner/Doctor/Serial Killer/Grave Robber/Janitor
(Your target works with dead bodies.)
Armoursmith/Bodyguard/Lookout
(Your target watches out for others.)
Citizen/Survivor/Witch/Electro Maniac
(Your target prefers to spend their time alone.)
Spree Killer
(Your target likes to cause mayhem.)
Mafia/Town Leader/Town Power/Benign Neutral
(Your target appears to have amnesia!)
NOTE: Target was prevented from taking an action and, thus, appear as only an alignment.
-If the Serial Killer was role-blocked, he will appear under the "Serial Killer" result.
-If the Student (of the SK) was role-blocked, he will appear as Benign Neutral.
-If a Citizen was role-blocked, he will appear under the "Citizen" investigation result.
Notes:
-Some of the more powerful mafia powers have been grouped into one pairing (Blackmailer/Fabricator/Framer) so that choosing one of those roles comes at a price: an investigation on you will result in you being confirmed as mafia (unless, of course, you were framed to look like this pairing).
-Some decent Town roles have been grouped into one pairing (Armoursmith/Bodyguard/Lookout) so that choosing one of these roles comes with a benefit: you will be confirmed as town (unless, of course, you were framed to look like this pairing).
-The Spree Killer is the only role that can kill more than one player at night, so it comes at a high price: The Serial Killer will be found.
Order of Operations
0 - Jailor jails target.
1*^ - Student chooses mentor.
2 - Veteran goes on alert.
3*^ - Escort/Consort role-block target.
4* - Witch witches target (if witching Bus Driver/Kidnapper, will only bus the chosen target).
5 - Bus Driver/Kidnapper bus targets.
6 - Spree Killer enters household.
7 - Journalist/Corrupt Journalist chooses interviewee.
8 - Detective/Lookout set up positions.
9 - Grave Robber robs grave. Gains new role.
10 - Actress disguises.
11 - Jester annoys.
12 - Framer frames.
13 - Gunsmith/Armoursmith dole out items.
14 - Lawyer changes last wills.
15 - Sleuth/Dirty Sleuth checks last wills.
16 - Mason Leader recruits.
17 - Survivor puts on bulletproof vest/Put on armour.
18 - Bodyguard protects.
19 - Arsonist douses.
20 - Electro Maniac charges.
21 - Sheriff/Investigator/Consigliere/Detective/Lookout investigate.
22 - Fabricator/Vigilante/Mafioso/Ravager/Serial Killer/Spree Killer/Gun from Gunsmith attacks (-1).
23 - Doctor heals (+1).
24 - Fabricator edits last will.
25 - Janitor cleans body/last will.
26 - Coroner investigates dead body.
27 - Arsonist ignite (if chosen).
28 - Jailor execution/release of prisoner.
* = Even though these actions occur before bus driving/kidnapping, their targets may still be bussed (and, thus, will be directed towards a new target). The exception is that if the Escort/Consort/Witch aim at the Bus Driver/Kidnapper, they will prevent a self-bus.
^ = Similarly, a witch can re-direct an Escort/Consort/Student target even though her action occurs later. As long as she is not role-blocked.
RULES
1) No outside discussion of the game at any time (whether it be Skype/through Private Messages/Reputation messages/Teamspeak/Ventrilo/real-life/etc.). It will not be tolerated.
2) No game-throwing.
3) If you do not post at least once every day [without sufficient reasoning], you will be mod-killed (and replaced). If you fail to submit a night action, you will be mod-killed (and replaced). Please do not join this M-FM if you feel you will be too busy.
4) If you edit posts, you will be mod-killed (new players may be given one warning).
5) Submit all night actions at least one hour before the deadline (one hour before night ends). Any later and they will not take effect. You may change your night action right up until the deadline.
6) You are allowed to quote Private Messages. Everything may be fabricated.
7) All questions asked in the FAQ thread (and the Day Chat) will be updated (please ask in green) accordingly. All questions asked through PM will not be updated in the FAQ.